/* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */ /* * Copyright (C) 2013 Rob Clark * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * Authors: * Rob Clark */ #include "pipe/p_state.h" #include "util/u_string.h" #include "util/u_memory.h" #include "util/u_inlines.h" #include "util/u_format.h" #include "tgsi/tgsi_dump.h" #include "tgsi/tgsi_parse.h" #include "fd3_program.h" #include "fd3_compiler.h" #include "fd3_texture.h" #include "fd3_util.h" static void delete_shader(struct fd3_shader_stateobj *so) { ir3_shader_destroy(so->ir); fd_bo_del(so->bo); free(so); } static void assemble_shader(struct pipe_context *pctx, struct fd3_shader_stateobj *so) { struct fd_context *ctx = fd_context(pctx); uint32_t sz, *bin; bin = ir3_shader_assemble(so->ir, &so->info); sz = so->info.sizedwords * 4; so->bo = fd_bo_new(ctx->screen->dev, sz, DRM_FREEDRENO_GEM_CACHE_WCOMBINE | DRM_FREEDRENO_GEM_TYPE_KMEM); memcpy(fd_bo_map(so->bo), bin, sz); free(bin); so->instrlen = so->info.sizedwords / 8; so->constlen = so->info.max_const + 1; } /* for vertex shader, the inputs are loaded into registers before the shader * is executed, so max_regs from the shader instructions might not properly * reflect the # of registers actually used: */ static void fixup_vp_regfootprint(struct fd3_shader_stateobj *so) { unsigned i; for (i = 0; i < so->inputs_count; i++) { so->info.max_reg = MAX2(so->info.max_reg, so->inputs[i].regid >> 2); } } static struct fd3_shader_stateobj * create_shader(struct pipe_context *pctx, const struct pipe_shader_state *cso, enum shader_t type) { struct fd3_shader_stateobj *so = CALLOC_STRUCT(fd3_shader_stateobj); int ret; if (!so) return NULL; so->type = type; if (fd_mesa_debug & FD_DBG_DISASM) { DBG("dump tgsi: type=%d", so->type); tgsi_dump(cso->tokens, 0); } if (type == SHADER_FRAGMENT) { /* we seem to get wrong colors (maybe swap/endianess or hw issue?) * with full precision color reg. And blob driver only seems to * use half precision register for color output (that I can find * so far), even with highp precision. So for force half precision * for frag shader: */ so->half_precision = true; } ret = fd3_compile_shader(so, cso->tokens); if (ret) { debug_error("compile failed!"); goto fail; } assemble_shader(pctx, so); if (!so->bo) { debug_error("assemble failed!"); goto fail; } if (type == SHADER_VERTEX) fixup_vp_regfootprint(so); if (fd_mesa_debug & FD_DBG_DISASM) { DBG("disassemble: type=%d", so->type); disasm_a3xx(fd_bo_map(so->bo), so->info.sizedwords, 0, so->type); } return so; fail: delete_shader(so); return NULL; } static void * fd3_fp_state_create(struct