/* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */ /* * Copyright (C) 2012 Rob Clark * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * Authors: * Rob Clark */ #include "pipe/p_state.h" #include "util/u_string.h" #include "util/u_memory.h" #include "util/u_helpers.h" #include "freedreno_state.h" #include "freedreno_context.h" #include "freedreno_zsa.h" #include "freedreno_rasterizer.h" #include "freedreno_blend.h" #include "freedreno_program.h" #include "freedreno_resource.h" #include "freedreno_texture.h" #include "freedreno_gmem.h" #include "freedreno_util.h" static void fd_set_blend_color(struct pipe_context *pctx, const struct pipe_blend_color *blend_color) { struct fd_context *ctx = fd_context(pctx); ctx->blend_color = *blend_color; ctx->dirty |= FD_DIRTY_BLEND_COLOR; } static void fd_set_stencil_ref(struct pipe_context *pctx, const struct pipe_stencil_ref *stencil_ref) { struct fd_context *ctx = fd_context(pctx); ctx->stencil_ref =* stencil_ref; ctx->dirty |= FD_DIRTY_STENCIL_REF; } static void fd_set_clip_state(struct pipe_context *pctx, const struct pipe_clip_state *clip) { DBG("TODO: "); } static void fd_set_sample_mask(struct pipe_context *pctx, unsigned sample_mask) { struct fd_context *ctx = fd_context(pctx); ctx->sample_mask = (uint16_t)sample_mask; ctx->dirty |= FD_DIRTY_SAMPLE_MASK; } /* notes from calim on #dri-devel: * index==0 will be non-UBO (ie. glUniformXYZ()) all packed together padded * out to vec4's * I should be able to consider that I own the user_ptr until the next * set_constant_buffer() call, at which point I don't really care about the * previous values. * index>0 will be UBO's.. well, I'll worry about that later */ static void fd_set_constant_buffer(struct pipe_context *pctx, uint shader, uint index, struct pipe_constant_buffer *cb) { struct fd_context *ctx = fd_context(pctx); struct fd_constbuf_stateobj *so = &ctx->constbuf[shader]; /* Note that the state tracker can unbind constant buffers by * passing NULL here. */ if (unlikely(!cb)) { so->enabled_mask &= ~(1 << index); so->dirty_mask &= ~(1 << index); pipe_resource_reference(&so->cb[index].buffer, NULL); return; } pipe_resource_reference(&so->cb[index].buffer, cb->buffer); so->cb[index].buffer_offset = cb->buffer_offset; so->cb[index].buffer_size = cb->buffer_size; so->cb[index].user_buffer = cb->user_buffer; so->enabled_mask |= 1 << index; so->dirty_mask |= 1 << index; ctx->dirty |= FD_DIRTY_CONSTBUF; } static void fd_set_framebuffer_state(struct pipe_context *pctx, const struct pipe_framebuffer_state *framebuffer) { struct fd_context *ctx = fd_context(pctx); struct pipe_framebuffer_state *cso = &ctx->framebuffer; unsigned