/* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */ /* * Copyright (C) 2012 Rob Clark * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * Authors: * Rob Clark */ #include "util/u_format.h" #include "util/u_inlines.h" #include "util/u_transfer.h" #include "util/u_string.h" #include "util/u_surface.h" #include "freedreno_resource.h" #include "freedreno_screen.h" #include "freedreno_surface.h" #include "freedreno_context.h" #include "freedreno_util.h" static void * fd_resource_transfer_map(struct pipe_context *pctx, struct pipe_resource *prsc, unsigned level, unsigned usage, const struct pipe_box *box, struct pipe_transfer **pptrans) { struct fd_context *ctx = fd_context(pctx); struct fd_resource *rsc = fd_resource(prsc); struct pipe_transfer *ptrans = util_slab_alloc(&ctx->transfer_pool); enum pipe_format format = prsc->format; char *buf; if (!ptrans) return NULL; ptrans->resource = prsc; ptrans->level = level; ptrans->usage = usage; ptrans->box = *box; ptrans->stride = rsc->pitch * rsc->cpp; ptrans->layer_stride = ptrans->stride; buf = fd_bo_map(rsc->bo); *pptrans = ptrans; return buf + box->y / util_format_get_blockheight(format) * ptrans->stride + box->x / util_format_get_blockwidth(format) * rsc->cpp; } static void fd_resource_transfer_flush_region(struct pipe_context *pctx, struct pipe_transfer *ptrans, const struct pipe_box *box) { struct fd_context *ctx = fd_context(pctx); struct fd_resource *rsc = fd_resource(ptrans->resource); if (rsc->dirty) fd_context_render(pctx); if (rsc->timestamp) { fd_pipe_wait(ctx->screen->pipe, rsc->timestamp); rsc->timestamp = 0; } } static void fd_resource_transfer_unmap(struct pipe_context *pctx, struct pipe_transfer *ptrans) { struct fd_context *ctx = fd_context(pctx); util_slab_free(&ctx->transfer_pool, ptrans); } static void fd_resource_destroy(struct pipe_screen *pscreen, struct pipe_resource *prsc) { struct fd_resource *rsc = fd_resource(prsc); fd_bo_del(rsc->bo); FREE(rsc); } static boolean fd_resource_get_handle(struct pipe_screen *pscreen, struct pipe_resource *prsc, struct winsys_handle *handle) { struct fd_resource *rsc = fd_resource(prsc); return fd_screen_bo_get_handle(pscreen, rsc->bo, rsc->pitch, handle); } const struct u_resource_vtbl fd_resource_vtbl = { .resource_get_handle = fd_resource_get_handle, .resource_destroy = fd_resource_destroy, .transfer_map = fd_resource_transfer_map, .transfer_flush_region = fd_resource_transfer_flush_region, .transfer_unmap = fd_resource_transfer_unmap, .transfer_inline_write = u_default_transfer_inline_write, }; /** * Create a new texture object, using the given template info. */ static struct pipe_resource * fd_resource_create(struct pipe_screen *pscreen, const struct pipe_resource *tmpl) { struct fd_screen *screen = fd_screen(pscreen); struct fd_resource *rsc = CALLOC_STRUCT(fd_resource); struct pipe_resource *prsc = &rsc->base.b; uint32_t flags, size; DBG("target=%d, format=%s, %ux%u@%u, array_size=%u, last_level=%u, " "nr_samples=%u, usage=%u, bind=%x, flags=%x", tmpl->target, util_format_name(tmpl->format), tmpl->width0, tmpl->height0, tmpl->depth0, tmpl->array_size, tmpl->last_level, tmpl->nr_samples, tmpl->usage, tmpl->bind, tmpl->flags); if (!rsc) return NULL; *prsc = *tmpl; pipe_reference_init(&prsc->reference, 1); prsc->screen = pscreen; rsc->base.vtbl = &fd_resource_vtbl; rsc->pitch = align(tmpl->width0, 32); rsc->cpp = util_format_get_blocksize(tmpl->format); size = rsc->pitch * tmpl->height0 * rsc->cpp; flags = DRM_FREEDRENO_GEM_CACHE_WCOMBINE | DRM_FREEDRENO_GEM_TYPE_KMEM; /* TODO */ rsc->bo = fd_bo_new(screen->dev, size, flags); return prsc; } /** * Create a texture from a winsys_handle. The handle is often created in * another process by first creating a pipe texture and then calling * resource_get_handle. */ static struct pipe_resource * fd_resource_from_handle(struct pipe_screen *pscreen, const struct pipe_resource *tmpl, struct winsys_handle *handle) { struct fd_resource *rsc = CALLOC_STRUCT(fd_resource); struct pipe_resource *prsc = &rsc->base.b; DBG("target=%d, format=%s, %ux%u@%u, array_size=%u, last_level=%u, " "nr_samples=%u, usage=%u, bind=%x, flags=%x", tmpl->target, util_format_name(tmpl->format), tmpl->width0, tmpl->height0, tmpl->depth0, tmpl->array_size, tmpl->last_level, tmpl->nr_samples, tmpl->usage, tmpl->bind, tmpl->flags); if (!rsc) return NULL; *prsc = *tmpl; pipe_reference_init(&prsc->reference, 1); prsc->screen = pscreen; rsc->bo = fd_screen_bo_from_handle(pscreen, handle, &rsc->pitch); rsc->base.vtbl = &fd_resource_vtbl; rsc->pitch = align(tmpl->width0, 32); return prsc; } static bool render_blit(struct pipe_context *pctx, struct pipe_blit_info *info); /** * Copy a block of pixels from one resource to another. * The resource must be of the same format. * Resources with nr_samples > 1 are not allowed. */ static void fd_resource_copy_region(struct pipe_context *pctx, struct pipe_resource *dst, unsigned dst_level, unsigned dstx, unsigned dsty, unsigned dstz, struct pipe_resource *src, unsigned src_level, const struct pipe_box *src_box) { /* TODO if we have 2d core, or other DMA engine that could be used * for simple copies and reasonably easily synchronized with the 3d * core, this is where we'd plug it in.. */ struct pipe_blit_info info = { .dst = { .resource = dst, .box = { .x = dstx, .y = dsty, .z = dstz, .width = src_box->width, .height = src_box->height, .depth = src_box->depth, }, .format = util_format_linear(dst->format), }, .src = { .resource = src, .box = *src_box, .format = util_format_linear(src->format), }, .mask = PIPE_MASK_RGBA, .filter = PIPE_TEX_FILTER_NEAREST, }; render_blit(pctx, &info); } /* Optimal hardware path for blitting pixels. * Scaling, format conversion, up- and downsampling (resolve) are allowed. */ static void fd_blit(struct pipe_context *pctx, const struct pipe_blit_info *blit_info) { struct pipe_blit_info info = *blit_info; if (info.src.resource->nr_samples > 1 && info.dst.resource->nr_samples <= 1 && !util_format_is_depth_or_stencil(info.src.resource->format) && !util_format_is_pure_integer(info.src.resource->format)) { DBG("color resolve unimplemented"); return; } if (util_try_blit_via_copy_region(pctx, &info)) { return; /* done */ } if (info.mask & PIPE_MASK_S) { DBG("cannot blit stencil, skipping"); info.mask &= ~PIPE_MASK_S; } render_blit(pctx, &info); } static bool render_blit(struct pipe_context *pctx, struct pipe_blit_info *info) { struct fd_context *ctx = fd_context(pctx); if (!util_blitter_is_blit_supported(ctx->blitter, info)) { DBG("blit unsupported %s -> %s", util_format_short_name(info->src.resource->format), util_format_short_name(info->dst.resource->format)); return false; } util_blitter_save_vertex_buffer_slot(ctx->blitter, ctx->vertexbuf.vb); util_blitter_save_vertex_elements(ctx->blitter, ctx->vtx); util_blitter_save_vertex_shader(ctx->blitter, ctx->prog.vp); util_blitter_save_rasterizer(ctx->blitter, ctx->rasterizer); util_blitter_save_viewport(ctx->blitter, &ctx->viewport); util_blitter_save_scissor(ctx->blitter, &ctx->scissor); util_blitter_save_fragment_shader(ctx->blitter, ctx->prog.fp); util_blitter_save_blend(ctx->blitter, ctx->blend); util_blitter_save_depth_stencil_alpha(ctx->blitter, ctx->zsa); util_blitter_save_stencil_ref(ctx->blitter, &ctx->stencil_ref); util_blitter_save_sample_mask(ctx->blitter, ctx->sample_mask); util_blitter_save_framebuffer(ctx->blitter, &ctx->framebuffer); util_blitter_save_fragment_sampler_states(ctx->blitter, ctx->fragtex.num_samplers, (void **)ctx->fragtex.samplers); util_blitter_save_fragment_sampler_views(ctx->blitter, ctx->fragtex.num_textures, ctx->fragtex.textures); util_blitter_blit(ctx->blitter, info); return true; } void fd_resource_screen_init(struct pipe_screen *pscreen) { pscreen->resource_create = fd_resource_create; pscreen->resource_from_handle = fd_resource_from_handle; pscreen->resource_get_handle = u_resource_get_handle_vtbl; pscreen->resource_destroy = u_resource_destroy_vtbl; } void fd_resource_context_init(struct pipe_context *pctx) { pctx->transfer_map = u_transfer_map_vtbl; pctx->transfer_flush_region = u_transfer_flush_region_vtbl; pctx->transfer_unmap = u_transfer_unmap_vtbl; pctx->transfer_inline_write = u_transfer_inline_write_vtbl; pctx->create_surface = fd_create_surface; pctx->surface_destroy = fd_surface_destroy; pctx->resource_copy_region = fd_resource_copy_region; pctx->blit = fd_blit; }