/* * Copyright 2008 Ben Skeggs * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. */ #include "nv50/nv50_context.h" #include "nv50/nv50_resource.h" #include "nv50/g80_texture.xml.h" #include "nv50/g80_defs.xml.h" #include "util/u_format.h" static inline uint32_t nv50_tic_swizzle(const struct nv50_format *fmt, unsigned swz, bool tex_int) { switch (swz) { case PIPE_SWIZZLE_X : return fmt->tic.src_x; case PIPE_SWIZZLE_Y: return fmt->tic.src_y; case PIPE_SWIZZLE_Z : return fmt->tic.src_z; case PIPE_SWIZZLE_W: return fmt->tic.src_w; case PIPE_SWIZZLE_1: return tex_int ? G80_TIC_SOURCE_ONE_INT : G80_TIC_SOURCE_ONE_FLOAT; case PIPE_SWIZZLE_0: default: return G80_TIC_SOURCE_ZERO; } } struct pipe_sampler_view * nv50_create_sampler_view(struct pipe_context *pipe, struct pipe_resource *res, const struct pipe_sampler_view *templ) { uint32_t flags = 0; if (templ->target == PIPE_TEXTURE_RECT || templ->target == PIPE_BUFFER) flags |= NV50_TEXVIEW_SCALED_COORDS; return nv50_create_texture_view(pipe, res, templ, flags, templ->target); } struct pipe_sampler_view * nv50_create_texture_view(struct pipe_context *pipe, struct pipe_resource *texture, const struct pipe_sampler_view *templ, uint32_t flags, enum pipe_texture_target target) { const uint32_t class_3d = nouveau_context(pipe)->screen->class_3d; const struct util_format_description *desc; const struct nv50_format *fmt; uint64_t addr; uint32_t *tic; uint32_t swz[4]; uint32_t depth; struct nv50_tic_entry *view; struct nv50_miptree *mt = nv50_miptree(texture); bool tex_int; view = MALLOC_STRUCT(nv50_tic_entry); if (!view) return NULL; view->pipe = *templ; view->pipe.reference.count = 1; view->pipe.texture = NULL; view->pipe.context = pipe; view->id = -1; pipe_resource_reference(&view->pipe.texture, texture); tic = &view->tic[0]; desc = util_format_description(view->pipe.format); /* TIC[0] */ fmt = &nv50_format_table[view->pipe.format]; tex_int = util_format_is_pure_integer(view->pipe.format); swz[0] = nv50_tic_swizzle(fmt, view->pipe.swizzle_r, tex_int); swz[1] = nv50_tic_swizzle(fmt, view->pipe.swizzle_g, tex_int); swz[2] = nv50_tic_swizzle(fmt, view->pipe.swizzle_b, tex_int); swz[3] = nv50_tic_swizzle(fmt, view->pipe.swizzle_a, tex_int); tic[0] = (fmt->tic.format << G80_TIC_0_COMPONENTS_SIZES__SHIFT) | (fmt->tic.type_r << G80_TIC_0_R_DATA_TYPE__SHIFT) | (fmt->tic.type_g << G80_TIC_0_G_DATA_TYPE__SHIFT) | (fmt->tic.type_b << G80_TIC_0_B_DATA_TYPE__SHIFT) | (fmt->tic.type_a << G80_TIC_0_A_DATA_TYPE__SHIFT) | (swz[0] << G80_TIC_0_X_SOURCE__SHIFT) | (swz[1] << G80_TIC_0_Y_SOURCE__SHIFT) | (swz[2] << G80_TIC_0_Z_SOURCE__SHIFT) | (swz[3] << G80_TIC_0_W_SOURCE__SHIFT); addr = mt->base.address; depth = MAX2(mt->base.base.array_size, mt->base.base.depth0); if (mt->base.base.array_size > 1) { /* there doesn't seem to be a base layer field in TIC */ addr += view->pipe.u.tex.first_layer * mt->layer_stride; depth = view->pipe.u.tex.last_layer - view->pipe.u.tex.first_layer + 1; } tic[2] = 0x10001000 | G80_TIC_2_BORDER_SOURCE_COLOR; if (desc->colorspace == UTIL_FORMAT_COLORSPACE_SRGB) tic[2] |= G80_TIC_2_SRGB_CONVERSION; if (!