/************************************************************************** * * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. * Copyright 2010 VMware, Inc. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ /* Authors: * Keith Whitwell, Qicheng Christopher Li, Brian Paul */ #include "draw/draw_context.h" #include "pipe/p_defines.h" #include "util/u_memory.h" #include "lp_context.h" #include "lp_flush.h" #include "lp_query.h" #include "lp_rast.h" #include "lp_rast_priv.h" #include "lp_state.h" static struct llvmpipe_query *llvmpipe_query( struct pipe_query *p ) { return (struct llvmpipe_query *)p; } static struct pipe_query * llvmpipe_create_query(struct pipe_context *pipe, unsigned type) { struct llvmpipe_query *pq; assert(type == PIPE_QUERY_OCCLUSION_COUNTER); pq = CALLOC_STRUCT( llvmpipe_query ); if (pq) { pipe_mutex_init(pq->mutex); } return (struct pipe_query *) pq; } static void llvmpipe_destroy_query(struct pipe_context *pipe, struct pipe_query *q) { struct llvmpipe_query *pq = llvmpipe_query(q); pipe_mutex_destroy(pq->mutex); FREE(pq); } static boolean llvmpipe_get_query_result(struct pipe_context *pipe, struct pipe_query *q, boolean wait, uint64_t *result ) { struct llvmpipe_context *llvmpipe = llvmpipe_context( pipe ); struct llvmpipe_query *pq = llvmpipe_query(q); if (!pq->done) { lp_setup_flush(llvmpipe->setup, 0); } if (pq->done) { *result = pq->result; } return pq->done; } static void llvmpipe_begin_query(struct pipe_context *pipe, struct pipe_query *q) { struct llvmpipe_context *llvmpipe = llvmpipe_context( pipe ); struct llvmpipe_query *pq = llvmpipe_query(q); /* Check if the query is already in the scene. If so, we need to * flush the scene now. Real apps shouldn't re-use a query in a * frame of rendering. */ if (pq->binned) { struct pipe_fence_handle *fence; llvmpipe_flush(pipe, 0, &fence); if (fence) { pipe->screen->fence_finish(pipe->screen, fence, 0); pipe->screen->fence_reference(pipe->screen, &fence, NULL); } } lp_setup_begin_query(llvmpipe->setup, pq); llvmpipe->active_query_count++; llvmpipe->dirty |= LP_NEW_QUERY; } static void llvmpipe_end_query(struct pipe_context *pipe, struct pipe_query *q) { struct llvmpipe_context *llvmpipe = llvmpipe_context( pipe ); struct llvmpipe_query *pq = llvmpipe_query(q); lp_setup_end_query(llvmpipe->setup, pq); assert(llvmpipe->active_query_count); llvmpipe->active_query_count--; llvmpipe->dirty |= LP_NEW_QUERY; } void llvmpipe_init_query_funcs(struct llvmpipe_context *llvmpipe ) { llvmpipe->pipe.create_query = llvmpipe_create_query; llvmpipe->pipe.destroy_query = llvmpipe_destroy_query; llvmpipe->pipe.begin_query = llvmpipe_begin_query; llvmpipe->pipe.end_query = llvmpipe_end_query; llvmpipe->pipe.get_query_result = llvmpipe_get_query_result; }