#ifndef __NOUVEAU_CONTEXT_H__ #define __NOUVEAU_CONTEXT_H__ #include "pipe/p_context.h" #include "pipe/p_state.h" #include #define NOUVEAU_MAX_SCRATCH_BUFS 4 struct nv04_resource; struct nouveau_context { struct pipe_context pipe; struct nouveau_screen *screen; struct nouveau_client *client; struct nouveau_pushbuf *pushbuf; struct pipe_debug_callback debug; bool vbo_dirty; void (*copy_data)(struct nouveau_context *, struct nouveau_bo *dst, unsigned, unsigned, struct nouveau_bo *src, unsigned, unsigned, unsigned); void (*push_data)(struct nouveau_context *, struct nouveau_bo *dst, unsigned, unsigned, unsigned, const void *); /* base, size refer to the whole constant buffer */ void (*push_cb)(struct nouveau_context *, struct nv04_resource *, unsigned offset, unsigned words, const uint32_t *); /* @return: @ref reduced by nr of references found in context */ int (*invalidate_resource_storage)(struct nouveau_context *, struct pipe_resource *, int ref); struct { uint8_t *map; unsigned id; unsigned wrap; unsigned offset; unsigned end; struct nouveau_bo *bo[NOUVEAU_MAX_SCRATCH_BUFS]; struct nouveau_bo *current; struct runout { unsigned nr; struct nouveau_bo *bo[0]; } *runout; unsigned bo_size; } scratch; struct { uint32_t buf_cache_count; uint32_t buf_cache_frame; } stats; }; static inline struct nouveau_context * nouveau_context(struct pipe_context *pipe) { return (struct nouveau_context *)pipe; } void nouveau_context_init_vdec(struct nouveau_context *); void nouveau_context_init(struct nouveau_context *); void nouveau_scratch_runout_release(struct nouveau_context *); /* This is needed because we don't hold references outside of context::scratch, * because we don't want to un-bo_ref each allocation every time. This is less * work, and we need the wrap index anyway for extreme situations. */ static inline void nouveau_scratch_done(struct nouveau_context *nv) { nv->scratch.wrap = nv->scratch.id; if (unlikely(nv->scratch.runout)) nouveau_scratch_runout_release(nv); } /* Get pointer to scratch buffer. * The returned nouveau_bo is only referenced by the context, don't un-ref it ! */ void * nouveau_scratch_get(struct nouveau_context *, unsigned size, uint64_t *gpu_addr, struct nouveau_bo **); static inline void nouveau_context_destroy(struct nouveau_context *ctx) { int i; for (i = 0; i < NOUVEAU_MAX_SCRATCH_BUFS; ++i) if (ctx->scratch.bo[i]) nouveau_bo_ref(NULL, &ctx->scratch.bo[i]); FREE(ctx); } static inline void nouveau_context_update_frame_stats(struct nouveau_context *nv) { nv->stats.buf_cache_frame <<= 1; if (nv->stats.buf_cache_count) { nv->stats.buf_cache_count = 0; nv->stats.buf_cache_frame |= 1; if ((nv->stats.buf_cache_frame & 0xf) == 0xf) nv->screen->hint_buf_keep_sysmem_copy = true; } } #endif