/* * Copyright © 2012 Rob Clark * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #ifndef DISASM_H_ #define DISASM_H_ #include #include #include "compiler/shader_enums.h" #include "util/u_debug.h" /* bitmask of debug flags */ enum debug_t { PRINT_RAW = 0x1, /* dump raw hexdump */ PRINT_VERBOSE = 0x2, }; int disasm_a2xx(uint32_t *dwords, int sizedwords, int level, gl_shader_stage type); int disasm_a3xx(uint32_t *dwords, int sizedwords, int level, FILE *out, unsigned gpu_id); void disasm_set_debug(enum debug_t debug); #endif /* DISASM_H_ */