i; DBG("%d: cbufs[0]=%p, zsbuf=%p", ctx->needs_flush, cso->cbufs[0], cso->zsbuf); fd_context_render(pctx); for (i = 0; i < framebuffer->nr_cbufs; i++) pipe_surface_reference(&cso->cbufs[i], framebuffer->cbufs[i]); for (; i < ctx->framebuffer.nr_cbufs; i++) pipe_surface_reference(&cso->cbufs[i], NULL); cso->nr_cbufs = framebuffer->nr_cbufs; cso->width = framebuffer->width; cso->height = framebuffer->height; pipe_surface_reference(&cso->zsbuf, framebuffer->zsbuf); ctx->dirty |= FD_DIRTY_FRAMEBUFFER; /* also need to reset the scissor.. mesa/gl state tracker * does this for us, but u_blitter doesn't and other * state trackers might not.. */ ctx->scissor.minx = 0; ctx->scissor.miny = 0; ctx->scissor.maxx = cso->width; ctx->scissor.maxy = cso->height; ctx->dirty |= FD_DIRTY_SCISSOR; } static void fd_set_polygon_stipple(struct pipe_context *pctx, const struct pipe_poly_stipple *stipple) { struct fd_context *ctx = fd_context(pctx); ctx->stipple = *stipple; ctx->dirty |= FD_DIRTY_STIPPLE; } static void fd_set_scissor_states(struct pipe_context *pctx, unsigned start_slot, unsigned num_scissors, const struct pipe_scissor_state *scissor) { struct fd_context *ctx = fd_context(pctx); ctx->scissor = *scissor; ctx->dirty |= FD_DIRTY_SCISSOR; } static void fd_set_viewport_states(struct pipe_context *pctx, unsigned start_slot, unsigned num_viewports, const struct pipe_viewport_state *viewport) { struct fd_context *ctx = fd_context(pctx); ctx->viewport = *viewport; ctx->dirty |= FD_DIRTY_VIEWPORT; } static void fd_set_vertex_buffers(struct pipe_context *pctx, unsigned start_slot, unsigned count, const struct pipe_vertex_buffer *vb) { struct fd_context *ctx = fd_context(pctx); struct fd_vertexbuf_stateobj *so = &ctx->vertexbuf; int i; /* on a2xx, pitch is encoded in the vtx fetch instruction, so * we need to mark VTXSTATE as dirty as well to trigger patching * and re-emitting the vtx shader: */ for (i = 0; i < count; i++) { bool new_enabled = vb && (vb[i].buffer || vb[i].user_buffer); bool old_enabled = so->vb[i].buffer || so->vb[i].user_buffer; uint32_t new_stride = vb ? vb[i].stride : 0; uint32_t old_stride = so->vb[i].stride; if ((new_enabled != old_enabled) || (new_stride != old_stride)) { ctx->dirty |= FD_DIRTY_VTXSTATE; break; } } util_set_vertex_buffers_mask(so->vb, &so->enabled_mask, vb, start_slot, count); so->count = util_last_bit(so->enabled_mask); ctx->dirty |= FD_DIRTY_VTXBUF; } static void fd_set_index_buffer(struct pipe_context *pctx, const struct pipe_index_buffer *ib) { struct fd_context *ctx = fd_context(pctx); if (ib) { pipe_resource_reference(&ctx->indexbuf.buffer, ib->buffer); ctx->indexbuf.index_size = ib->index_size; ctx->indexbuf.offset = ib->offset; ctx->indexbuf.user_buffer = ib->user_buffer; } else { pipe_resource_reference(&ctx->indexbuf.buffer, NULL); } ctx->dirty |= FD_DIRTY_INDEXBUF; } void fd_state_init(struct pipe_context *pctx) { pctx->set_blend_color = fd_set_blend_color; pctx->set_stencil_ref = fd_set_stencil_ref; pctx->set_clip_state = fd_set_clip_state; pctx->set_sample_mask = fd_set_sample_mask; pctx->set_constant_buffer = fd_set_constant_buffer; pctx->set_framebuffer_state = fd_set_framebuffer_state; pctx->set_polygon_stipple = fd_set_polygon_stipple; pctx->set_scissor_states = fd_set_scissor_states; pctx->set_viewport_states = fd_set_viewport_states; pctx->set_vertex_buffers = fd_set_vertex_buffers; pctx->set_index_buffer = fd_set_index_buffer; } /* NOTE: just define the position for const regs statically.. the blob * driver doesn't seem to change these dynamically, and I can't really * think of a good reason to so.. */ #define VS_CONST_BASE 0x20 #define PS_CONST_BASE 0x120 static void emit_constants(struct fd_ringbuffer *ring, uint32_t base, struct fd_constbuf_stateobj *constbuf, struct fd_shader_stateobj *shader) { uint32_t enabled_mask = constbuf->enabled_mask; uint32_t start_base = base; unsigned i; // XXX TODO only emit dirty consts.. but we need to keep track if // they are clobbered by a clear, gmem2mem, or mem2gmem.. constbuf->dirty_mask = enabled_mask; /* emit user constants: */ while (enabled_mask) { unsigned index = ffs(enabled_mask) - 1; struct pipe_constant_buffer *cb = &constbuf->cb[index]; unsigned size = align(cb->buffer_size, 4) / 4; /* size in dwords */ // I expect that size should be a multiple of vec4's: assert(size == align(size, 4)); /* hmm, sometimes we still seem to end up with consts bound, * even if shader isn't using them, which ends up overwriting * const reg's used for immediates.. this is a hack to work * around that: */ if (shader && ((base - start_base) >= (shader->first_immediate * 4))) break; if (constbuf->dirty_mask & (1 << index)) { const uint32_t *dwords; if (cb->user_buffer) { dwords = cb->user_buffer; } else { struct fd_resource *rsc = fd_resource(cb->buffer); dwords = fd_bo_map(rsc->bo); } dwords = (uint32_t *)(((uint8_t *)dwords) + cb->buffer_offset); OUT_PKT3(ring, CP_SET_CONSTANT, size + 1); OUT_RING(ring, base); for (i = 0; i < size; i++) OUT_RING(ring, *(dwords++)); constbuf->dirty_mask &= ~(1 << index); } base += size; enabled_mask &= ~(1 << index); } /* emit shader immediates: */ if (shader) { for (i = 0; i < shader->num_immediates; i++) { OUT_PKT3(ring, CP_SET_CONSTANT, 5); OUT_RING(ring, start_base + (4 * (shader->first_immediate + i))); OUT_RING(ring, shader->immediates[i].val[0]); OUT_RING(ring, shader->immediates[i].val[1]); OUT_RING(ring, shader->immediates[i].val[2]); OUT_RING(ring, shader->immediates[i].val[3]); base += 4; } } } /* this works at least for a220 and earlier.. if later gpu's gain more than * 32 texture units, might need to bump this up to uint64_t */ typedef uint32_t texmask; static texmask emit_texture(struct fd_ringbuffer *ring, struct fd_context *ctx, struct fd_texture_stateobj *tex, unsigned samp_id, texmask emitted) { unsigned const_idx = fd_get_const_idx(ctx, tex, samp_id); struct fd_sampler_stateobj *sampler; struct fd_pipe_sampler_view *view; if (emitted & (1 << const_idx)) return 0; sampler = tex->samplers[samp_id]; view = fd_pipe_sampler_view(tex->textures[samp_id]); OUT_PKT3(ring, CP_SET_CONSTANT, 7); OUT_RING(ring, 0x00010000 + (0x6 * const_idx)); OUT_RING(ring, sampler->tex0 | view->tex0); OUT_RELOC(ring, view->tex_resource->bo, 0, view->fmt); OUT_RING(ring, view->tex2); OUT_RING(ring, sampler->tex3 | view->tex3); OUT_RING(ring, sampler->tex4); OUT_RING(ring, sampler->tex5); return (1 << const_idx); } static void emit_textures(struct fd_ringbuffer *ring, struct fd_context *ctx) { texmask emitted = 0; unsigned i; for (i = 0; i < ctx->verttex.num_samplers; i++) if (ctx->verttex.samplers[i]) emitted |= emit_texture(ring, ctx, &ctx->verttex, i, emitted); for (i = 0; i < ctx->fragtex.num_samplers; i++) if (ctx->fragtex.samplers[i]) emitted |= emit_texture(ring, ctx, &ctx->fragtex, i, emitted); } void fd_emit_vertex_bufs(struct fd_ringbuffer *ring, uint32_t val, struct fd_vertex_buf *vbufs, uint32_t n) { unsigned i; OUT_PKT3(ring, CP_SET_CONSTANT, 1 + (2 * n)); OUT_RING(ring, (0x1 << 16) | (val & 0xffff)); for (i = 0; i < n; i++) { struct fd_resource *rsc = fd_resource(vbufs[i].prsc); OUT_RELOC(ring, rsc->bo, vbufs[i].offset, 3); OUT_RING (ring, vbufs[i].size); } } void fd_state_emit(struct pipe_context *pctx, uint32_t dirty) { struct fd_context *ctx = fd_context(pctx); struct fd_ringbuffer *ring = ctx->ring; /* NOTE: we probably want to eventually refactor this so each state * object handles emitting it's own state.. although the mapping of * state to registers is not always orthogonal, sometimes a single * register contains bitfields coming from multiple state objects, * so not sure the best way to deal with that yet. */ if (dirty & FD_DIRTY_SAMPLE_MASK) { OUT_PKT3(ring, CP_SET_CONSTANT, 2); OUT_RING(ring, CP_REG(REG_A2XX_PA_SC_AA_MASK)); OUT_RING(ring, ctx->sample_mask); } if (dirty & FD_DIRTY_ZSA) { struct pipe_stencil_ref *sr = &ctx->stencil_ref; OUT_PKT3(ring, CP_SET_CONSTANT, 