/************************************************************************** * * Copyright 2009 VMware, Inc. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ #include "pipe/p_screen.h" #include "util/u_memory.h" #include "lp_debug.h" #include "lp_fence.h" /** * Create a new fence object. * * The rank will be the number of bins in the scene. Whenever a rendering * thread hits a fence command, it'll increment the fence counter. When * the counter == the rank, the fence is finished. * * \param rank the expected finished value of the fence counter. */ struct lp_fence * lp_fence_create(unsigned rank) { static int fence_id; struct lp_fence *fence = CALLOC_STRUCT(lp_fence); if (!fence) return NULL; pipe_reference_init(&fence->reference, 1); pipe_mutex_init(fence->mutex); pipe_condvar_init(fence->signalled); fence->id = fence_id++; fence->rank = rank; if (LP_DEBUG & DEBUG_FENCE) debug_printf("%s %d\n", __FUNCTION__, fence->id); return fence; } /** Destroy a fence. Called when refcount hits zero. */ void lp_fence_destroy(struct lp_fence *fence) { if (LP_DEBUG & DEBUG_FENCE) debug_printf("%s %d\n", __FUNCTION__, fence->id); pipe_mutex_destroy(fence->mutex); pipe_condvar_destroy(fence->signalled); FREE(fence); } /** * Called by the rendering threads to increment the fence counter. * When the counter == the rank, the fence is finished. */ void lp_fence_signal(struct lp_fence *fence) { if (LP_DEBUG & DEBUG_FENCE) debug_printf("%s %d\n", __FUNCTION__, fence->id); pipe_mutex_lock(fence->mutex); fence->count++; assert(fence->count <= fence->rank); if (LP_DEBUG & DEBUG_FENCE) debug_printf("%s count=%u rank=%u\n", __FUNCTION__, fence->count, fence->rank); /* Wakeup all threads waiting on the mutex: */ pipe_condvar_broadcast(fence->signalled); pipe_mutex_unlock(fence->mutex); } boolean lp_fence_signalled(struct lp_fence *f) { return f->count == f->rank; } void lp_fence_wait(struct lp_fence *f) { if (LP_DEBUG & DEBUG_FENCE) debug_printf("%s %d\n", __FUNCTION__, f->id); pipe_mutex_lock(f->mutex); assert(f->issued); while (f->count < f->rank) { pipe_condvar_wait(f->signalled, f->mutex); } pipe_mutex_unlock(f->mutex); }