#include "util/u_viewport.h" #include "nv50/nv50_context.h" static inline void nv50_fb_set_null_rt(struct nouveau_pushbuf *push, unsigned i) { BEGIN_NV04(push, NV50_3D(RT_ADDRESS_HIGH(i)), 4); PUSH_DATA (push, 0); PUSH_DATA (push, 0); PUSH_DATA (push, 0); PUSH_DATA (push, 0); BEGIN_NV04(push, NV50_3D(RT_HORIZ(i)), 2); PUSH_DATA (push, 64); PUSH_DATA (push, 0); } static void nv50_validate_fb(struct nv50_context *nv50) { struct nouveau_pushbuf *push = nv50->base.pushbuf; struct pipe_framebuffer_state *fb = &nv50->framebuffer; unsigned i; unsigned ms_mode = NV50_3D_MULTISAMPLE_MODE_MS1; uint32_t array_size = 0xffff, array_mode = 0; nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_3D_FB); BEGIN_NV04(push, NV50_3D(RT_CONTROL), 1); PUSH_DATA (push, (076543210 << 4) | fb->nr_cbufs); BEGIN_NV04(push, NV50_3D(SCREEN_SCISSOR_HORIZ), 2); PUSH_DATA (push, fb->width << 16); PUSH_DATA (push, fb->height << 16); for (i = 0; i < fb->nr_cbufs; ++i) { struct nv50_miptree *mt; struct nv50_surface *sf; struct nouveau_bo *bo; if (!fb->cbufs[i]) { nv50_fb_set_null_rt(push, i); continue; } mt = nv50_miptree(fb->cbufs[i]->texture); sf = nv50_surface(fb->cbufs[i]); bo = mt->base.bo; array_size = MIN2(array_size, sf->depth); if (mt->layout_3d) array_mode = NV50_3D_RT_ARRAY_MODE_MODE_3D; /* 1 << 16 */ /* can't mix 3D with ARRAY or have RTs of different depth/array_size */ assert(mt->layout_3d || !array_mode || array_size == 1); BEGIN_NV04(push, NV50_3D(RT_ADDRESS_HIGH(i)), 5); PUSH_DATAh(push, mt->base.address + sf->offset); PUSH_DATA (push, mt->base.address + sf->offset); PUSH_DATA (push, nv50_format_table[sf->base.format].rt); if (likely(nouveau_bo_memtype(bo))) { assert(sf->base.texture->target != PIPE_BUFFER); PUSH_DATA (push, mt->level[sf->base.u.tex.level].tile_mode); PUSH_DATA (push, mt->layer_stride >> 2); BEGIN_NV04(push, NV50_3D(RT_HORIZ(i)), 2); PUSH_DATA (push, sf->width); PUSH_DATA (push, sf->height); BEGIN_NV04(push, NV50_3D(RT_ARRAY_MODE), 1); PUSH_DATA (push, array_mode | array_size); nv50->rt_array_mode = array_mode | array_size; } else { PUSH_DATA (push, 0); PUSH_DATA (push, 0); BEGIN_NV04(push, NV50_3D(RT_HORIZ(i)), 2); PUSH_DATA (push, NV50_3D_RT_HORIZ_LINEAR | mt->level[0].pitch); PUSH_DATA (push, sf->height); BEGIN_NV04(push, NV50_3D(RT_ARRAY_MODE), 1); PUSH_DATA (push, 0); assert(!fb->zsbuf); assert(!mt->ms_mode); } ms_mode = mt->ms_mode; if (mt->base.status & NOUVEAU_BUFFER_STATUS_GPU_READING) nv50->state.rt_serialize = true; mt->base.status |= NOUVEAU_BUFFER_STATUS_GPU_WRITING; mt->base.status &= ~NOUVEAU_BUFFER_STATUS_GPU_READING; /* only register for writing, otherwise we'd always serialize here */ BCTX_REFN(nv50->bufctx_3d, 3D_FB, &mt->base, WR); } if (fb->zsbuf) { struct