(flags & NV50_TEXVIEW_SCALED_COORDS)) tic[2] |= G80_TIC_2_NORMALIZED_COORDS; if (unlikely(!nouveau_bo_memtype(nv04_resource(texture)->bo))) { if (target == PIPE_BUFFER) { addr += view->pipe.u.buf.offset; tic[2] |= G80_TIC_2_LAYOUT_PITCH | G80_TIC_2_TEXTURE_TYPE_ONE_D_BUFFER; tic[3] = 0; tic[4] = /* width */ view->pipe.u.buf.size / (desc->block.bits / 8); tic[5] = 0; } else { tic[2] |= G80_TIC_2_LAYOUT_PITCH | G80_TIC_2_TEXTURE_TYPE_TWO_D_NO_MIPMAP; tic[3] = mt->level[0].pitch; tic[4] = mt->base.base.width0; tic[5] = (1 << 16) | (mt->base.base.height0); } tic[6] = tic[7] = 0; tic[1] = addr; tic[2] |= addr >> 32; return &view->pipe; } tic[1] = addr; tic[2] |= (addr >> 32) & 0xff; tic[2] |= ((mt->level[0].tile_mode & 0x0f0) << (22 - 4)) | ((mt->level[0].tile_mode & 0xf00) << (25 - 8)); switch (target) { case PIPE_TEXTURE_1D: tic[2] |= G80_TIC_2_TEXTURE_TYPE_ONE_D; break; case PIPE_TEXTURE_2D: tic[2] |= G80_TIC_2_TEXTURE_TYPE_TWO_D; break; case PIPE_TEXTURE_RECT: tic[2] |= G80_TIC_2_TEXTURE_TYPE_TWO_D_NO_MIPMAP; break; case PIPE_TEXTURE_3D: tic[2] |= G80_TIC_2_TEXTURE_TYPE_THREE_D; break; case PIPE_TEXTURE_CUBE: depth /= 6; tic[2] |= G80_TIC_2_TEXTURE_TYPE_CUBEMAP; break; case PIPE_TEXTURE_1D_ARRAY: tic[2] |= G80_TIC_2_TEXTURE_TYPE_ONE_D_ARRAY; break; case PIPE_TEXTURE_2D_ARRAY: tic[2] |= G80_TIC_2_TEXTURE_TYPE_TWO_D_ARRAY; break; case PIPE_TEXTURE_CUBE_ARRAY: depth /= 6; tic[2] |= G80_TIC_2_TEXTURE_TYPE_CUBE_ARRAY; break; case PIPE_BUFFER: assert(0); /* should be linear and handled above ! */ tic[2] |= G80_TIC_2_TEXTURE_TYPE_ONE_D_BUFFER | G80_TIC_2_LAYOUT_PITCH; break; default: unreachable("unexpected/invalid texture target"); } tic[3] = (flags & NV50_TEXVIEW_FILTER_MSAA8) ? 0x20000000 : 0x00300000; tic[4] = (1 << 31) | (mt->base.base.width0 << mt->ms_x); tic[5] = (mt->base.base.height0 << mt->ms_y) & 0xffff; tic[5] |= depth << 16; if (class_3d > NV50_3D_CLASS) tic[5] |= mt->base.base.last_level << G80_TIC_5_MAP_MIP_LEVEL__SHIFT; else tic[5] |= view->pipe.u.tex.last_level << G80_TIC_5_MAP_MIP_LEVEL__SHIFT; tic[6] = (mt->ms_x > 1) ? 0x88000000 : 0x03000000; /* sampling points */ if (class_3d > NV50_3D_CLASS) tic[7] = (view->pipe.u.tex.last_level << 4) | view->pipe.u.tex.first_level; else tic[7] = 0; if (unlikely(!