/************************************************************************** * * Copyright 2007 VMware, Inc. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ #ifndef LP_TEXTURE_H #define LP_TEXTURE_H #include "pipe/p_state.h" #include "util/u_debug.h" #include "lp_limits.h" enum lp_texture_usage { LP_TEX_USAGE_READ = 100, LP_TEX_USAGE_READ_WRITE, LP_TEX_USAGE_WRITE_ALL }; struct pipe_context; struct pipe_screen; struct llvmpipe_context; struct sw_displaytarget; /** * llvmpipe subclass of pipe_resource. A texture, drawing surface, * vertex buffer, const buffer, etc. * Textures are stored differently than other types of objects such as * vertex buffers and const buffers. * The latter are simple malloc'd blocks of memory. */ struct llvmpipe_resource { struct pipe_resource base; /** Row stride in bytes */ unsigned row_stride[LP_MAX_TEXTURE_LEVELS]; /** Image stride (for cube maps, array or 3D textures) in bytes */ unsigned img_stride[LP_MAX_TEXTURE_LEVELS]; /** Offset to start of mipmap level, in bytes */ unsigned mip_offsets[LP_MAX_TEXTURE_LEVELS]; /** allocated total size (for non-display target texture resources only) */ unsigned total_alloc_size; /** * Display target, for textures with the PIPE_BIND_DISPLAY_TARGET * usage. */ struct sw_displaytarget *dt; /** * Malloc'ed data for regular textures, or a mapping to dt above. */ void *tex_data; /** * Data for non-texture resources. */ void *data; boolean userBuffer; /** Is this a user-space buffer? */ unsigned timestamp; unsigned id; /**< temporary, for debugging */ #ifdef DEBUG /** for linked list */ struct llvmpipe_resource *prev, *next; #endif }; struct llvmpipe_transfer { struct pipe_transfer base; unsigned long offset; }; /** cast wrappers */ static inline struct llvmpipe_resource * llvmpipe_resource(struct pipe_resource *pt) { return (struct llvmpipe_resource *) pt; } static inline const struct llvmpipe_resource * llvmpipe_resource_const(const struct pipe_resource *pt) { return (const struct llvmpipe_resource *) pt; } static inline struct llvmpipe_transfer * llvmpipe_transfer(struct pipe_transfer *pt) { return (struct llvmpipe_transfer *) pt; } void llvmpipe_init_screen_resource_funcs(struct pipe_screen *screen); void llvmpipe_init_context_resource_funcs(struct pipe_context *pipe); static inline boolean llvmpipe_resource_is_texture(const struct pipe_resource *resource) { switch (resource->target) { case PIPE_BUFFER: return FALSE; case PIPE_TEXTURE_1D: case PIPE_TEXTURE_1D_ARRAY: case PIPE_TEXTURE_2D: case PIPE_TEXTURE_2D_ARRAY: case PIPE_TEXTURE_RECT: case PIPE_TEXTURE_3D: case PIPE_TEXTURE_CUBE: case PIPE_TEXTURE_CUBE_ARRAY: return TRUE; default: assert(0); return FALSE; } } static inline boolean llvmpipe_resource_is_1d(const struct pipe_resource *resource) { switch (resource->target) { case PIPE_BUFFER: case PIPE_TEXTURE_1D: case PIPE_TEXTURE_1D_ARRAY: return TRUE; case PIPE_TEXTURE_2D: case PIPE_TEXTURE_2D_ARRAY: case PIPE_TEXTURE_RECT: case PIPE_TEXTURE_3D: case PIPE_TEXTURE_CUBE: case PIPE_TEXTURE_CUBE_ARRAY: return FALSE; default: assert(0); return FALSE; } } static inline unsigned llvmpipe_layer_stride(struct pipe_resource *resource, unsigned level) { struct llvmpipe_resource *lpr = llvmpipe_resource(resource); assert(level < LP_MAX_TEXTURE_2D_LEVELS); return lpr->img_stride[level]; } static inline unsigned llvmpipe_resource_stride(struct pipe_resource *resource, unsigned level) { struct llvmpipe_resource *lpr = llvmpipe_resource(resource); assert(level < LP_MAX_TEXTURE_2D_LEVELS); return lpr->row_stride[level]; } void * llvmpipe_resource_map(struct pipe_resource *resource, unsigned level, unsigned layer, enum lp_texture_usage tex_usage); void llvmpipe_resource_unmap(struct pipe_resource *resource, unsigned level, unsigned layer); void * llvmpipe_resource_data(struct pipe_resource *resource); unsigned llvmpipe_resource_size(const struct pipe_resource *resource); ubyte * llvmpipe_get_texture_image_address(struct llvmpipe_resource *lpr, unsigned face_slice, unsigned level); extern void llvmpipe_print_resources(void); #define LP_UNREFERENCED 0 #define LP_REFERENCED_FOR_READ (1 << 0) #define LP_REFERENCED_FOR_WRITE (1 << 1) unsigned int llvmpipe_is_resource_referenced( struct pipe_context *pipe, struct pipe_resource *presource, unsigned level); unsigned llvmpipe_get_format_alignment(enum pipe_format format); #endif /* LP_TEXTURE_H */