nv50_miptree *mt = nv50_miptree(fb->zsbuf->texture); struct nv50_surface *sf = nv50_surface(fb->zsbuf); int unk = mt->base.base.target == PIPE_TEXTURE_3D || sf->depth == 1; BEGIN_NV04(push, NV50_3D(ZETA_ADDRESS_HIGH), 5); PUSH_DATAh(push, mt->base.address + sf->offset); PUSH_DATA (push, mt->base.address + sf->offset); PUSH_DATA (push, nv50_format_table[fb->zsbuf->format].rt); PUSH_DATA (push, mt->level[sf->base.u.tex.level].tile_mode); PUSH_DATA (push, mt->layer_stride >> 2); BEGIN_NV04(push, NV50_3D(ZETA_ENABLE), 1); PUSH_DATA (push, 1); BEGIN_NV04(push, NV50_3D(ZETA_HORIZ), 3); PUSH_DATA (push, sf->width); PUSH_DATA (push, sf->height); PUSH_DATA (push, (unk << 16) | sf->depth); ms_mode = mt->ms_mode; if (mt->base.status & NOUVEAU_BUFFER_STATUS_GPU_READING) nv50->state.rt_serialize = true; mt->base.status |= NOUVEAU_BUFFER_STATUS_GPU_WRITING; mt->base.status &= ~NOUVEAU_BUFFER_STATUS_GPU_READING; BCTX_REFN(nv50->bufctx_3d, 3D_FB, &mt->base, WR); } else { BEGIN_NV04(push, NV50_3D(ZETA_ENABLE), 1); PUSH_DATA (push, 0); } BEGIN_NV04(push, NV50_3D(MULTISAMPLE_MODE), 1); PUSH_DATA (push, ms_mode); /* Only need to initialize the first viewport, which is used for clears */ BEGIN_NV04(push, NV50_3D(VIEWPORT_HORIZ(0)), 2); PUSH_DATA (push, fb->width << 16); PUSH_DATA (push, fb->height << 16); if (nv50->screen->tesla->oclass >= NVA3_3D_CLASS) { unsigned ms = 1 << ms_mode; BEGIN_NV04(push, NV50_3D(CB_ADDR), 1); PUSH_DATA (push, (NV50_CB_AUX_SAMPLE_OFFSET << (8 - 2)) | NV50_CB_AUX); BEGIN_NI04(push, NV50_3D(CB_DATA(0)), 2 * ms); for (i = 0; i < ms; i++) { float xy[2]; nv50->base.pipe.get_sample_position(&nv50->base.pipe, ms, i, xy); PUSH_DATAf(push, xy[0]); PUSH_DATAf(push, xy[1]); } } } static void nv50_validate_blend_colour(struct nv50_context *nv50) { struct nouveau_pushbuf *push = nv50->base.pushbuf; BEGIN_NV04(push, NV50_3D(BLEND_COLOR(0)), 4); PUSH_DATAf(push, nv50->blend_colour.color[0]); PUSH_DATAf(push, nv50->blend_colour.color[1]); PUSH_DATAf(push, nv50->blend_colour.color[2]); PUSH_DATAf(push, nv50->blend_colour.color[3]); } static void nv50_validate_stencil_ref(struct nv50_context *nv50) { struct nouveau_pushbuf *push = nv50->base.pushbuf; BEGIN_NV04(push, NV50_3D(STENCIL_FRONT_FUNC_REF), 1); PUSH_DATA (push, nv50->stencil_ref.ref_value[0]); BEGIN_NV04(push, NV50_3D(STENCIL_BACK_FUNC_REF), 1); PUSH_DATA (push, nv50->stencil_ref.ref_value[1]); } static void nv50_validate_stipple(struct nv50_context *nv50) { struct nouveau_pushbuf *push = nv50->base.pushbuf; unsigned i; BEGIN_NV04(push, NV50_3D(POLYGON_STIPPLE_PATTERN(0)), 32); for (i = 0; i < 32; ++i) PUSH_DATA(push, util_bswap32(nv50->stipple.stipple[i])); } static void nv50_validate_scissor(struct nv50_context *nv50) { struct nouveau_pushbuf *push = nv50->base.pushbuf; #ifdef NV50_SCISSORS_CLIPPING int minx, maxx, miny, maxy, i; bool rast_scissor = nv50->rast ? nv50->rast->pipe.scissor : false; if (!