/* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */ /* * Copyright (C) 2012 Rob Clark * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * Authors: * Rob Clark */ #include "pipe/p_state.h" #include "util/u_dual_blend.h" #include "util/u_string.h" #include "util/u_memory.h" #include "util/u_helpers.h" #include "freedreno_state.h" #include "freedreno_context.h" #include "freedreno_resource.h" #include "freedreno_texture.h" #include "freedreno_gmem.h" #include "freedreno_query_hw.h" #include "freedreno_util.h" /* All the generic state handling.. In case of CSO's that are specific * to the GPU version, when the bind and the delete are common they can * go in here. */ static void fd_set_blend_color(struct pipe_context *pctx, const struct pipe_blend_color *blend_color) { struct fd_context *ctx = fd_context(pctx); ctx->blend_color = *blend_color; ctx->dirty |= FD_DIRTY_BLEND_COLOR; } static void fd_set_stencil_ref(struct pipe_context *pctx, const struct pipe_stencil_ref *stencil_ref) { struct fd_context *ctx = fd_context(pctx); ctx->stencil_ref =* stencil_ref; ctx->dirty |= FD_DIRTY_STENCIL_REF; } static void fd_set_clip_state(struct pipe_context *pctx, const struct pipe_clip_state *clip) { struct fd_context *ctx = fd_context(pctx); ctx->ucp = *clip; ctx->dirty |= FD_DIRTY_UCP; } static void fd_set_sample_mask(struct pipe_context *pctx, unsigned sample_mask) { struct fd_context *ctx = fd_context(pctx); ctx->sample_mask = (uint16_t)sample_mask; ctx->dirty |= FD_DIRTY_SAMPLE_MASK; } /* notes from calim on #dri-devel: * index==0 will be non-UBO (ie. glUniformXYZ()) all packed together padded * out to vec4's * I should be able to consider that I own the user_ptr until the next * set_constant_buffer() call, at which point I don't really care about the * previous values. * index>0 will be UBO's.. well, I'll worry about that later */ static void fd_set_constant_buffer(struct pipe_context *pctx, enum pipe_shader_type shader, uint index, const struct pipe_constant_buffer *cb) { struct fd_context *ctx = fd_context(pctx); struct fd_constbuf_stateobj *so = &ctx->constbuf[shader]; util_copy_constant_buffer(&so->cb[index], cb); /* Note that the state tracker can unbind constant buffers by * passing NULL here. */ if (unlikely(!cb)) { so->enabled_mask &= ~(1 << index); so->dirty_mask &= ~(1 << index); return; } so->enabled_mask |= 1 << index; so->dirty_mask |= 1 << index; ctx->dirty_shader[shader] |= FD_DIRTY_SHADER_CONST; ctx->dirty |= FD_DIRTY_CONST; } static void fd_set_shader_buffers(struct pipe_context *pctx, enum pipe_shader_type shader, unsigned start, unsigned count, const struct pipe_shader_buffer *buffers) { struct fd_context *ctx = fd_context(pctx); struct fd_shaderbuf_stateobj *so = &ctx->shaderbuf[shader]; unsigned mask = 0; if (buffers) { for (unsigned i = 0; i < count; i++) { unsigned n = i + start; struct pipe_shader_buffer *buf = &so->sb[n]; if ((buf->buffer == buffers[i].buffer) && (buf->buffer_offset == buffers[i].buffer_offset) && (buf->buffer_size == buffers[i].buffer_size)) continue; mask |= BIT(n); buf->buffer_offset = buffers[i].buffer_offset; buf->buffer_size = buffers[i].buffer_size; pipe_resource_reference(&buf->buffer, buffers[i].buffer); if (buf->buffer) so->enabled_mask |= BIT(n); else so->enabled_mask &= ~BIT(n); } } else { mask = (BIT(count) - 1) << start; for (unsigned i = 0; i < count; i++) { unsigned n = i + start; struct pipe_shader_buffer *buf = &so->sb[n]; pipe_resource_reference(&buf->buffer, NULL); } so->enabled_mask &= ~mask; } so->dirty_mask |= mask; ctx->dirty_shader[shader] |= FD_DIRTY_SHADER_SSBO; } static void fd_set_framebuffer_state(struct pipe_context *pctx, const struct pipe_framebuffer_state *framebuffer) { struct fd_context *ctx = fd_context(pctx); struct pipe_framebuffer_state *cso; if (ctx->screen->reorder) { struct fd_batch *batch, *old_batch = NULL; fd_batch_reference(&old_batch, ctx->batch); if (likely(old_batch)) fd_batch_set_stage(old_batch, FD_STAGE_NULL); batch = fd_batch_from_fb(&ctx->screen->batch_cache, ctx, framebuffer); fd_batch_reference(&ctx->batch, NULL); fd_reset_wfi(batch); ctx->batch = batch; fd_context_all_dirty(ctx); if (old_batch && old_batch->blit && !old_batch->back_blit) { /* for blits, there is not really much point in hanging on * to the uncommitted batch (ie. you probably don't blit * multiple times to the same surface), so we might as * well go ahead and flush this one: */ fd_batch_flush(old_batch, false); } fd_batch_reference(&old_batch, NULL); } else { DBG("%d: cbufs[0]=%p, zsbuf=%p", ctx->batch->needs_flush, framebuffer->cbufs[0], framebuffer->zsbuf); fd_batch_flush(ctx->batch, false); } cso = &ctx->batch->framebuffer; util_copy_framebuffer_state(cso, framebuffer); ctx->dirty |= FD_DIRTY_FRAMEBUFFER; ctx->disabled_scissor.minx = 0; ctx->disabled_scissor.miny = 0; ctx->disabled_scissor.maxx = cso->width; ctx->disabled_scissor.maxy = cso->height; ctx->dirty |= FD_DIRTY_SCISSOR; } static void fd_set_polygon_stipple(struct pipe_context *pctx, const struct pipe_poly_stipple *stipple) { struct fd_context *ctx = fd_context(pctx); ctx->stipple = *stipple; ctx->dirty |= FD_DIRTY_STIPPLE; } static void fd_set_scissor_states(struct pipe_context *pctx, unsigned start_slot, unsigned num_scissors, const struct pipe_scissor_state *scissor) { struct fd_context *ctx = fd_context(pctx); ctx->scissor = *scissor; ctx->dirty |= FD_DIRTY_SCISSOR; } static void fd_set_viewport_states(struct pipe_context *pctx, unsigned start_slot, unsigned num_viewports, const struct pipe_viewport_state *viewport) { struct fd_context *ctx = fd_context(pctx); ctx->viewport = *viewport; ctx->dirty |= FD_DIRTY_VIEWPORT; } static void fd_set_vertex_buffers(struct pipe_context *pctx, unsigned start_slot, unsigned count, const struct pipe_vertex_buffer *vb) { struct fd_context *ctx = fd_context(pctx); struct fd_vertexbuf_stateobj *so = &ctx->vtx.vertexbuf; int i; /* on a2xx, pitch is encoded in the vtx fetch instruction, so * we need to mark VTXSTATE as dirty as well to trigger patching * and re-emitting the vtx shader: */ if (ctx->screen->gpu_id < 300) { for (i = 0; i < count; i++) { bool new_enabled = vb && vb[i].buffer.resource; bool old_enabled = so->vb[i].buffer.resource != NULL; uint32_t new_stride = vb ? vb[i].stride : 0; uint32_t old_stride = so->vb[i].stride; if ((new_enabled != old_enabled) || (new_stride != old_stride)) { ctx->dirty |= FD_DIRTY_VTXSTATE; break; } } } util_set_vertex_buffers_mask(so->vb, &so->enabled_mask, vb, start_slot, count); so->count = util_last_bit(so->enabled_mask); ctx->dirty |= FD_DIRTY_VTXBUF; } static void fd_blend_state_bind(struct pipe_context *pctx, void *hwcso) { struct fd_context *ctx = fd_context(pctx); struct pipe_blend_state *cso = hwcso; bool old_is_dual = ctx->blend ? ctx->blend->rt[0].blend_enable && util_blend_state_is_dual(ctx->blend, 0) : false; bool new_is_dual = cso ? cso->rt[0].blend_enable && util_blend_state_is_dual(cso, 0) : false; ctx->blend = hwcso; ctx->dirty |= FD_DIRTY_BLEND; if (old_is_dual != new_is_dual) ctx->dirty |= FD_DIRTY_BLEND_DUAL; } static void fd_blend_state_delete(struct pipe_context *pctx, void *hwcso) { FREE(hwcso); } static void fd_rasterizer_state_bind(struct pipe_context *pctx, void *hwcso) { struct fd_context *ctx = fd_context(pctx); struct pipe_scissor_state *old_scissor = fd_context_get_scissor(ctx); ctx->rasterizer = hwcso; ctx->dirty |= FD_DIRTY_RASTERIZER; /* if scissor enable bit changed we need to mark scissor * state as dirty as well: * NOTE: we can do a shallow compare, since we only care * if it changed to/from &ctx->disable_scissor */ if (old_scissor != fd_context_get_scissor(ctx)) ctx->dirty |= FD_DIRTY_SCISSOR; } static void fd_rasterizer_state_delete(struct pipe_context *pctx, void *hwcso) { FREE(hwcso); } static void fd_zsa_state_bind(struct pipe_context *pctx, void *hwcso) { struct fd_context *ctx = fd_context(pctx); ctx->zsa = hwcso; ctx->dirty |= FD_DIRTY_ZSA; } static void fd_zsa_state_delete(struct pipe_context *pctx, void *hwcso) { FREE(hwcso); } static void * fd_vertex_state_create(struct pipe_context *pctx, unsigned num_elements, const struct pipe_vertex_element *elements) { struct fd_vertex_stateobj *so = CALLOC_STRUCT(fd_vertex_stateobj); if (!so) return