/* * Copyright 2012 Red Hat Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. * * Authors: Ben Skeggs * */ #include "util/u_format.h" #include "util/u_inlines.h" #include "translate/translate.h" #include "nouveau_fence.h" #include "nv_object.xml.h" #include "nv30/nv30-40_3d.xml.h" #include "nv30/nv30_context.h" #include "nv30/nv30_format.h" static void nv30_emit_vtxattr(struct nv30_context *nv30, struct pipe_vertex_buffer *vb, struct pipe_vertex_element *ve, unsigned attr) { const unsigned nc = util_format_get_nr_components(ve->src_format); struct nouveau_pushbuf *push = nv30->base.pushbuf; struct nv04_resource *res = nv04_resource(vb->buffer); const struct util_format_description *desc = util_format_description(ve->src_format); const void *data; float v[4]; data = nouveau_resource_map_offset(&nv30->base, res, vb->buffer_offset + ve->src_offset, NOUVEAU_BO_RD); desc->unpack_rgba_float(v, 0, data, 0, 1, 1); switch (nc) { case 4: BEGIN_NV04(push, NV30_3D(VTX_ATTR_4F(attr)), 4); PUSH_DATAf(push, v[0]); PUSH_DATAf(push, v[1]); PUSH_DATAf(push, v[2]); PUSH_DATAf(push, v[3]); break; case 3: BEGIN_NV04(push, NV30_3D(VTX_ATTR_3F(attr)), 3); PUSH_DATAf(push, v[0]); PUSH_DATAf(push, v[1]); PUSH_DATAf(push, v[2]); break; case 2: BEGIN_NV04(push, NV30_3D(VTX_ATTR_2F(attr)), 2); PUSH_DATAf(push, v[0]); PUSH_DATAf(push, v[1]); break; case 1: BEGIN_NV04(push, NV30_3D(VTX_ATTR_1F(attr)), 1); PUSH_DATAf(push, v[0]); break; default: assert(0); break; } } static INLINE void nv30_vbuf_range(struct nv30_context *nv30, int vbi, uint32_t *base, uint32_t *size) { assert(nv30->vbo_max_index != ~0); *base = nv30->vbo_min_index * nv30->vtxbuf[vbi].stride; *size = (nv30->vbo_max_index - nv30->vbo_min_index + 1) * nv30->vtxbuf[vbi].stride; } static void nv30_prevalidate_vbufs(struct nv30_context *nv30) { struct pipe_vertex_buffer *vb; struct nv04_resource *buf; int i; uint32_t base, size; nv30->vbo_fifo = nv30->vbo_user = 0; for (i = 0; i < nv30->num_vtxbufs; i++) { vb = &nv30->vtxbuf[i]; if (!vb->stride || !vb->buffer) /* NOTE: user_buffer not implemented */ continue; buf = nv04_resource(vb->buffer); /* NOTE: user buffers with temporary storage count as mapped by GPU */ if (!nouveau_resource_mapped_by_gpu(vb->buffer)) { if (nv30->vbo_push_hint) { nv30->vbo_fifo = ~0; continue; } else { if (buf->status & NOUVEAU_BUFFER_STATUS_USER_MEMORY) { nv30->vbo_user |= 1 << i; assert(vb->stride > vb->buffer_offset); nv30_vbuf_range(nv30, i, &base, &size); nouveau_user_buffer_upload(&nv30->base, buf, base, size); } else { nouveau_buffer_migrate(&nv30->base, buf, NOUVEAU_BO_GART); } nv30->base.vbo_dirty = TRUE; } } } } static void nv30_update_user_vbufs(struct nv30_context *nv30) { struct nouveau_pushbuf *push = nv30->base.pushbuf; uint32_t base, offset, size; int i; uint32_t written = 0; for (i = 0; i < nv30->vertex->num_elements; i++) { struct pipe_vertex_element *ve = &nv30->vertex->pipe[i]; const int b = ve->vertex_buffer_index; struct pipe_vertex_buffer *vb = &nv30->vtxbuf[b]; struct nv04_resource *buf = nv04_resource(vb->buffer); if (!