#include #include "util/u_inlines.h" #include "util/u_memory.h" #include "util/u_double_list.h" #include "nouveau_winsys.h" #include "nouveau_screen.h" #include "nouveau_mm.h" /* TODO: Higher orders can waste a lot of space for npot size buffers, should * add an extra cache for such buffer objects. * * HACK: Max order == 21 to accommodate TF2's 1.5 MiB, frequently reallocated * vertex buffer (VM flush (?) decreases performance dramatically). */ #define MM_MIN_ORDER 7 /* >= 6 to not violate ARB_map_buffer_alignment */ #define MM_MAX_ORDER 21 #define MM_NUM_BUCKETS (MM_MAX_ORDER - MM_MIN_ORDER + 1) #define MM_MIN_SIZE (1 << MM_MIN_ORDER) #define MM_MAX_SIZE (1 << MM_MAX_ORDER) struct mm_bucket { struct list_head free; struct list_head used; struct list_head full; int num_free; }; struct nouveau_mman { struct nouveau_device *dev; struct mm_bucket bucket[MM_NUM_BUCKETS]; uint32_t domain; union nouveau_bo_config config; uint64_t allocated; }; struct mm_slab { struct list_head head; struct nouveau_bo *bo; struct nouveau_mman *cache; int order; int count; int free; uint32_t bits[0]; }; static int mm_slab_alloc(struct mm_slab *slab) { int i, n, b; if (slab->free == 0) return -1; for (i = 0; i < (slab->count + 31) / 32; ++i) { b = ffs(slab->bits[i]) - 1; if (b >= 0) { n = i * 32 + b; assert(n < slab->count); slab->free--; slab->bits[i] &= ~(1 << b); return n; } } return -1; } static INLINE void mm_slab_free(struct mm_slab *slab, int i) { assert(i < slab->count); slab->bits[i / 32] |= 1 << (i % 32); slab->free++; assert(slab->free <= slab->count); } static INLINE int mm_get_order(uint32_t size) { int s = __builtin_clz(size) ^ 31; if (size > (1 << s)) s += 1; return s; } static struct mm_bucket * mm_bucket_by_order(struct nouveau_mman *cache, int order) { if (order > MM_MAX_ORDER) return NULL; return &cache->bucket[MAX2(order, MM_MIN_ORDER) - MM_MIN_ORDER]; } static struct mm_bucket * mm_bucket_by_size(struct nouveau_mman *cache, unsigned size) { return mm_bucket_by_order(cache, mm_get_order(size)); } /* size of bo allocation for slab with chunks of (1 << chunk_order) bytes */ static INLINE uint32_t mm_default_slab_size(unsigned chunk_order) { static const int8_t slab_order[MM_MAX_ORDER - MM_MIN_ORDER + 1] = { 12, 12, 13, 14, 14, 17, 17, 17, 17, 19, 19, 20, 21, 22, 22 }; assert(chunk_order <= MM_MAX_ORDER && chunk_order >= MM_MIN_ORDER); return 1 << slab_order[chunk_order - MM_MIN_ORDER]; } static int mm_slab_new(struct nouveau_mman *cache, int chunk_order) { struct mm_slab *slab; int words, ret; const uint32_t size = mm_default_slab_size(chunk_order); words = ((size >> chunk_order) + 31) / 32; assert(words); slab = MALLOC(sizeof(struct mm_slab) + words * 4); if (!slab) return PIPE_ERROR_OUT_OF_MEMORY; memset(&slab->bits[0], ~0, words * 4); slab->bo = NULL; ret = nouveau_bo_new(cache->dev, cache->domain, 0, size, &cache->config, &slab->bo); if (ret) { FREE(slab); return PIPE_ERROR_OUT_OF_MEMORY; } LIST_INITHEAD(&slab->head); slab->cache = cache; slab->order = chunk_order; slab->count = slab->free = size >> chunk_order; LIST_ADD(&slab->head, &mm_bucket_by_order(cache, chunk_order)->free); cache->allocated += size; if (nouveau_mesa_debug) debug_printf("MM: new slab, total memory = %"PRIu64" KiB\n", cache->allocated / 1024); return PIPE_OK; } /* @return token to identify slab or NULL if we just allocated a new bo */ struct nouveau_mm_allocation * nouveau_mm_allocate(struct nouveau_mman *cache, uint32_t size, struct nouveau_bo **bo, uint32_t *offset) { struct mm_bucket *bucket; struct mm_slab *slab; struct nouveau_mm_allocation *alloc; int ret; bucket = mm_bucket_by_size(cache, size); if (!bucket) { ret = nouveau_bo_new(cache->dev, cache->domain, 0, size, &cache->config, bo); if (ret) debug_printf("bo_new(%x, %x): %i\n", size, cache->config.nv50.memtype, ret); *offset = 0; return NULL; } if (!LIST_IS_EMPTY(&bucket->used)) { slab = LIST_ENTRY(struct mm_slab, bucket->used.next, head); } else { if (LIST_IS_EMPTY(&bucket->free)) { mm_slab_new(cache, MAX2(mm_get_order(size), MM_MIN_ORDER)); } slab = LIST_ENTRY(struct mm_slab, bucket->free.next, head); LIST_DEL(&slab->head); LIST_ADD(&slab->head, &bucket->used); } *offset = mm_slab_alloc(slab) << slab->order; alloc = MALLOC_STRUCT(nouveau_mm_allocation); if (!alloc) return NULL; nouveau_bo_ref(slab->bo, bo); if (slab->free == 0) { LIST_DEL(&slab->head); LIST_ADD(&slab->head, &bucket->full); } alloc->next = NULL; alloc->offset = *offset; alloc->priv = (void *)slab; return alloc; } void nouveau_mm_free(struct nouveau_mm_allocation *alloc) { struct mm_slab *slab = (struct mm_slab *)alloc->priv; struct mm_bucket *bucket = mm_bucket_by_order(slab->cache, slab->order); mm_slab_free(slab, alloc->offset >> slab->order); if (slab->free == slab->count) { LIST_DEL(&slab->head); LIST_ADDTAIL(&slab->head, &bucket->free); } else if (slab->free == 1) { LIST_DEL(&slab->head); LIST_ADDTAIL(&slab->head, &bucket->used); } FREE(alloc); } void nouveau_mm_free_work(void *data) { nouveau_mm_free(data); } struct nouveau_mman * nouveau_mm_create(struct nouveau_device *dev, uint32_t domain, union nouveau_bo_config *config) { struct nouveau_mman *cache = MALLOC_STRUCT(nouveau_mman); int i; if (!cache) return NULL; cache->dev = dev; cache->domain = domain; cache->config = *config; cache->allocated = 0; for (i = 0; i < MM_NUM_BUCKETS; ++i) { LIST_INITHEAD(&cache->bucket[i].free); LIST_INITHEAD(&cache->bucket[i].used); LIST_INITHEAD(&cache->bucket[i].full); } return cache; } static INLINE void nouveau_mm_free_slabs(struct list_head *head) { struct mm_slab *slab, *next; LIST_FOR_EACH_ENTRY_SAFE(slab, next, head, head) { LIST_DEL(&slab->head); nouveau_bo_ref(NULL, &slab->bo); FREE(slab); } } void nouveau_mm_destroy(struct nouveau_mman *cache) { int i; if (!cache) return; for (i = 0; i < MM_NUM_BUCKETS; ++i) { if (!LIST_IS_EMPTY(&cache->bucket[i].used) || !LIST_IS_EMPTY(&cache->bucket[i].full)) debug_printf("WARNING: destroying GPU memory cache " "with some buffers still in use\n"); nouveau_mm_free_slabs(&cache->bucket[i].free); nouveau_mm_free_slabs(&cache->bucket[i].used); nouveau_mm_free_slabs(&cache->bucket[i].full); } FREE(cache); }