NULL; memcpy(so->pipe, elements, sizeof(*elements) * num_elements); so->num_elements = num_elements; return so; } static void fd_vertex_state_delete(struct pipe_context *pctx, void *hwcso) { FREE(hwcso); } static void fd_vertex_state_bind(struct pipe_context *pctx, void *hwcso) { struct fd_context *ctx = fd_context(pctx); ctx->vtx.vtx = hwcso; ctx->dirty |= FD_DIRTY_VTXSTATE; } static struct pipe_stream_output_target * fd_create_stream_output_target(struct pipe_context *pctx, struct pipe_resource *prsc, unsigned buffer_offset, unsigned buffer_size) { struct pipe_stream_output_target *target; struct fd_resource *rsc = fd_resource(prsc); target = CALLOC_STRUCT(pipe_stream_output_target); if (!target) return NULL; pipe_reference_init(&target->reference, 1); pipe_resource_reference(&target->buffer, prsc); target->context = pctx; target->buffer_offset = buffer_offset; target->buffer_size = buffer_size; assert(rsc->base.b.target == PIPE_BUFFER); util_range_add(&rsc->valid_buffer_range, buffer_offset, buffer_offset + buffer_size); return target; } static void fd_stream_output_target_destroy(struct pipe_context *pctx, struct pipe_stream_output_target *target) { pipe_resource_reference(&target->buffer, NULL); FREE(target); } static void fd_set_stream_output_targets(struct pipe_context *pctx, unsigned num_targets, struct pipe_stream_output_target **targets, const unsigned *offsets) { struct fd_context *ctx = fd_context(pctx); struct fd_streamout_stateobj *so = &ctx->streamout; unsigned i; debug_assert(num_targets <= ARRAY_SIZE(so->targets)); for (i = 0; i < num_targets; i++) { boolean changed = targets[i] != so->targets[i]; boolean append = (offsets[i] == (unsigned)-1); if (!changed && append) continue; if (!append) so->offsets[i] = offsets[i]; pipe_so_target_reference(&so->targets[i], targets[i]); } for (; i < so->num_targets; i++) { pipe_so_target_reference(&so->targets[i], NULL); } so->num_targets = num_targets; ctx->dirty |= FD_DIRTY_STREAMOUT; } static void fd_bind_compute_state(struct pipe_context *pctx, void *state) { struct fd_context *ctx = fd_context(pctx); ctx->compute = state; ctx->dirty_shader[PIPE_SHADER_COMPUTE] |= FD_DIRTY_SHADER_PROG; } static void fd_set_compute_resources(struct pipe_context *pctx, unsigned start, unsigned count, struct pipe_surface **prscs) { // TODO } static void fd_set_global_binding(struct pipe_context *pctx, unsigned first, unsigned count, struct pipe_resource **prscs, uint32_t **handles) { /* TODO only used by clover.. seems to need us to return the actual * gpuaddr of the buffer.. which isn't really exposed to mesa atm. * How is this used? */ } void fd_state_init(struct pipe_context *pctx) { pctx->set_blend_color = fd_set_blend_color; pctx->set_stencil_ref = fd_set_stencil_ref; pctx->set_clip_state = fd_set_clip_state; pctx->set_sample_mask = fd_set_sample_mask; pctx->set_constant_buffer = fd_set_constant_buffer; pctx->set_shader_buffers = fd_set_shader_buffers; pctx->set_framebuffer_state = fd_set_framebuffer_state; pctx->set_polygon_stipple = fd_set_polygon_stipple; pctx->set_scissor_states = fd_set_scissor_states; pctx->set_viewport_states = fd_set_viewport_states; pctx->set_vertex_buffers = fd_set_vertex_buffers; pctx->bind_blend_state = fd_blend_state_bind; pctx->delete_blend_state = fd_blend_state_delete; pctx->bind_rasterizer_state = fd_rasterizer_state_bind; pctx->delete_rasterizer_state = fd_rasterizer_state_delete; pctx->bind_depth_stencil_alpha_state = fd_zsa_state_bind; pctx->delete_depth_stencil_alpha_state = fd_zsa_state_delete; pctx->create_vertex_elements_state = fd_vertex_state_create; pctx->delete_vertex_elements_state = fd_vertex_state_delete; pctx->bind_vertex_elements_state = fd_vertex_state_bind; pctx->create_stream_output_target = fd_create_stream_output_target; pctx->stream_output_target_destroy = fd_stream_output_target_destroy; pctx->set_stream_output_targets = fd_set_stream_output_targets; if (has_compute(fd_screen(pctx->screen))) { pctx->bind_compute_state = fd_bind_compute_state; pctx->set_compute_resources = fd_set_compute_resources; pctx->set_global_binding = fd_set_global_binding; } }