(nv50->dirty_3d & (NV50_NEW_3D_SCISSOR | NV50_NEW_3D_VIEWPORT | NV50_NEW_3D_FRAMEBUFFER)) && nv50->state.scissor == rast_scissor) return; if (nv50->state.scissor != rast_scissor) nv50->scissors_dirty = (1 << NV50_MAX_VIEWPORTS) - 1; nv50->state.scissor = rast_scissor; if ((nv50->dirty_3d & NV50_NEW_3D_FRAMEBUFFER) && !nv50->state.scissor) nv50->scissors_dirty = (1 << NV50_MAX_VIEWPORTS) - 1; for (i = 0; i < NV50_MAX_VIEWPORTS; i++) { struct pipe_scissor_state *s = &nv50->scissors[i]; struct pipe_viewport_state *vp = &nv50->viewports[i]; if (!(nv50->scissors_dirty & (1 << i)) && !(nv50->viewports_dirty & (1 << i))) continue; if (nv50->state.scissor) { minx = s->minx; maxx = s->maxx; miny = s->miny; maxy = s->maxy; } else { minx = 0; maxx = nv50->framebuffer.width; miny = 0; maxy = nv50->framebuffer.height; } minx = MAX2(minx, (int)(vp->translate[0] - fabsf(vp->scale[0]))); maxx = MIN2(maxx, (int)(vp->translate[0] + fabsf(vp->scale[0]))); miny = MAX2(miny, (int)(vp->translate[1] - fabsf(vp->scale[1]))); maxy = MIN2(maxy, (int)(vp->translate[1] + fabsf(vp->scale[1]))); minx = MIN2(minx, 8192); maxx = MAX2(maxx, 0); miny = MIN2(miny, 8192); maxy = MAX2(maxy, 0); BEGIN_NV04(push, NV50_3D(SCISSOR_HORIZ(i)), 2); PUSH_DATA (push, (maxx << 16) | minx); PUSH_DATA (push, (maxy << 16) | miny); #else BEGIN_NV04(push, NV50_3D(SCISSOR_HORIZ(i)), 2); PUSH_DATA (push, (s->maxx << 16) | s->minx); PUSH_DATA (push, (s->maxy << 16) | s->miny); #endif } nv50->scissors_dirty = 0; } static void nv50_validate_viewport(struct nv50_context *nv50) { struct nouveau_pushbuf *push = nv50->base.pushbuf; float zmin, zmax; int i; for (i = 0; i < NV50_MAX_VIEWPORTS; i++) { struct pipe_viewport_state *vpt = &nv50->viewports[i]; if (!(nv50->viewports_dirty & (1 << i))) continue; BEGIN_NV04(push, NV50_3D(VIEWPORT_TRANSLATE_X(i)), 3); PUSH_DATAf(push, vpt->translate[0]); PUSH_DATAf(push, vpt->translate[1]); PUSH_DATAf(push, vpt->translate[2]); BEGIN_NV04(push, NV50_3D(VIEWPORT_SCALE_X(i)), 3); PUSH_DATAf(push, vpt->scale[0]); PUSH_DATAf(push, vpt->scale[1]); PUSH_DATAf(push, vpt->scale[2]); /* If the halfz setting ever changes, the viewports will also get * updated. The rast will get updated before the validate function has a * chance to hit, so we can just use it directly without an atom * dependency. */ util_viewport_zmin_zmax(vpt, nv50->rast->pipe.clip_halfz, &zmin, &zmax); #ifdef NV50_SCISSORS_CLIPPING BEGIN_NV04(push, NV50_3D(DEPTH_RANGE_NEAR(i)), 2); PUSH_DATAf(push, zmin); PUSH_DATAf(push, zmax); #endif } nv50->viewports_dirty = 0; } static void nv50_validate_window_rects(struct nv50_context *nv50) { struct nouveau_pushbuf *push = nv50->base.pushbuf; bool enable = nv50->window_rect.rects > 0 || nv50->window_rect.inclusive; int i; BEGIN_NV04(push, NV50_3D(CLIP_RECTS_EN), 1); PUSH_DATA (push, enable); if (!enable) return; BEGIN_NV04(push, NV50_3D(CLIP_RECTS_MODE), 1); PUSH_DATA (push, !nv50->window_rect.inclusive); BEGIN_NV04(push, NV50_3D(CLIP_RECT_HORIZ(0)), NV50_MAX_WINDOW_RECTANGLES * 2); for (i = 0; i < nv50->window_rect.rects; i++) { struct pipe_scissor_state *s = &nv50->window_rect.rect[i]; PUSH_DATA(push, (s->maxx << 16) | s->minx); PUSH_DATA(push, (s->maxy << 16) | s->miny); } for (; i < NV50_MAX_WINDOW_RECTANGLES; i++) { PUSH_DATA(push, 0); PUSH_DATA(push, 0); } } static inline void nv50_check_program_ucps(struct nv50_context *nv50, struct nv50_program *vp, uint8_t mask) { const unsigned n = util_logbase2(mask) + 1; if (vp->vp.clpd_nr >= n) return; nv50_program_destroy(nv50, vp); vp->vp.clpd_nr = n; if (likely(vp == nv50->vertprog)) { nv50->dirty_3d |= NV50_NEW_3D_VERTPROG; nv50_vertprog_validate(nv50); } else { nv50->dirty_3d |= NV50_NEW_3D_GMTYPROG; nv50_gmtyprog_validate(nv50); } nv50_fp_linkage_validate(nv50); } /* alpha test is disabled if there are no color RTs, so make sure we have at * least one if alpha test is enabled. Note that this must run after * nv50_validate_fb, otherwise that will override the RT count setting. */ static void nv50_validate_derived_2(struct nv50_context *nv50) { struct nouveau_pushbuf *push = nv50->base.pushbuf; if (nv50->zsa && nv50->zsa->pipe.alpha.enabled && nv50->framebuffer.nr_cbufs == 0) { nv50_fb_set_null_rt(push, 0); BEGIN_NV04(push, NV50_3D(RT_CONTROL), 1); PUSH_DATA (push, (076543210 << 4) | 1); } } static void nv50_validate_clip(struct nv50_context *nv50) { struct nouveau_pushbuf *push = nv50->base.pushbuf; struct nv50_program *vp; uint8_t clip_enable = nv50->rast->pipe.clip_plane_enable; if (nv50->dirty_3d & NV50_NEW_3D_CLIP) { BEGIN_NV04(push, NV50_3D(CB_ADDR), 1); PUSH_DATA (push, (NV50_CB_AUX_UCP_OFFSET << 8) | NV50_CB_AUX); BEGIN_NI04(push, NV50_3D(CB_DATA(0)), PIPE_MAX_CLIP_PLANES * 4); PUSH_DATAp(push, &nv50->clip.ucp[0][0], PIPE_MAX_CLIP_PLANES * 4); } vp = nv50->gmtyprog; if (likely(!vp)) vp = nv50->vertprog; if (clip_enable) nv50_check_program_ucps(nv50, vp, clip_enable); clip_enable &= vp->vp.clip_enable; clip_enable |= vp->vp.cull_enable; BEGIN_NV04(push, NV50_3D(CLIP_DISTANCE_ENABLE), 1); PUSH_DATA (push, clip_enable); if (nv50->state.clip_mode != vp->vp.clip_mode) { nv50->state.clip_mode = vp->vp.clip_mode; BEGIN_NV04(push, NV50_3D(CLIP_DISTANCE_MODE), 1); PUSH_DATA (push, vp->vp.clip_mode); } } static void