(nv30->vbo_user & (1 << b))) continue; if (!vb->stride) { nv30_emit_vtxattr(nv30, vb, ve, i); continue; } nv30_vbuf_range(nv30, b, &base, &size); if (!(written & (1 << b))) { written |= 1 << b; nouveau_user_buffer_upload(&nv30->base, buf, base, size); } offset = vb->buffer_offset + ve->src_offset; BEGIN_NV04(push, NV30_3D(VTXBUF(i)), 1); PUSH_RESRC(push, NV30_3D(VTXBUF(i)), BUFCTX_VTXTMP, buf, offset, NOUVEAU_BO_LOW | NOUVEAU_BO_RD, 0, NV30_3D_VTXBUF_DMA1); } nv30->base.vbo_dirty = TRUE; } static INLINE void nv30_release_user_vbufs(struct nv30_context *nv30) { uint32_t vbo_user = nv30->vbo_user; while (vbo_user) { int i = ffs(vbo_user) - 1; vbo_user &= ~(1 << i); nouveau_buffer_release_gpu_storage(nv04_resource(nv30->vtxbuf[i].buffer)); } nouveau_bufctx_reset(nv30->bufctx, BUFCTX_VTXTMP); } void nv30_vbo_validate(struct nv30_context *nv30) { struct nouveau_pushbuf *push = nv30->base.pushbuf; struct nv30_vertex_stateobj *vertex = nv30->vertex; struct pipe_vertex_element *ve; struct pipe_vertex_buffer *vb; unsigned i, redefine; nouveau_bufctx_reset(nv30->bufctx, BUFCTX_VTXBUF); if (!nv30->vertex || nv30->draw_flags) return; if (unlikely(vertex->need_conversion)) { nv30->vbo_fifo = ~0; nv30->vbo_user = 0; } else { nv30_prevalidate_vbufs(nv30); } if (!PUSH_SPACE(push, 128)) return; redefine = MAX2(vertex->num_elements, nv30->state.num_vtxelts); BEGIN_NV04(push, NV30_3D(VTXFMT(0)), redefine); for (i = 0; i < vertex->num_elements; i++) { ve = &vertex->pipe[i]; vb = &nv30->vtxbuf[ve->vertex_buffer_index]; if (likely(vb->stride) || nv30->vbo_fifo) PUSH_DATA (push, (vb->stride << 8) | vertex->element[i].state); else PUSH_DATA (push, NV30_3D_VTXFMT_TYPE_V32_FLOAT); } for (; i < nv30->state.num_vtxelts; i++) { PUSH_DATA (push, NV30_3D_VTXFMT_TYPE_V32_FLOAT); } for (i = 0; i < vertex->num_elements; i++) { struct nv04_resource *res; unsigned offset; boolean user; ve = &vertex->pipe[i]; vb = &nv30->vtxbuf[ve->vertex_buffer_index]; user = (nv30->vbo_user & (1 << ve->vertex_buffer_index)); res = nv04_resource(vb->buffer); if (nv30->vbo_fifo || unlikely(vb->stride == 0)) { if (!nv30->vbo_fifo) nv30_emit_vtxattr(nv30, vb, ve, i); continue; } offset = ve->src_offset + vb->buffer_offset; BEGIN_NV04(push, NV30_3D(VTXBUF(i)), 1); PUSH_RESRC(push, NV30_3D(VTXBUF(i)), user ? BUFCTX_VTXTMP : BUFCTX_VTXBUF, res, offset, NOUVEAU_BO_LOW | NOUVEAU_BO_RD, 0, NV30_3D_VTXBUF_DMA1); } nv30->state.num_vtxelts = vertex->num_elements; } static void * nv30_vertex_state_create(struct pipe_context *pipe, unsigned num_elements, const struct pipe_vertex_element *elements) { struct nv30_vertex_stateobj *so; struct translate_key transkey; unsigned i; assert(num_elements); so = MALLOC(sizeof(*so) + sizeof(*so->element) * num_elements); if (!so) return NULL; memcpy(so->pipe, elements, sizeof(*elements) * num_elements); so->num_elements = num_elements; so->need_conversion = FALSE; transkey.nr_elements = 0; transkey.output_stride = 0; for (i = 0; i < num_elements; i++) { const struct pipe_vertex_element *ve = &elements[i]; const unsigned vbi = ve->vertex_buffer_index; enum pipe_format fmt = ve->src_format; so->element[i].state = nv30_vtxfmt(pipe->screen, fmt)->hw; if (!so->element[i].state) { switch (util_format_get_nr_components(fmt)) { case 1: fmt = PIPE_FORMAT_R32_FLOAT; break; case 2: fmt = PIPE_FORMAT_R32G32_FLOAT; break; case 3: fmt = PIPE_FORMAT_R32G32B32_FLOAT; break; case 4: fmt = PIPE_FORMAT_R32G32B32A32_FLOAT; break; default: assert(0); FREE(so); return NULL; } so->element[i].state = nv30_vtxfmt(pipe->screen, fmt)->hw; so->need_conversion = TRUE; } if (1) { unsigned j = transkey.nr_elements++; transkey.element[j].type = TRANSLATE_ELEMENT_NORMAL; transkey.element[j].input_format = ve->src_format; transkey.element[j].input_buffer = vbi; transkey.element[j].input_offset = ve->src_offset; transkey.element[j].instance_divisor = ve->instance_divisor; transkey.element[j].output_format = fmt; transkey.element[j].output_offset = transkey.output_stride; transkey.output_stride += (util_format_get_stride(fmt, 1) + 3) & ~3; } } so->translate = translate_create(&transkey); so->vtx_size = transkey.output_stride / 4; so->vtx_per_packet_max = NV04_PFIFO_MAX_PACKET_LEN / MAX2(so->vtx_size, 1); return so; } static void nv30_vertex_state_delete(struct pipe_context *pipe, void *hwcso) { struct nv30_vertex_stateobj *so = hwcso; if (so->translate) so->translate->release(so->translate); FREE(hwcso); } static void nv30_vertex_state_bind(struct pipe_context *pipe, void *hwcso) { struct nv30_context *nv30 = nv30_context(pipe); nv30->vertex = hwcso; nv30->dirty |= NV30_NEW_VERTEX; } static void nv30_draw_arrays(struct nv30_context *nv30, unsigned mode, unsigned start, unsigned count, unsigned instance_count) { struct nouveau_pushbuf *push = nv30->base.pushbuf; unsigned prim; prim = nv30_prim_gl(mode); BEGIN_NV04(push, NV30_3D(VERTEX_BEGIN_END), 1); PUSH_DATA (push, prim); while (count) { const unsigned mpush = 2047 * 256; unsigned npush = (count > mpush) ? mpush : count; unsigned wpush = ((npush + 255) & ~255) >> 8; count -= npush; BEGIN_NI04(push, NV30_3D(VB_VERTEX_BATCH), wpush); while (npush >= 256) { PUSH_DATA (push, 0xff000000 | start); start += 256; npush -= 256; } if (npush) PUSH_DATA (push, ((npush - 1) << 24) | start); } BEGIN_NV04(push, NV30_3D(VERTEX_BEGIN_END), 1); PUSH_DATA (push, NV30_3D_VERTEX_BEGIN_END_STOP); } static void nv30_draw_elements_inline_u08(struct nouveau_pushbuf *push, const uint8_t *map, unsigned start, unsigned count) { map += start; if (count & 1) { BEGIN_NV04(push, NV30_3D(VB_ELEMENT_U32), 1); PUSH_DATA (push, *map++); } count >>= 1; while (count) { unsigned npush = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN); count -= npush; BEGIN_NI04(push, NV30_3D(VB_ELEMENT_U16), npush); while (npush--) { PUSH_DATA (push, (map[1] << 16) | map[0]); map += 2; } } } static