#ifndef __NVC0_STATEOBJ_H__ #define __NVC0_STATEOBJ_H__ #include "pipe/p_state.h" #define SB_BEGIN_3D(so, m, s) \ (so)->state[(so)->size++] = NVC0_FIFO_PKHDR_SQ(NVC0_3D(m), s) #define SB_IMMED_3D(so, m, d) \ (so)->state[(so)->size++] = NVC0_FIFO_PKHDR_IL(NVC0_3D(m), d) #define SB_DATA(so, u) (so)->state[(so)->size++] = (u) #include "nv50/nv50_stateobj_tex.h" struct nvc0_blend_stateobj { struct pipe_blend_state pipe; int size; uint32_t state[72]; }; struct nvc0_rasterizer_stateobj { struct pipe_rasterizer_state pipe; int size; uint32_t state[44]; }; struct nvc0_zsa_stateobj { struct pipe_depth_stencil_alpha_state pipe; int size; uint32_t state[30]; }; struct nvc0_constbuf { union { struct pipe_resource *buf; const void *data; } u; uint32_t size; uint32_t offset; bool user; /* should only be true if u.data is valid and non-NULL */ }; struct nvc0_vertex_element { struct pipe_vertex_element pipe; uint32_t state; uint32_t state_alt; /* buffer 0 and with source offset (for translate) */ }; struct nvc0_vertex_stateobj { uint32_t min_instance_div[PIPE_MAX_ATTRIBS]; uint16_t vb_access_size[PIPE_MAX_ATTRIBS]; struct translate *translate; unsigned num_elements; uint32_t instance_elts; uint32_t instance_bufs; bool shared_slots; bool need_conversion; /* e.g. VFETCH cannot convert f64 to f32 */ unsigned size; /* size of vertex in bytes (when packed) */ struct nvc0_vertex_element element[0]; }; struct nvc0_window_rect_stateobj { bool inclusive; unsigned rects; struct pipe_scissor_state rect[PIPE_MAX_WINDOW_RECTANGLES]; }; struct nvc0_so_target { struct pipe_stream_output_target pipe; struct pipe_query *pq; unsigned stride; bool clean; }; static inline struct nvc0_so_target * nvc0_so_target(struct pipe_stream_output_target *ptarg) { return (struct nvc0_so_target *)ptarg; } #endif