pipe_context *pctx, const struct pipe_shader_state *cso) { return create_shader(pctx, cso, SHADER_FRAGMENT); } static void fd3_fp_state_delete(struct pipe_context *pctx, void *hwcso) { struct fd3_shader_stateobj *so = hwcso; delete_shader(so); } static void fd3_fp_state_bind(struct pipe_context *pctx, void *hwcso) { struct fd_context *ctx = fd_context(pctx); ctx->prog.fp = hwcso; ctx->prog.dirty |= FD_SHADER_DIRTY_FP; ctx->dirty |= FD_DIRTY_PROG; } static void * fd3_vp_state_create(struct pipe_context *pctx, const struct pipe_shader_state *cso) { return create_shader(pctx, cso, SHADER_VERTEX); } static void fd3_vp_state_delete(struct pipe_context *pctx, void *hwcso) { struct fd3_shader_stateobj *so = hwcso; delete_shader(so); } static void fd3_vp_state_bind(struct pipe_context *pctx, void *hwcso) { struct fd_context *ctx = fd_context(pctx); ctx->prog.vp = hwcso; ctx->prog.dirty |= FD_SHADER_DIRTY_VP; ctx->dirty |= FD_DIRTY_PROG; } static void emit_shader(struct fd_ringbuffer *ring, struct fd3_shader_stateobj *so) { struct ir3_shader_info *si = &so->info; enum adreno_state_block sb; enum adreno_state_src src; uint32_t i, sz, *bin; if (so->type == SHADER_VERTEX) { sb = SB_VERT_SHADER; } else { sb = SB_FRAG_SHADER; } if (fd_mesa_debug & FD_DBG_DIRECT) { sz = si->sizedwords; src = SS_DIRECT; bin = fd_bo_map(so->bo); } else { sz = 0; src = SS_INDIRECT; bin = NULL; } OUT_PKT3(ring, CP_LOAD_STATE, 2 + sz); OUT_RING(ring, CP_LOAD_STATE_0_DST_OFF(0) | CP_LOAD_STATE_0_STATE_SRC(src) | CP_LOAD_STATE_0_STATE_BLOCK(sb) | CP_LOAD_STATE_0_NUM_UNIT(so->instrlen)); if (bin) { OUT_RING(ring, CP_LOAD_STATE_1_EXT_SRC_ADDR(0) | CP_LOAD_STATE_1_STATE_TYPE(ST_SHADER)); } else { OUT_RELOC(ring, so->bo, 0, CP_LOAD_STATE_1_STATE_TYPE(ST_SHADER), 0); } for (i = 0; i < sz; i++) { OUT_RING(ring, bin[i]); } } void fd3_program_emit(struct fd_ringbuffer *ring, struct fd_program_stateobj *prog) { struct fd3_shader_stateobj *vp = prog->vp; struct fd3_shader_stateobj *fp = prog->fp; struct ir3_shader_info *vsi = &vp->info; struct ir3_shader_info *fsi = &fp->info; int i; /* we could probably divide this up into things that need to be * emitted if frag-prog is dirty vs if vert-prog is dirty.. */ OUT_PKT0(ring, REG_A3XX_HLSQ_CONTROL_0_REG, 6); OUT_RING(ring, A3XX_HLSQ_CONTROL_0_REG_FSTHREADSIZE(FOUR_QUADS) | /* NOTE: I guess SHADERRESTART and CONSTFULLUPDATE maybe * flush some caches? I think we only need to set those * bits if we have updated const or shader.. */ A3XX_HLSQ_CONTROL_0_REG_SPSHADERRESTART | A3XX_HLSQ_CONTROL_0_REG_SPCONSTFULLUPDATE); OUT_RING(ring, A3XX_HLSQ_CONTROL_1_REG_VSTHREADSIZE(TWO_QUADS) | A3XX_HLSQ_CONTROL_1_REG_VSSUPERTHREADENABLE); OUT_RING(ring, A3XX_HLSQ_CONTROL_2_REG_PRIMALLOCTHRESHOLD(31)); OUT_RING(ring, 0x00000000); /* HLSQ_CONTROL_3_REG */ OUT_RING(ring, A3XX_HLSQ_VS_CONTROL_REG_CONSTLENGTH(vp->constlen) | A3XX_HLSQ_VS_CONTROL_REG_CONSTSTARTOFFSET(0) | A3XX_HLSQ_VS_CONTROL_REG_INSTRLENGTH(vp->instrlen)); OUT_RING(ring, A3XX_HLSQ_FS_CONTROL_REG_CONSTLENGTH(fp->constlen) | A3XX_HLSQ_FS_CONTROL_REG_CONSTSTARTOFFSET(128) | A3XX_HLSQ_FS_CONTROL_REG_INSTRLENGTH(fp->instrlen)); OUT_PKT0(ring, REG_A3XX_SP_SP_CTRL_REG, 1); OUT_RING(ring, A3XX_SP_SP_CTRL_REG_CONSTMODE(0) | A3XX_SP_SP_CTRL_REG_SLEEPMODE(1) | // XXX "resolve" (?) bit set on gmem->mem pass.. // COND(!uniforms, A3XX_SP_SP_CTRL_REG_RESOLVE) | // XXX sometimes 0, sometimes 1: A3XX_SP_SP_CTRL_REG_LOMODE(1)); /* emit unknown sequence of perfcounter disables that the blob * emits as part of the program state.. */ for (i = 0; i < 6; i++) { OUT_PKT0(ring, REG_A3XX_SP_PERFCOUNTER0_SELECT, 1); OUT_RING(ring, 0x00000000); /* SP_PERFCOUNTER0_SELECT */ OUT_PKT0(ring, REG_A3XX_SP_PERFCOUNTER4_SELECT, 1); OUT_RING(ring, 0x00000000); /* SP_PERFCOUNTER4_SELECT */ } OUT_PKT0(ring, REG_A3XX_SP_VS_LENGTH_REG, 1); OUT_RING(ring, A3XX_SP_VS_LENGTH_REG_SHADERLENGTH(vp->instrlen)); OUT_PKT0(ring, REG_A3XX_SP_VS_CTRL_REG0, 3); OUT_RING(ring, A3XX_SP_VS_CTRL_REG0_THREADMODE(MULTI) | A3XX_SP_VS_CTRL_REG0_INSTRBUFFERMODE(BUFFER) | A3XX_SP_VS_CTRL_REG0_HALFREGFOOTPRINT(vsi->max_half_reg + 1) | A3XX_SP_VS_CTRL_REG0_FULLREGFOOTPRINT(vsi->max_reg + 1) | A3XX_SP_VS_CTRL_REG0_INOUTREGOVERLAP(0) | A3XX_SP_VS_CTRL_REG0_THREADSIZE(TWO_QUADS) | A3XX_SP_VS_CTRL_REG0_SUPERTHREADMODE | COND(vp->samplers_count > 0, A3XX_SP_VS_CTRL_REG0_PIXLODENABLE) | A3XX_SP_VS_CTRL_REG0_LENGTH(vp->instrlen)); OUT_RING(ring, A3XX_SP_VS_CTRL_REG1_CONSTLENGTH(vp->constlen) | A3XX_SP_VS_CTRL_REG1_INITIALOUTSTANDING(vp->total_in) | A3XX_SP_VS_CTRL_REG1_CONSTFOOTPRINT(MAX2(vsi->max_const, 0))); OUT_RING(ring, A3XX_SP_VS_PARAM_REG_POSREGID(vp->pos_regid) | A3XX_SP_VS_PARAM_REG_PSIZEREGID(vp->psize_regid) | A3XX_SP_VS_PARAM_REG_TOTALVSOUTVAR(fp->inputs_count)); assert(vp->outputs_count >= fp->inputs_count); for (i = 0; i < fp->inputs_count; ) { uint32_t reg = 0; OUT_PKT0(ring, REG_A3XX_SP_VS_OUT_REG(i/2), 1); reg |= A3XX_SP_VS_OUT_REG_A_REGID(vp->outputs[i].regid); reg |= A3XX_SP_VS_OUT_REG_A_COMPMASK(fp->inputs[i].compmask); i++; reg |= A3XX_SP_VS_OUT_REG_B_REGID(vp->outputs[i].regid); reg |= A3XX_SP_VS_OUT_REG_B_COMPMASK(fp->inputs[i].compmask); i++; OUT_RING(ring, reg); } for (i = 0; i < fp->inputs_count; ) { uint32_t reg = 0; OUT_PKT0(ring, REG_A3XX_SP_VS_VPC_DST_REG(i/4), 1); reg |= A3XX_SP_VS_VPC_DST_REG_OUTLOC0(fp->inputs[i++].inloc); reg |= A3XX_SP_VS_VPC_DST_REG_OUTLOC1(fp->inputs[i++].inloc); reg |= A3XX_SP_VS_VPC_DST_REG_OUTLOC2(fp->inputs[i++].inloc); reg |= A3XX_SP_VS_VPC_DST_REG_OUTLOC3(fp->inputs[i++].inloc); OUT_RING(ring, reg); } #if 0 /* for some reason, when I write SP_{VS,FS}_OBJ_START_REG I get: [ 666.663665] kgsl kgsl-3d0: |a3xx_err_callback| RBBM | AHB bus error | READ | addr=201 | ports=1:3 [ 666.664001] kgsl kgsl-3d0: |a3xx_err_callback| ringbuffer AHB error interrupt [ 670.680909] kgsl kgsl-3d0: |adreno_idle| spun too long waiting for RB to idle [ 670.681062] kgsl kgsl-3d0: |kgsl-3d0| Dump Started [ 670.681123] kgsl kgsl-3d0: POWER: FLAGS = 00000007 | ACTIVE POWERLEVEL = 00000001 [ 670.681214] kgsl kgsl-3d0: POWER: INTERVAL TIMEOUT = 0000000A [ 670.681367] kgsl kgsl-3d0: GRP_CLK = 325000000 [ 670.681489] kgsl kgsl-3d0: BUS CLK = 0 */ OUT_PKT0(ring, REG_A3XX_SP_VS_OBJ_OFFSET_REG, 2); OUT_RING(ring, A3XX_SP_VS_OBJ_OFFSET_REG_CONSTOBJECTOFFSET(0) | A3XX_SP_VS_OBJ_OFFSET_REG_SHADEROBJOFFSET(0)); OUT_RELOC(ring, vp->bo, 0, 0, 0); /* SP_VS_OBJ_START_REG */ #endif OUT_PKT0(ring, REG_A3XX_SP_FS_LENGTH_REG, 1); OUT_RING(ring, A3XX_SP_FS_LENGTH_REG_SHADERLENGTH(fp->instrlen)); OUT_PKT0(ring, REG_A3XX_SP_FS_CTRL_REG0, 2); OUT_RING(ring, A3XX_SP_FS_CTRL_REG0_THREADMODE(MULTI) | A3XX_SP_FS_CTRL_REG0_INSTRBUFFERMODE(BUFFER) | A3XX_SP_FS_CTRL_REG0_HALFREGFOOTPRINT(fsi->max_half_reg + 1) | A3XX_SP_FS_CTRL_REG0_FULLREGFOOTPRINT(fsi->max_reg + 1) | A3XX_SP_FS_CTRL_REG0_INOUTREGOVERLAP(1) | A3XX_SP_FS_CTRL_REG0_THREADSIZE(FOUR_QUADS) | A3XX_SP_FS_CTRL_REG0_SUPERTHREADMODE | COND(fp->samplers_count > 0, A3XX_SP_FS_CTRL_REG0_PIXLODENABLE) | A3XX_SP_FS_CTRL_REG0_LENGTH(fp->instrlen)); OUT_RING(ring, A3XX_SP_FS_CTRL_REG1_CONSTLENGTH(fp->constlen) | A3XX_SP_FS_CTRL_REG1_INITIALOUTSTANDING(fp->total_in) | A3XX_SP_FS_CTRL_REG1_CONSTFOOTPRINT(MAX2(fsi->max_const, 0)) | A3XX_SP_FS_CTRL_REG1_HALFPRECVAROFFSET(63)); #if 0 OUT_PKT0(ring, REG_A3XX_SP_FS_OBJ_OFFSET_REG, 2); OUT_RING(ring, A3XX_SP_FS_OBJ_OFFSET_REG_CONSTOBJECTOFFSET(128) | A3XX_SP_FS_OBJ_OFFSET_REG_SHADEROBJOFFSET(128 - fp->instrlen)); OUT_RELOC(ring, fp->bo, 0, 0, 0); /* SP_FS_OBJ_START_REG */ #endif OUT_PKT0(ring, REG_A3XX_SP_FS_FLAT_SHAD_MODE_REG_0, 2); OUT_RING(ring, 0x00000000); /* SP_FS_FLAT_SHAD_MODE_REG_0 */ OUT_RING(ring, 0x00000000); /* SP_FS_FLAT_SHAD_MODE_REG_1 */ OUT_PKT0(ring, REG_A3XX_SP_FS_OUTPUT_REG, 1); OUT_RING(ring, 0x00000000); /* SP_FS_OUTPUT_REG */ OUT_PKT0(ring, REG_A3XX_SP_FS_MRT_REG(0), 4); OUT_RING(ring, A3XX_SP_FS_MRT_REG_REGID(fp->color_regid) | COND(fp->half_precision, A3XX_SP_FS_MRT_REG_HALF_PRECISION)); OUT_RING(ring, A3XX_SP_FS_MRT_REG_REGID(0)); OUT_RING(ring, A3XX_SP_FS_MRT_REG_REGID(0)); OUT_RING(ring, A3XX_SP_FS_MRT_REG_REGID(0)); OUT_PKT0(ring, REG_A3XX_VPC_ATTR, 2); OUT_RING(ring, A3XX_VPC_ATTR_TOTALATTR(fp->total_in) | A3XX_VPC_ATTR_THRDASSIGN(1) | A3XX_VPC_ATTR_LMSIZE(1)); OUT_RING(ring, A3XX_VPC_PACK_NUMFPNONPOSVAR(fp->total_in) | A3XX_VPC_PACK_NUMNONPOSVSVAR(fp->total_in)); OUT_PKT0(ring, REG_A3XX_VPC_VARYING_INTERP_MODE(0), 4); OUT_RING(ring, fp->vinterp[0]); /* VPC_VARYING_INTERP[0].MODE */ OUT_RING(ring, fp->vinterp[1]); /* VPC_VARYING_INTERP[1].MODE */ OUT_RING(ring, fp->vinterp[2]); /* VPC_VARYING_INTERP[2].MODE */ OUT_RING(ring, fp->vinterp[3]); /* VPC_VARYING_INTERP[3].MODE */ OUT_PKT0(ring, REG_A3XX_VPC_VARYING_PS_REPL_MODE(0), 4); OUT_RING(ring, fp->vpsrepl[0]); /* VPC_VARYING_PS_REPL[0].MODE */ OUT_RING(ring, fp->vpsrepl[1]); /* VPC_VARYING_PS_REPL[1].MODE */ OUT_RING(ring, fp->vpsrepl[2]); /* VPC_VARYING_PS_REPL[2].MODE */ OUT_RING(ring, fp->vpsrepl[3]); /* VPC_VARYING_PS_REPL[3].MODE */ OUT_PKT0(ring, REG_A3XX_VFD_VS_THREADING_THRESHOLD, 1); OUT_RING(ring, A3XX_VFD_VS_THREADING_THRESHOLD_REGID_THRESHOLD(15) | A3XX_VFD_VS_THREADING_THRESHOLD_REGID_VTXCNT(252)); emit_shader(ring, vp); OUT_PKT0(ring, REG_A3XX_VFD_PERFCOUNTER0_SELECT, 1); OUT_RING(ring, 0x00000000); /* VFD_PERFCOUNTER0_SELECT */ emit_shader(ring, fp); OUT_PKT0(ring, REG_A3XX_VFD_PERFCOUNTER0_SELECT, 1); OUT_RING(ring, 0x00000000); /* VFD_PERFCOUNTER0_SELECT */ OUT_PKT0(ring, REG_A3XX_VFD_CONTROL_0, 2); OUT_RING(ring, A3XX_VFD_CONTROL_0_TOTALATTRTOVS(vp->total_in) | A3XX_VFD_CONTROL_0_PACKETSIZE(2) | A3XX_VFD_CONTROL_0_STRMDECINSTRCNT(vp->inputs_count) | A3XX_VFD_CONTROL_0_STRMFETCHINSTRCNT(vp->inputs_count)); OUT_RING(ring, A3XX_VFD_CONTROL_1_MAXSTORAGE(1) | // XXX A3XX_VFD_CONTROL_1_REGID4VTX(regid(63,0)) | A3XX_VFD_CONTROL_1_REGID4INST(regid(63,0))); } /* once the compiler is good enough, we should construct TGSI in the * core freedreno driver, and then let the a2xx/a3xx parts compile * the internal shaders from TGSI the same as regular shaders. This * would be the first step towards handling most of clear (and the * gmem<->mem blits) from the core via normal state changes and shader * state objects. * * (Well, there would still be some special bits, because there are * some registers that don't get set for normal draw, but this should * be relatively small and could be handled via callbacks from core * into