/************************************************************************** * * Copyright 2009 VMware, Inc. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ /** * @file * Position and shader input interpolation. * * Special attention is given to the interpolation of side by side quads. * Multiplications are made only for the first quad. Interpolation of * inputs for posterior quads are done exclusively with additions, and * perspective divide if necessary. * * @author Jose Fonseca */ #ifndef LP_BLD_INTERP_H #define LP_BLD_INTERP_H #include #include "tgsi/tgsi_exec.h" #include "lp_bld_type.h" struct tgsi_token; struct lp_build_interp_soa_context { struct lp_build_context base; unsigned num_attribs; unsigned mask[1 + PIPE_MAX_SHADER_INPUTS]; unsigned mode[1 + PIPE_MAX_SHADER_INPUTS]; LLVMValueRef a0 [1 + PIPE_MAX_SHADER_INPUTS][NUM_CHANNELS]; LLVMValueRef dadx[1 + PIPE_MAX_SHADER_INPUTS][NUM_CHANNELS]; LLVMValueRef dady[1 + PIPE_MAX_SHADER_INPUTS][NUM_CHANNELS]; /* Attribute values before perspective divide */ LLVMValueRef attribs_pre[1 + PIPE_MAX_SHADER_INPUTS][NUM_CHANNELS]; LLVMValueRef attribs[1 + PIPE_MAX_SHADER_INPUTS][NUM_CHANNELS]; /* * Convenience pointers. Callers may access this one. */ const LLVMValueRef *pos; const LLVMValueRef (*inputs)[NUM_CHANNELS]; }; void lp_build_interp_soa_init(struct lp_build_interp_soa_context *bld, const struct tgsi_token *tokens, boolean flatshade, LLVMBuilderRef builder, struct lp_type type, LLVMValueRef a0_ptr, LLVMValueRef dadx_ptr, LLVMValueRef dady_ptr, LLVMValueRef x0, LLVMValueRef y0); void lp_build_interp_soa_update(struct lp_build_interp_soa_context *bld, int quad_index); #endif /* LP_BLD_INTERP_H */