/* * Copyright (C) 2018 Rob Clark * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * Authors: * Rob Clark */ #ifndef IR3_CACHE_H_ #define IR3_CACHE_H_ #include "ir3/ir3_shader.h" /* * An in-memory cache for mapping shader state objects plus shader key to * hw specific state object for the specified shader variant. This is to * allow re-using things like the register setup for varying linkage, etc. */ /* key into program state cache */ struct ir3_cache_key { struct ir3_shader *vs, *fs; // 4 dwords struct ir3_shader_key key; // 7 dwords }; /* per-gen backend program state object should subclass this for it's * state object, mainly because we need a copy of the key that is not * allocated on the stack */ struct ir3_program_state { struct ir3_cache_key key; }; struct ir3_cache_funcs { struct ir3_program_state *(*create_state)(void *data, struct ir3_shader_variant *bs, /* binning pass vs */ struct ir3_shader_variant *vs, struct ir3_shader_variant *fs, const struct ir3_shader_key *key); void (*destroy_state)(void *data, struct ir3_program_state *state); }; struct ir3_cache; /* construct a shader cache. Free with ralloc_free() */ struct ir3_cache * ir3_cache_create(const struct ir3_cache_funcs *funcs, void *data); void ir3_cache_destroy(struct ir3_cache *cache); /* debug callback is used for shader-db logs in case the lookup triggers * shader variant compilation. */ struct ir3_program_state * ir3_cache_lookup(struct ir3_cache *cache, const struct ir3_cache_key *key, struct pipe_debug_callback *debug); /* call when an API level state object is destroyed, to invalidate * cache entries which reference that state object. */ void ir3_cache_invalidate(struct ir3_cache *cache, void *stobj); #endif /* IR3_CACHE_H_ */