#include "pipe/p_context.h" #include "pipe/p_defines.h" #include "pipe/p_state.h" #include "util/u_clear.h" #include "nvfx_context.h" void nvfx_clear(struct pipe_context *pipe, unsigned buffers, const float *rgba, double depth, unsigned stencil) { util_clear(pipe, &nvfx_context(pipe)->framebuffer, buffers, rgba, depth, stencil); }