/************************************************************************** * * Copyright 2008 VMware, Inc. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ #ifndef I915_RESOURCE_H #define I915_RESOURCE_H struct i915_screen; #include "util/u_transfer.h" #include "util/u_debug.h" #include "i915_winsys.h" struct i915_context; struct i915_screen; struct i915_buffer { struct u_resource b; uint8_t *data; boolean free_on_destroy; }; /* Texture transfer. */ struct i915_transfer { /* Base class. */ struct pipe_transfer b; struct pipe_resource *staging_texture; }; #define I915_MAX_TEXTURE_2D_LEVELS 12 /* max 2048x2048 */ #define I915_MAX_TEXTURE_3D_LEVELS 9 /* max 256x256x256 */ struct offset_pair { unsigned short nblocksx; unsigned short nblocksy; }; struct i915_texture { struct u_resource b; /* tiling flags */ enum i915_winsys_buffer_tile tiling; unsigned stride; unsigned depth_stride; /* per-image on i945? */ unsigned total_nblocksy; unsigned nr_images[I915_MAX_TEXTURE_2D_LEVELS]; /* Explicitly store the offset of each image for each cube face or * depth value. * * Array [depth] off offsets. */ struct offset_pair *image_offset[I915_MAX_TEXTURE_2D_LEVELS]; /* The data is held here: */ struct i915_winsys_buffer *buffer; }; unsigned i915_texture_offset(struct i915_texture *tex, unsigned level, unsigned layer); void i915_init_screen_resource_functions(struct i915_screen *is); void i915_init_resource_functions(struct i915_context *i915); extern struct u_resource_vtbl i915_buffer_vtbl; extern struct u_resource_vtbl i915_texture_vtbl; static INLINE struct i915_texture *i915_texture(struct pipe_resource *resource) { struct i915_texture *tex = (struct i915_texture *)resource; assert(tex->b.vtbl == &i915_texture_vtbl); return tex; } static INLINE struct i915_buffer *i915_buffer(struct pipe_resource *resource) { struct i915_buffer *tex = (struct i915_buffer *)resource; assert(tex->b.vtbl == &i915_buffer_vtbl); return tex; } struct pipe_resource * i915_texture_create(struct pipe_screen *screen, const struct pipe_resource *template, boolean force_untiled); struct pipe_resource * i915_texture_from_handle(struct pipe_screen * screen, const struct pipe_resource *template, struct winsys_handle *whandle); struct pipe_resource * i915_user_buffer_create(struct pipe_screen *screen, void *ptr, unsigned bytes, unsigned usage); struct pipe_resource * i915_buffer_create(struct pipe_screen *screen, const struct pipe_resource *template); #endif /* I915_RESOURCE_H */