void nv30_draw_elements_inline_u16(struct nouveau_pushbuf *push, const uint16_t *map, unsigned start, unsigned count) { map += start; if (count & 1) { BEGIN_NV04(push, NV30_3D(VB_ELEMENT_U32), 1); PUSH_DATA (push, *map++); } count >>= 1; while (count) { unsigned npush = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN); count -= npush; BEGIN_NI04(push, NV30_3D(VB_ELEMENT_U16), npush); while (npush--) { PUSH_DATA (push, (map[1] << 16) | map[0]); map += 2; } } } static void nv30_draw_elements_inline_u32(struct nouveau_pushbuf *push, const uint32_t *map, unsigned start, unsigned count) { map += start; while (count) { const unsigned nr = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN); BEGIN_NI04(push, NV30_3D(VB_ELEMENT_U32), nr); PUSH_DATAp(push, map, nr); map += nr; count -= nr; } } static void nv30_draw_elements_inline_u32_short(struct nouveau_pushbuf *push, const uint32_t *map, unsigned start, unsigned count) { map += start; if (count & 1) { BEGIN_NV04(push, NV30_3D(VB_ELEMENT_U32), 1); PUSH_DATA (push, *map++); } count >>= 1; while (count) { unsigned npush = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN);; count -= npush; BEGIN_NI04(push, NV30_3D(VB_ELEMENT_U16), npush); while (npush--) { PUSH_DATA (push, (map[1] << 16) | map[0]); map += 2; } } } static void nv30_draw_elements(struct nv30_context *nv30, boolean shorten, unsigned mode, unsigned start, unsigned count, unsigned instance_count, int32_t index_bias) { const unsigned index_size = nv30->idxbuf.index_size; struct nouveau_pushbuf *push = nv30->base.pushbuf; struct nouveau_object *eng3d = nv30->screen->eng3d; unsigned prim = nv30_prim_gl(mode); #if 0 /*XXX*/ if (index_bias != nv30->state.index_bias) { BEGIN_NV04(push, NV30_3D(VB_ELEMENT_BASE), 1); PUSH_DATA (push, index_bias); nv30->state.index_bias = index_bias; } #endif if (eng3d->oclass == NV40_3D_CLASS && index_size > 1 && nv30->idxbuf.buffer) { struct nv04_resource *res = nv04_resource(nv30->idxbuf.buffer); unsigned offset = nv30->idxbuf.offset; assert(nouveau_resource_mapped_by_gpu(&res->base)); BEGIN_NV04(push, NV30_3D(IDXBUF_OFFSET), 2); PUSH_RESRC(push, NV30_3D(IDXBUF_OFFSET), BUFCTX_IDXBUF, res, offset, NOUVEAU_BO_LOW | NOUVEAU_BO_RD, 0, 0); PUSH_MTHD (push, NV30_3D(IDXBUF_FORMAT), BUFCTX_IDXBUF, res->bo, (index_size == 2) ? 0x00000010 : 0x00000000, res->domain | NOUVEAU_BO_RD, 0, NV30_3D_IDXBUF_FORMAT_DMA1); BEGIN_NV04(push, NV30_3D(VERTEX_BEGIN_END), 1); PUSH_DATA (push, prim); while (count) { const unsigned mpush = 2047 * 256; unsigned npush = (count > mpush) ? mpush : count; unsigned wpush = ((npush + 255) & ~255) >> 8; count -= npush; BEGIN_NI04(push, NV30_3D(VB_INDEX_BATCH), wpush); while (npush >= 256) { PUSH_DATA (push, 0xff000000 | start); start += 256; npush -= 256; } if (npush) PUSH_DATA (push, ((npush - 1) << 24) | start); } BEGIN_NV04(push, NV30_3D(VERTEX_BEGIN_END), 1); PUSH_DATA (push, NV30_3D_VERTEX_BEGIN_END_STOP); PUSH_RESET(push, BUFCTX_IDXBUF); } else { const void *data; if (nv30->idxbuf.buffer) data = nouveau_resource_map_offset(&nv30->base, nv04_resource(nv30->idxbuf.buffer), nv30->idxbuf.offset, NOUVEAU_BO_RD); else data = nv30->idxbuf.user_buffer; if (!data) return; BEGIN_NV04(push, NV30_3D(VERTEX_BEGIN_END), 1); PUSH_DATA (push, prim); switch (index_size) { case 1: nv30_draw_elements_inline_u08(push, data, start, count); break; case 2: nv30_draw_elements_inline_u16(push, data, start, count); break; case 4: if (shorten) nv30_draw_elements_inline_u32_short(push, data, start, count); else nv30_draw_elements_inline_u32(push, data, start, count); break; default: assert(0); return; } BEGIN_NV04(push, NV30_3D(VERTEX_BEGIN_END), 1); PUSH_DATA (push, NV30_3D_VERTEX_BEGIN_END_STOP); } } static void nv30_draw_vbo(struct pipe_context *pipe, const struct pipe_draw_info *info) { struct nv30_context *nv30 = nv30_context(pipe); struct nouveau_pushbuf *push = nv30->base.pushbuf; /* For picking only a few vertices from a large user buffer, push is better, * if index count is larger and we expect repeated vertices, suggest upload. */ nv30->vbo_push_hint = /* the 64 is heuristic */ !(info->indexed && ((info->max_index - info->min_index + 64) < info->count)); nv30->vbo_min_index = info->min_index; nv30->vbo_max_index = info->max_index; if (nv30->vbo_push_hint != !!nv30->vbo_fifo) nv30->dirty |= NV30_NEW_ARRAYS; push->user_priv = &nv30->bufctx; if (nv30->vbo_user && !(nv30->dirty & (NV30_NEW_VERTEX | NV30_NEW_ARRAYS))) nv30_update_user_vbufs(nv30); nv30_state_validate(nv30, TRUE); if (nv30->draw_flags) { nv30_render_vbo(pipe, info); return; } else if (nv30->vbo_fifo) { nv30_push_vbo(nv30, info); return; } if (nv30->base.vbo_dirty) { BEGIN_NV04(push, NV30_3D(VTX_CACHE_INVALIDATE_1710), 1); PUSH_DATA (push, 0); nv30->base.vbo_dirty = FALSE; } if (!info->indexed) { nv30_draw_arrays(nv30, info->mode, info->start, info->count, info->instance_count); } else { boolean shorten = info->max_index <= 65535; if (info->primitive_restart != nv30->state.prim_restart) { if (info->primitive_restart) { BEGIN_NV04(push, NV40_3D(PRIM_RESTART_ENABLE), 2); PUSH_DATA (push, 1); PUSH_DATA (push, info->restart_index); if (info->restart_index > 65535) shorten = FALSE; } else { BEGIN_NV04(push, NV40_3D(PRIM_RESTART_ENABLE), 1); PUSH_DATA (push, 0); } nv30->state.prim_restart = info->primitive_restart; } else if (info->primitive_restart) { BEGIN_NV04(push, NV40_3D(PRIM_RESTART_INDEX), 1); PUSH_DATA (push, info->restart_index); if (info->restart_index > 65535) shorten = FALSE; } nv30_draw_elements(nv30, shorten, info->mode, info->start, info->count, info->instance_count, info->index_bias); } nv30_state_release(nv30); nv30_release_user_vbufs(nv30); } void nv30_vbo_init(struct pipe_context *pipe) { pipe->create_vertex_elements_state = nv30_vertex_state_create; pipe->delete_vertex_elements_state = nv30_vertex_state_delete; pipe->bind_vertex_elements_state = nv30_vertex_state_bind; pipe->draw_vbo = nv30_draw_vbo; }