/* * Copyright (C) 2012 Rob Clark * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * Authors: * Rob Clark */ #include "pipe/p_state.h" #include "util/u_string.h" #include "util/u_memory.h" #include "util/u_inlines.h" #include "freedreno_texture.h" #include "freedreno_context.h" #include "freedreno_util.h" static void fd_sampler_state_delete(struct pipe_context *pctx, void *hwcso) { FREE(hwcso); } static void fd_sampler_view_destroy(struct pipe_context *pctx, struct pipe_sampler_view *view) { pipe_resource_reference(&view->texture, NULL); FREE(view); } static void bind_sampler_states(struct fd_texture_stateobj *tex, unsigned start, unsigned nr, void **hwcso) { unsigned i; for (i = 0; i < nr; i++) { unsigned p = i + start; tex->samplers[p] = hwcso[i]; if (tex->samplers[p]) tex->valid_samplers |= (1 << p); else tex->valid_samplers &= ~(1 << p); } tex->num_samplers = util_last_bit(tex->valid_samplers); } static void set_sampler_views(struct fd_texture_stateobj *tex, unsigned start, unsigned nr, struct pipe_sampler_view **views) { unsigned i; unsigned samplers = 0; for (i = 0; i < nr; i++) { struct pipe_sampler_view *view = views ? views[i] : NULL; unsigned p = i + start; pipe_sampler_view_reference(&tex->textures[p], view); if (tex->textures[p]) tex->valid_textures |= (1 << p); else tex->valid_textures &= ~(1 << p); } tex->num_textures = util_last_bit(tex->valid_textures); for (i = 0; i < tex->num_textures; i++) { uint nr_samples = tex->textures[i]->texture->nr_samples; samplers |= (nr_samples >> 1) << (i * 2); } tex->samples = samplers; } void fd_sampler_states_bind(struct pipe_context *pctx, enum pipe_shader_type shader, unsigned start, unsigned nr, void **hwcso) { struct fd_context *ctx = fd_context(pctx); bind_sampler_states(&ctx->tex[shader], start, nr, hwcso); ctx->dirty_shader[shader] |= FD_DIRTY_SHADER_TEX; ctx->dirty |= FD_DIRTY_TEX; } void fd_set_sampler_views(struct pipe_context *pctx, enum pipe_shader_type shader, unsigned start, unsigned nr, struct pipe_sampler_view **views) { struct fd_context *ctx = fd_context(pctx); set_sampler_views(&ctx->tex[shader], start, nr, views); ctx->dirty_shader[shader] |= FD_DIRTY_SHADER_TEX; ctx->dirty |= FD_DIRTY_TEX; } void fd_texture_init(struct pipe_context *pctx) { if (!pctx->delete_sampler_state) pctx->delete_sampler_state = fd_sampler_state_delete; if (!pctx->sampler_view_destroy) pctx->sampler_view_destroy = fd_sampler_view_destroy; } /* helper for setting up border-color buffer for a3xx/a4xx: */ void fd_setup_border_colors(struct fd_texture_stateobj *tex, void *ptr, unsigned offset) { unsigned i, j; for (i = 0; i < tex->num_samplers; i++) { struct pipe_sampler_state *sampler = tex->samplers[i]; uint16_t *bcolor = (uint16_t *)((uint8_t *)ptr + (BORDERCOLOR_SIZE * offset) + (BORDERCOLOR_SIZE * i)); uint32_t *bcolor32 = (uint32_t *)&bcolor[16]; if (!sampler) continue; /* * XXX HACK ALERT XXX * * The border colors need to be swizzled in a particular * format-dependent order. Even though samplers don't know about * formats, we can assume that with a GL state tracker, there's a * 1:1 correspondence between sampler and texture. Take advantage * of that knowledge. */ if (i < tex->num_textures && tex->textures[i]) { const struct util_format_description *desc = util_format_description(tex->textures[i]->format); for (j = 0; j < 4; j++) { if (desc->swizzle[j] >= 4) continue; const struct util_format_channel_description *chan = &desc->channel[desc->swizzle[j]]; if (chan->pure_integer) { bcolor32[desc->swizzle[j] + 4] = sampler->border_color.i[j]; bcolor[desc->swizzle[j] + 8] = sampler->border_color.i[j]; } else { bcolor32[desc->swizzle[j]] = fui(sampler->border_color.f[j]); bcolor[desc->swizzle[j]] = util_float_to_half(sampler->border_color.f[j]); } } } } }