2); OUT_RING(ring, CP_REG(REG_A2XX_RB_DEPTHCONTROL)); OUT_RING(ring, ctx->zsa->rb_depthcontrol); OUT_PKT3(ring, CP_SET_CONSTANT, 4); OUT_RING(ring, CP_REG(REG_A2XX_RB_STENCILREFMASK_BF)); OUT_RING(ring, ctx->zsa->rb_stencilrefmask_bf | A2XX_RB_STENCILREFMASK_STENCILREF(sr->ref_value[1])); OUT_RING(ring, ctx->zsa->rb_stencilrefmask | A2XX_RB_STENCILREFMASK_STENCILREF(sr->ref_value[0])); OUT_RING(ring, ctx->zsa->rb_alpha_ref); } if (dirty & (FD_DIRTY_RASTERIZER | FD_DIRTY_FRAMEBUFFER)) { OUT_PKT3(ring, CP_SET_CONSTANT, 3); OUT_RING(ring, CP_REG(REG_A2XX_PA_CL_CLIP_CNTL)); OUT_RING(ring, ctx->rasterizer->pa_cl_clip_cntl); OUT_RING(ring, ctx->rasterizer->pa_su_sc_mode_cntl | A2XX_PA_SU_SC_MODE_CNTL_VTX_WINDOW_OFFSET_ENABLE); OUT_PKT3(ring, CP_SET_CONSTANT, 5); OUT_RING(ring, CP_REG(REG_A2XX_PA_SU_POINT_SIZE)); OUT_RING(ring, ctx->rasterizer->pa_su_point_size); OUT_RING(ring, ctx->rasterizer->pa_su_point_minmax); OUT_RING(ring, ctx->rasterizer->pa_su_line_cntl); OUT_RING(ring, ctx->rasterizer->pa_sc_line_stipple); OUT_PKT3(ring, CP_SET_CONSTANT, 6); OUT_RING(ring, CP_REG(REG_A2XX_PA_SU_VTX_CNTL)); OUT_RING(ring, ctx->rasterizer->pa_su_vtx_cntl); OUT_RING(ring, fui(1.0)); /* PA_CL_GB_VERT_CLIP_ADJ */ OUT_RING(ring, fui(1.0)); /* PA_CL_GB_VERT_DISC_ADJ */ OUT_RING(ring, fui(1.0)); /* PA_CL_GB_HORZ_CLIP_ADJ */ OUT_RING(ring, fui(1.0)); /* PA_CL_GB_HORZ_DISC_ADJ */ } if (dirty & FD_DIRTY_SCISSOR) { OUT_PKT3(ring, CP_SET_CONSTANT, 3); OUT_RING(ring, CP_REG(REG_A2XX_PA_SC_WINDOW_SCISSOR_TL)); OUT_RING(ring, xy2d(ctx->scissor.minx, /* PA_SC_WINDOW_SCISSOR_TL */ ctx->scissor.miny)); OUT_RING(ring, xy2d(ctx->scissor.maxx, /* PA_SC_WINDOW_SCISSOR_BR */ ctx->scissor.maxy)); ctx->max_scissor.minx = MIN2(ctx->max_scissor.minx, ctx->scissor.minx); ctx->max_scissor.miny = MIN2(ctx->max_scissor.miny, ctx->scissor.miny); ctx->max_scissor.maxx = MAX2(ctx->max_scissor.maxx, ctx->scissor.maxx); ctx->max_scissor.maxy = MAX2(ctx->max_scissor.maxy, ctx->scissor.maxy); } if (dirty & FD_DIRTY_VIEWPORT) { OUT_PKT3(ring, CP_SET_CONSTANT, 7); OUT_RING(ring, CP_REG(REG_A2XX_PA_CL_VPORT_XSCALE)); OUT_RING(ring, fui(ctx->viewport.scale[0])); /* PA_CL_VPORT_XSCALE */ OUT_RING(ring, fui(ctx->viewport.translate[0])); /* PA_CL_VPORT_XOFFSET */ OUT_RING(ring, fui(ctx->viewport.scale[1])); /* PA_CL_VPORT_YSCALE */ OUT_RING(ring, fui(ctx->viewport.translate[1])); /* PA_CL_VPORT_YOFFSET */ OUT_RING(ring, fui(ctx->viewport.scale[2])); /* PA_CL_VPORT_ZSCALE */ OUT_RING(ring, fui(ctx->viewport.translate[2])); /* PA_CL_VPORT_ZOFFSET */ OUT_PKT3(ring, CP_SET_CONSTANT, 2); OUT_RING(ring, CP_REG(REG_A2XX_PA_CL_VTE_CNTL)); OUT_RING(ring, A2XX_PA_CL_VTE_CNTL_VTX_W0_FMT | A2XX_PA_CL_VTE_CNTL_VPORT_X_SCALE_ENA | A2XX_PA_CL_VTE_CNTL_VPORT_X_OFFSET_ENA | A2XX_PA_CL_VTE_CNTL_VPORT_Y_SCALE_ENA | A2XX_PA_CL_VTE_CNTL_VPORT_Y_OFFSET_ENA | A2XX_PA_CL_VTE_CNTL_VPORT_Z_SCALE_ENA | A2XX_PA_CL_VTE_CNTL_VPORT_Z_OFFSET_ENA); } if (dirty & (FD_DIRTY_PROG | FD_DIRTY_VTXSTATE | FD_DIRTY_TEXSTATE)) { fd_program_validate(ctx); fd_program_emit(ring, &ctx->prog); } if (dirty & (FD_DIRTY_PROG | FD_DIRTY_CONSTBUF)) { emit_constants(ring, VS_CONST_BASE * 4, &ctx->constbuf[PIPE_SHADER_VERTEX], (dirty & FD_DIRTY_PROG) ? ctx->prog.vp : NULL); emit_constants(ring, PS_CONST_BASE * 4, &ctx->constbuf[PIPE_SHADER_FRAGMENT], (dirty & FD_DIRTY_PROG) ? ctx->prog.fp : NULL); } if (dirty & (FD_DIRTY_BLEND | FD_DIRTY_ZSA)) { OUT_PKT3(ring, CP_SET_CONSTANT, 2); OUT_RING(ring, CP_REG(REG_A2XX_RB_COLORCONTROL)); OUT_RING(ring, ctx->zsa->rb_colorcontrol | ctx->blend->rb_colorcontrol); } if (dirty & FD_DIRTY_BLEND) { OUT_PKT3(ring, CP_SET_CONSTANT, 2); OUT_RING(ring, CP_REG(REG_A2XX_RB_BLEND_CONTROL)); OUT_RING(ring, ctx->blend->rb_blendcontrol); OUT_PKT3(ring, CP_SET_CONSTANT, 2); OUT_RING(ring, CP_REG(REG_A2XX_RB_COLOR_MASK)); OUT_RING(ring, ctx->blend->rb_colormask); } if (dirty & (FD_DIRTY_VERTTEX | FD_DIRTY_FRAGTEX | FD_DIRTY_PROG)) emit_textures(ring, ctx); ctx->dirty &= ~dirty; } /* emit per-context initialization: */ void fd_state_emit_setup(struct pipe_context *pctx) { struct fd_context *ctx = fd_context(pctx); struct fd_ringbuffer *ring = ctx->ring; OUT_PKT0(ring, REG_A2XX_TP0_CHICKEN, 1); OUT_RING(ring, 0x00000002); OUT_PKT3(ring, CP_INVALIDATE_STATE, 1); OUT_RING(ring, 0x00007fff); OUT_PKT3(ring, CP_SET_CONSTANT, 2); OUT_RING(ring, CP_REG(REG_A2XX_SQ_VS_CONST)); OUT_RING(ring, A2XX_SQ_VS_CONST_BASE(VS_CONST_BASE) | A2XX_SQ_VS_CONST_SIZE(0x100)); OUT_PKT3(ring, CP_SET_CONSTANT, 2); OUT_RING(ring, CP_REG(REG_A2XX_SQ_PS_CONST)); OUT_RING(ring, A2XX_SQ_PS_CONST_BASE(PS_CONST_BASE) | A2XX_SQ_PS_CONST_SIZE(0xe0)); OUT_PKT3(ring, CP_SET_CONSTANT, 3); OUT_RING(ring, CP_REG(REG_A2XX_VGT_MAX_VTX_INDX)); OUT_RING(ring, 0xffffffff); /* VGT_MAX_VTX_INDX */ OUT_RING(ring, 0x00000000); /* VGT_MIN_VTX_INDX */ OUT_PKT3(ring, CP_SET_CONSTANT, 2); OUT_RING(ring, CP_REG(REG_A2XX_VGT_INDX_OFFSET)); OUT_RING(ring, 0x00000000); OUT_PKT3(ring, CP_SET_CONSTANT, 2); OUT_RING(ring, CP_REG(REG_A2XX_VGT_VERTEX_REUSE_BLOCK_CNTL)); OUT_RING(ring, 0x0000003b); OUT_PKT3(ring, CP_SET_CONSTANT, 2); OUT_RING(ring, CP_REG(REG_A2XX_SQ_CONTEXT_MISC)); OUT_RING(ring, A2XX_SQ_CONTEXT_MISC_SC_SAMPLE_CNTL(CENTERS_ONLY)); OUT_PKT3(ring, CP_SET_CONSTANT, 2); OUT_RING(ring, CP_REG(REG_A2XX_SQ_INTERPOLATOR_CNTL)); OUT_RING(ring, 0xffffffff); OUT_PKT3(ring, CP_SET_CONSTANT, 