nv50_validate_blend(struct nv50_context *nv50) { struct nouveau_pushbuf *push = nv50->base.pushbuf; PUSH_SPACE(push, nv50->blend->size); PUSH_DATAp(push, nv50->blend->state, nv50->blend->size); } static void nv50_validate_zsa(struct nv50_context *nv50) { struct nouveau_pushbuf *push = nv50->base.pushbuf; PUSH_SPACE(push, nv50->zsa->size); PUSH_DATAp(push, nv50->zsa->state, nv50->zsa->size); } static void nv50_validate_rasterizer(struct nv50_context *nv50) { struct nouveau_pushbuf *push = nv50->base.pushbuf; PUSH_SPACE(push, nv50->rast->size); PUSH_DATAp(push, nv50->rast->state, nv50->rast->size); } static void nv50_validate_sample_mask(struct nv50_context *nv50) { struct nouveau_pushbuf *push = nv50->base.pushbuf; unsigned mask[4] = { nv50->sample_mask & 0xffff, nv50->sample_mask & 0xffff, nv50->sample_mask & 0xffff, nv50->sample_mask & 0xffff }; BEGIN_NV04(push, NV50_3D(MSAA_MASK(0)), 4); PUSH_DATA (push, mask[0]); PUSH_DATA (push, mask[1]); PUSH_DATA (push, mask[2]); PUSH_DATA (push, mask[3]); } static void nv50_validate_min_samples(struct nv50_context *nv50) { struct nouveau_pushbuf *push = nv50->base.pushbuf; int samples; if (nv50->screen->tesla->oclass < NVA3_3D_CLASS) return; samples = util_next_power_of_two(nv50->min_samples); if (samples > 1) samples |= NVA3_3D_SAMPLE_SHADING_ENABLE; BEGIN_NV04(push, SUBC_3D(NVA3_3D_SAMPLE_SHADING), 1); PUSH_DATA (push, samples); } static void nv50_switch_pipe_context(struct nv50_context *ctx_to) { struct nv50_context *ctx_from = ctx_to->screen->cur_ctx; if (ctx_from) ctx_to->state = ctx_from->state; else ctx_to->state = ctx_to->screen->save_state; ctx_to->dirty_3d = ~0; ctx_to->dirty_cp = ~0; ctx_to->viewports_dirty = ~0; ctx_to->scissors_dirty = ~0; ctx_to->constbuf_dirty[0] = ctx_to->constbuf_dirty[1] = ctx_to->constbuf_dirty[2] = (1 << NV50_MAX_PIPE_CONSTBUFS) - 1; if (!ctx_to->vertex) ctx_to->dirty_3d &= ~(NV50_NEW_3D_VERTEX | NV50_NEW_3D_ARRAYS); if (!ctx_to->vertprog) ctx_to->dirty_3d &= ~NV50_NEW_3D_VERTPROG; if (!ctx_to->fragprog) ctx_to->dirty_3d &= ~NV50_NEW_3D_FRAGPROG; if (!ctx_to->blend) ctx_to->dirty_3d &= ~NV50_NEW_3D_BLEND; if (!ctx_to->rast) #ifdef NV50_SCISSORS_CLIPPING ctx_to->dirty_3d &= ~(NV50_NEW_3D_RASTERIZER | NV50_NEW_3D_SCISSOR); #else ctx_to->dirty_3d &= ~NV50_NEW_3D_RASTERIZER; #endif if (!ctx_to->zsa) ctx_to->dirty_3d &= ~NV50_NEW_3D_ZSA; ctx_to->screen->cur_ctx = ctx_to; } static struct nv50_state_validate validate_list_3d[] = { { nv50_validate_fb, NV50_NEW_3D_FRAMEBUFFER }, { nv50_validate_blend, NV50_NEW_3D_BLEND }, { nv50_validate_zsa, NV50_NEW_3D_ZSA }, { nv50_validate_sample_mask, NV50_NEW_3D_SAMPLE_MASK }, { nv50_validate_rasterizer, NV50_NEW_3D_RASTERIZER }, { nv50_validate_blend_colour, NV50_NEW_3D_BLEND_COLOUR }, { nv50_validate_stencil_ref, NV50_NEW_3D_STENCIL_REF }, { nv50_validate_stipple, NV50_NEW_3D_STIPPLE }, #ifdef NV50_SCISSORS_CLIPPING { nv50_validate_scissor, NV50_NEW_3D_SCISSOR | NV50_NEW_3D_VIEWPORT | NV50_NEW_3D_RASTERIZER | NV50_NEW_3D_FRAMEBUFFER }, #else { nv50_validate_scissor, NV50_NEW_3D_SCISSOR }, #endif { nv50_validate_viewport, NV50_NEW_3D_VIEWPORT }, { nv50_validate_window_rects, NV50_NEW_3D_WINDOW_RECTS }, { nv50_vertprog_validate, NV50_NEW_3D_VERTPROG }, { nv50_gmtyprog_validate, NV50_NEW_3D_GMTYPROG }, { nv50_fragprog_validate, NV50_NEW_3D_FRAGPROG | NV50_NEW_3D_RASTERIZER | NV50_NEW_3D_MIN_SAMPLES | NV50_NEW_3D_ZSA | NV50_NEW_3D_FRAMEBUFFER}, { nv50_fp_linkage_validate, NV50_NEW_3D_FRAGPROG | NV50_NEW_3D_VERTPROG | NV50_NEW_3D_GMTYPROG | NV50_NEW_3D_RASTERIZER }, { nv50_gp_linkage_validate, NV50_NEW_3D_GMTYPROG | NV50_NEW_3D_VERTPROG }, { nv50_validate_derived_rs, NV50_NEW_3D_FRAGPROG | NV50_NEW_3D_RASTERIZER | NV50_NEW_3D_VERTPROG | NV50_NEW_3D_GMTYPROG }, { nv50_validate_derived_2, NV50_NEW_3D_ZSA | NV50_NEW_3D_FRAMEBUFFER }, { nv50_validate_clip, NV50_NEW_3D_CLIP | NV50_NEW_3D_RASTERIZER | NV50_NEW_3D_VERTPROG | NV50_NEW_3D_GMTYPROG }, { nv50_constbufs_validate, NV50_NEW_3D_CONSTBUF }, { nv50_validate_textures, NV50_NEW_3D_TEXTURES }, { nv50_validate_samplers, NV50_NEW_3D_SAMPLERS }, { nv50_stream_output_validate, NV50_NEW_3D_STRMOUT | NV50_NEW_3D_VERTPROG | NV50_NEW_3D_GMTYPROG }, { nv50_vertex_arrays_validate, NV50_NEW_3D_VERTEX | NV50_NEW_3D_ARRAYS }, { nv50_validate_min_samples, NV50_NEW_3D_MIN_SAMPLES }, }; bool nv50_state_validate(struct nv50_context *nv50, uint32_t mask, struct nv50_state_validate *validate_list, int size, uint32_t *dirty, struct nouveau_bufctx *bufctx) { uint32_t state_mask; int ret; unsigned i; if (nv50->screen->cur_ctx != nv50) nv50_switch_pipe_context(nv50); state_mask = *dirty & mask; if (state_mask) { for (i = 0; i < size; i++) { struct nv50_state_validate *validate = &validate_list[i]; if (state_mask & validate->states) validate->func(nv50); } *dirty &= ~state_mask; if (nv50->state.rt_serialize) { nv50->state.rt_serialize = false; BEGIN_NV04(nv50->base.pushbuf, SUBC_3D(NV50_GRAPH_SERIALIZE), 1); PUSH_DATA (nv50->base.pushbuf, 0); } nv50_bufctx_fence(bufctx, false); } nouveau_pushbuf_bufctx(nv50->base.pushbuf, bufctx); ret = nouveau_pushbuf_validate(nv50->base.pushbuf); return !ret; } bool nv50_state_validate_3d(struct nv50_context *nv50, uint32_t mask) { bool ret; ret = nv50_state_validate(nv50, mask, validate_list_3d, ARRAY_SIZE(validate_list_3d), &nv50->dirty_3d, nv50->bufctx_3d); if (unlikely(nv50->state.flushed)) { nv50->state.flushed = false; nv50_bufctx_fence(nv50->bufctx_3d, true); } return ret; }