(tic[2] & G80_TIC_2_NORMALIZED_COORDS))) if (mt->base.base.last_level) tic[5] &= ~G80_TIC_5_MAP_MIP_LEVEL__MASK; return &view->pipe; } static void nv50_update_tic(struct nv50_context *nv50, struct nv50_tic_entry *tic, struct nv04_resource *res) { uint64_t address = res->address; if (res->base.target != PIPE_BUFFER) return; address += tic->pipe.u.buf.offset; if (tic->tic[1] == (uint32_t)address && (tic->tic[2] & 0xff) == address >> 32) return; nv50_screen_tic_unlock(nv50->screen, tic); tic->id = -1; tic->tic[1] = address; tic->tic[2] &= 0xffffff00; tic->tic[2] |= address >> 32; } static bool nv50_validate_tic(struct nv50_context *nv50, int s) { struct nouveau_pushbuf *push = nv50->base.pushbuf; struct nouveau_bo *txc = nv50->screen->txc; unsigned i; bool need_flush = false; assert(nv50->num_textures[s] <= PIPE_MAX_SAMPLERS); for (i = 0; i < nv50->num_textures[s]; ++i) { struct nv50_tic_entry *tic = nv50_tic_entry(nv50->textures[s][i]); struct nv04_resource *res; if (!tic) { BEGIN_NV04(push, NV50_3D(BIND_TIC(s)), 1); PUSH_DATA (push, (i << 1) | 0); continue; } res = &nv50_miptree(tic->pipe.texture)->base; nv50_update_tic(nv50, tic, res); if (tic->id < 0) { tic->id = nv50_screen_tic_alloc(nv50->screen, tic); BEGIN_NV04(push, NV50_2D(DST_FORMAT), 2); PUSH_DATA (push, G80_SURFACE_FORMAT_R8_UNORM); PUSH_DATA (push, 1); BEGIN_NV04(push, NV50_2D(DST_PITCH), 5); PUSH_DATA (push, 262144); PUSH_DATA (push, 65536); PUSH_DATA (push, 1); PUSH_DATAh(push, txc->offset); PUSH_DATA (push, txc->offset); BEGIN_NV04(push, NV50_2D(SIFC_BITMAP_ENABLE), 2); PUSH_DATA (push, 0); PUSH_DATA (push, G80_SURFACE_FORMAT_R8_UNORM); BEGIN_NV04(push, NV50_2D(SIFC_WIDTH), 10); PUSH_DATA (push, 32); PUSH_DATA (push, 1); PUSH_DATA (push, 0); PUSH_DATA (push, 1); PUSH_DATA (push, 0); PUSH_DATA (push, 1); PUSH_DATA (push, 0); PUSH_DATA (push, tic->id * 32); PUSH_DATA (push, 0); PUSH_DATA (push, 0); BEGIN_NI04(push, NV50_2D(SIFC_DATA), 8); PUSH_DATAp(push, &tic->tic[0], 8); need_flush = true; } else if (res->status & NOUVEAU_BUFFER_STATUS_GPU_WRITING) { BEGIN_NV04(push, NV50_3D(TEX_CACHE_CTL), 1); PUSH_DATA (push, 0x20); } nv50->screen->tic.lock[tic->id / 32] |= 1 << (tic->id % 32); res->status &= ~NOUVEAU_BUFFER_STATUS_GPU_WRITING; res->status |= NOUVEAU_BUFFER_STATUS_GPU_READING; BCTX_REFN(nv50->bufctx_3d, 3D_TEXTURES, res, RD); BEGIN_NV04(push, NV50_3D(BIND_TIC(s)), 1); PUSH_DATA (push, (tic->id << 9) | (i << 1) | 1); } for (; i < nv50->state.num_textures[s]; ++i) { BEGIN_NV04(push, NV50_3D(BIND_TIC(s)), 1); PUSH_DATA (push, (i << 1) | 0); } if (nv50->num_textures[s]) { BEGIN_NV04(push, NV50_3D(CB_ADDR), 1); PUSH_DATA (push, ((NV50_CB_AUX_TEX_MS_OFFSET + 16 * s * 2 * 4) << (8 - 2)) | NV50_CB_AUX); BEGIN_NI04(push, NV50_3D(CB_DATA(0)), nv50->num_textures[s] * 2); for (i = 0; i < nv50->num_textures[s]; i++) { struct nv50_tic_entry *tic = nv50_tic_entry(nv50->textures[s][i]); struct nv50_miptree *res; if (!tic) { PUSH_DATA (push, 0); PUSH_DATA (push, 0); continue; } res = nv50_miptree(tic->pipe.texture); PUSH_DATA (push, res->ms_x); PUSH_DATA (push, res->ms_y); } } nv50->state.num_textures[s] = nv50->num_textures[s]; return need_flush; } void nv50_validate_textures(struct nv50_context *nv50) { bool need_flush; need_flush = nv50_validate_tic(nv50, 0); need_flush |= nv50_validate_tic(nv50, 1); need_flush |= nv50_validate_tic(nv50, 2); if (need_flush) { BEGIN_NV04(nv50->base.pushbuf, NV50_3D(TIC_FLUSH), 1); PUSH_DATA (nv50->base.pushbuf, 0); } } static bool nv50_validate_tsc(struct nv50_context *nv50, int s) { struct nouveau_pushbuf *push = nv50->base.pushbuf; unsigned i; bool need_flush = false; assert(nv50->num_samplers[s] <= PIPE_MAX_SAMPLERS); for (i = 0; i < nv50->num_samplers[s]; ++i) { struct nv50_tsc_entry *tsc = nv50_tsc_entry(nv50->samplers[s][i]); if (!tsc) { BEGIN_NV04(push, NV50_3D(BIND_TSC(s)), 1); PUSH_DATA (push, (i << 4) | 0); continue; } nv50->seamless_cube_map = tsc->seamless_cube_map; if (tsc->id < 0) { tsc->id = nv50_screen_tsc_alloc(nv50->screen, tsc); nv50_sifc_linear_u8(&nv50->base, nv50->screen->txc, 65536 + tsc->id * 32, NOUVEAU_BO_VRAM, 32, tsc->tsc); need_flush = true; } nv50->screen->tsc.lock[tsc->id / 32] |= 1 << (tsc->id % 32); BEGIN_NV04(push, NV50_3D(BIND_TSC(s)), 1); PUSH_DATA (push, (tsc->id << 12) | (i << 4) | 1); } for (; i < nv50->state.num_samplers[s]; ++i) { BEGIN_NV04(push, NV50_3D(BIND_TSC(s)), 1); PUSH_DATA (push, (i << 4) | 0); } nv50->state.num_samplers[s] = nv50->num_samplers[s]; return need_flush; } void nv50_validate_samplers(struct nv50_context *nv50) { bool need_flush; need_flush = nv50_validate_tsc(nv50, 0); need_flush |= nv50_validate_tsc(nv50, 1); need_flush |= nv50_validate_tsc(nv50, 2); if (need_flush) { BEGIN_NV04(nv50->base.pushbuf, NV50_3D(TSC_FLUSH), 1); PUSH_DATA (nv50->base.pushbuf, 0); } } /* There can be up to 4 different MS levels (1, 2, 4, 8). To simplify the * shader logic, allow each one to take up 8 offsets. */ #define COMBINE(x, y) x, y #define DUMMY 0, 0 static const uint32_t msaa_sample_xy_offsets[] = { /* MS1 */ COMBINE(0, 0), DUMMY, DUMMY, DUMMY, DUMMY, DUMMY, DUMMY, DUMMY, /* MS2 */ COMBINE(0, 0), COMBINE(1, 0), DUMMY, DUMMY, DUMMY, DUMMY, DUMMY, DUMMY, /* MS4 */ COMBINE(0, 0), COMBINE(1, 0), COMBINE(0, 1), COMBINE(1, 1), DUMMY, DUMMY, DUMMY, DUMMY, /* MS8 */ COMBINE(0, 0), COMBINE(1, 0), COMBINE(0, 1), COMBINE(1, 1), COMBINE(2, 0), COMBINE(3, 0), COMBINE(2, 1), COMBINE(3, 1), }; void nv50_upload_ms_info(struct nouveau_pushbuf *push) { BEGIN_NV04(push, NV50_3D(CB_ADDR), 1); PUSH_DATA (push, (NV50_CB_AUX_MS_OFFSET << (8 - 2)) | NV50_CB_AUX); BEGIN_NI04(push, NV50_3D(CB_DATA(0)), ARRAY_SIZE(msaa_sample_xy_offsets)); PUSH_DATAp(push, msaa_sample_xy_offsets, ARRAY_SIZE(msaa_sample_xy_offsets)); }