2); OUT_RING(ring, CP_REG(REG_A2XX_PA_SC_AA_CONFIG)); OUT_RING(ring, 0x00000000); OUT_PKT3(ring, CP_SET_CONSTANT, 2); OUT_RING(ring, CP_REG(REG_A2XX_PA_SC_LINE_CNTL)); OUT_RING(ring, 0x00000000); OUT_PKT3(ring, CP_SET_CONSTANT, 2); OUT_RING(ring, CP_REG(REG_A2XX_PA_SC_WINDOW_OFFSET)); OUT_RING(ring, 0x00000000); // XXX we change this dynamically for draw/clear.. vs gmem<->mem.. OUT_PKT3(ring, CP_SET_CONSTANT, 2); OUT_RING(ring, CP_REG(REG_A2XX_RB_MODECONTROL)); OUT_RING(ring, A2XX_RB_MODECONTROL_EDRAM_MODE(COLOR_DEPTH)); OUT_PKT3(ring, CP_SET_CONSTANT, 2); OUT_RING(ring, CP_REG(REG_A2XX_RB_SAMPLE_POS)); OUT_RING(ring, 0x88888888); OUT_PKT3(ring, CP_SET_CONSTANT, 2); OUT_RING(ring, CP_REG(REG_A2XX_RB_COLOR_DEST_MASK)); OUT_RING(ring, 0xffffffff); OUT_PKT3(ring, CP_SET_CONSTANT, 2); OUT_RING(ring, CP_REG(REG_A2XX_RB_COPY_DEST_INFO)); OUT_RING(ring, A2XX_RB_COPY_DEST_INFO_FORMAT(COLORX_4_4_4_4) | A2XX_RB_COPY_DEST_INFO_WRITE_RED | A2XX_RB_COPY_DEST_INFO_WRITE_GREEN | A2XX_RB_COPY_DEST_INFO_WRITE_BLUE | A2XX_RB_COPY_DEST_INFO_WRITE_ALPHA); OUT_PKT3(ring, CP_SET_CONSTANT, 3); OUT_RING(ring, CP_REG(REG_A2XX_SQ_WRAPPING_0)); OUT_RING(ring, 0x00000000); /* SQ_WRAPPING_0 */ OUT_RING(ring, 0x00000000); /* SQ_WRAPPING_1 */ OUT_PKT3(ring, CP_SET_DRAW_INIT_FLAGS, 1); OUT_RING(ring, 0x00000000); OUT_PKT3(ring, CP_WAIT_REG_EQ, 4); OUT_RING(ring, 0x000005d0); OUT_RING(ring, 0x00000000); OUT_RING(ring, 0x5f601000); OUT_RING(ring, 0x00000001); OUT_PKT0(ring, REG_A2XX_SQ_INST_STORE_MANAGMENT, 1); OUT_RING(ring, 0x00000180); OUT_PKT3(ring, CP_INVALIDATE_STATE, 1); OUT_RING(ring, 0x00000300); OUT_PKT3(ring, CP_SET_SHADER_BASES, 1); OUT_RING(ring, 0x80000180); /* not sure what this form of CP_SET_CONSTANT is.. */ OUT_PKT3(ring, CP_SET_CONSTANT, 13); OUT_RING(ring, 0x00000000); OUT_RING(ring, 0x00000000); OUT_RING(ring, 0x00000000); OUT_RING(ring, 0x00000000); OUT_RING(ring, 0x00000000); OUT_RING(ring, 0x469c4000); OUT_RING(ring, 0x3f800000); OUT_RING(ring, 0x3f000000); OUT_RING(ring, 0x00000000); OUT_RING(ring, 0x40000000); OUT_RING(ring, 0x3f400000); OUT_RING(ring, 0x3ec00000); OUT_RING(ring, 0x3e800000); OUT_PKT3(ring, CP_SET_CONSTANT, 2); OUT_RING(ring, CP_REG(REG_A2XX_RB_COLOR_MASK)); OUT_RING(ring, A2XX_RB_COLOR_MASK_WRITE_RED | A2XX_RB_COLOR_MASK_WRITE_GREEN | A2XX_RB_COLOR_MASK_WRITE_BLUE | A2XX_RB_COLOR_MASK_WRITE_ALPHA); OUT_PKT3(ring, CP_SET_CONSTANT, 5); OUT_RING(ring, CP_REG(REG_A2XX_RB_BLEND_RED)); OUT_RING(ring, 0x00000000); /* RB_BLEND_RED */ OUT_RING(ring, 0x00000000); /* RB_BLEND_GREEN */ OUT_RING(ring, 0x00000000); /* RB_BLEND_BLUE */ OUT_RING(ring, 0x000000ff); /* RB_BLEND_ALPHA */ fd_ringbuffer_flush(ring); fd_ringmarker_mark(ctx->draw_start); }