a2xx/a3xx..) */ static struct fd3_shader_stateobj * create_internal_shader(struct pipe_context *pctx, enum shader_t type, struct ir3_shader *ir) { struct fd3_shader_stateobj *so = CALLOC_STRUCT(fd3_shader_stateobj); if (!so) { ir3_shader_destroy(ir); return NULL; } so->type = type; so->ir = ir; assemble_shader(pctx, so); assert(so->bo); return so; } /* Creates shader: * (sy)(ss)(rpt1)bary.f (ei)r0.z, (r)0, r0.x * (rpt5)nop * sam (f32)(xyzw)r0.x, r0.z, s#0, t#0 * (sy)(rpt3)cov.f32f16 hr0.x, (r)r0.x * end */ static struct fd3_shader_stateobj * create_blit_fp(struct pipe_context *pctx) { struct fd3_shader_stateobj *so; struct ir3_shader *ir = ir3_shader_create(); struct ir3_instruction *instr; /* (sy)(ss)(rpt1)bary.f (ei)r0.z, (r)0, r0.x */ instr = ir3_instr_create(ir, 2, OPC_BARY_F); instr->flags = IR3_INSTR_SY | IR3_INSTR_SS; instr->repeat = 1; ir3_reg_create(instr, regid(0,2), IR3_REG_EI); /* (ei)r0.z */ ir3_reg_create(instr, 0, IR3_REG_R | /* (r)0 */ IR3_REG_IMMED)->iim_val = 0; ir3_reg_create(instr, regid(0,0), 0); /* r0.x */ /* (rpt5)nop */ instr = ir3_instr_create(ir, 0, OPC_NOP); instr->repeat = 5; /* sam (f32)(xyzw)r0.x, r0.z, s#0, t#0 */ instr = ir3_instr_create(ir, 5, OPC_SAM); instr->cat5.samp = 0; instr->cat5.tex = 0; instr->cat5.type = TYPE_F32; ir3_reg_create(instr, regid(0,0), /* (xyzw)r0.x */ 0)->wrmask = 0xf; ir3_reg_create(instr, regid(0,2), 0); /* r0.z */ /* (sy)(rpt3)cov.f32f16 hr0.x, (r)r0.x */ instr = ir3_instr_create(ir, 1, 0); /* mov/cov instructions have no opc */ instr->flags = IR3_INSTR_SY; instr->repeat = 3; instr->cat1.src_type = TYPE_F32; instr->cat1.dst_type = TYPE_F16; ir3_reg_create(instr, regid(0,0), IR3_REG_HALF); /* hr0.x */ ir3_reg_create(instr, regid(0,0), IR3_REG_R); /* (r)r0.x */ /* end */ instr = ir3_instr_create(ir, 0, OPC_END); so = create_internal_shader(pctx, SHADER_FRAGMENT, ir); if (!so) return NULL; so->color_regid = regid(0,0); so->half_precision = true; so->inputs_count = 1; so->inputs[0].inloc = 8; so->inputs[0].compmask = 0x3; so->total_in = 2; so->samplers_count = 1; so->vpsrepl[0] = 0x99999999; so->vpsrepl[1] = 0x99999999; so->vpsrepl[2] = 0x99999999; so->vpsrepl[3] = 0x99999999; return so; } /* Creates shader: * (sy)(ss)end */ static struct fd3_shader_stateobj * create_blit_vp(struct pipe_context *pctx) { struct fd3_shader_stateobj *so; struct ir3_shader *ir = ir3_shader_create(); struct ir3_instruction *instr; /* (sy)(ss)end */ instr = ir3_instr_create(ir, 0, OPC_END); instr->flags = IR3_INSTR_SY | IR3_INSTR_SS; so = create_internal_shader(pctx, SHADER_VERTEX, ir); if (!so) return NULL; so->pos_regid = regid(1,0); so->psize_regid = regid(63,0); so->inputs_count = 2; so->inputs[0].regid = regid(0,0); so->inputs[0].compmask = 0xf; so->inputs[1].regid = regid(1,0); so->inputs[1].compmask = 0xf; so->total_in = 8; so->outputs_count = 1; so->outputs[0].regid = regid(0,0); fixup_vp_regfootprint(so); return so; } /* Creates shader: * (sy)(ss)(rpt3)mov.f16f16 hr0.x, (r)hc0.x * end */ static struct fd3_shader_stateobj * create_solid_fp(struct pipe_context *pctx) { struct fd3_shader_stateobj *so; struct ir3_shader *ir = ir3_shader_create(); struct ir3_instruction *instr; /* (sy)(ss)(rpt3)mov.f16f16 hr0.x, (r)hc0.x */ instr = ir3_instr_create(ir, 1, 0); /* mov/cov instructions have no opc */ instr->flags = IR3_INSTR_SY | IR3_INSTR_SS; instr->repeat = 3; instr->cat1.src_type = TYPE_F16; instr->cat1.dst_type = TYPE_F16; ir3_reg_create(instr, regid(0,0), IR3_REG_HALF); /* hr0.x */ ir3_reg_create(instr, regid(0,0), IR3_REG_HALF | /* (r)hc0.x */ IR3_REG_CONST | IR3_REG_R); /* end */ instr = ir3_instr_create(ir, 0, OPC_END); so = create_internal_shader(pctx, SHADER_FRAGMENT, ir); if (!so) return NULL; so->color_regid = regid(0,0); so->half_precision = true; so->inputs_count = 0; so->total_in = 0; return so; } /* Creates shader: * (sy)(ss)end */ static struct fd3_shader_stateobj * create_solid_vp(struct pipe_context *pctx) { struct fd3_shader_stateobj *so; struct ir3_shader *ir = ir3_shader_create(); struct ir3_instruction *instr; /* (sy)(ss)end */ instr = ir3_instr_create(ir, 0, OPC_END); instr->flags = IR3_INSTR_SY | IR3_INSTR_SS; so = create_internal_shader(pctx, SHADER_VERTEX, ir); if (!so) return NULL; so->pos_regid = regid(0,0); so->psize_regid = regid(63,0); so->inputs_count = 1; so->inputs[0].regid = regid(0,0); so->inputs[0].compmask = 0xf; so->total_in = 4; so->outputs_count = 0; fixup_vp_regfootprint(so); return so; } void fd3_prog_init(struct pipe_context *pctx) { struct fd_context *ctx = fd_context(pctx); pctx->create_fs_state = fd3_fp_state_create; pctx->bind_fs_state = fd3_fp_state_bind; pctx->delete_fs_state = fd3_fp_state_delete; pctx->create_vs_state = fd3_vp_state_create; pctx->bind_vs_state = fd3_vp_state_bind; pctx->delete_vs_state = fd3_vp_state_delete; ctx->solid_prog.fp = create_solid_fp(pctx); ctx->solid_prog.vp = create_solid_vp(pctx); ctx->blit_prog.fp = create_blit_fp(pctx); ctx->blit_prog.vp = create_blit_vp(pctx); } void fd3_prog_fini(struct pipe_context *pctx) { struct fd_context *ctx = fd_context(pctx); delete_shader(ctx->solid_prog.vp); delete_shader(ctx->solid_prog.fp); delete_shader(ctx->blit_prog.vp); delete_shader(ctx->blit_prog.fp); }