/* * Copyright (C) 2013 Rob Clark * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * Authors: * Rob Clark */ #include "fd2_context.h" #include "fd2_blend.h" #include "fd2_draw.h" #include "fd2_emit.h" #include "fd2_gmem.h" #include "fd2_program.h" #include "fd2_rasterizer.h" #include "fd2_texture.h" #include "fd2_zsa.h" static void fd2_context_destroy(struct pipe_context *pctx) { fd_context_destroy(pctx); free(pctx); } static struct pipe_resource * create_solid_vertexbuf(struct pipe_context *pctx) { static const float init_shader_const[] = { /* for clear/gmem2mem: */ -1.000000, +1.000000, +1.000000, +1.100000, +1.000000, +1.000000, -1.000000, -1.100000, +1.000000, +1.100000, -1.100000, +1.000000, /* for mem2gmem: (vertices) */ -1.000000, +1.000000, +1.000000, +1.000000, +1.000000, +1.000000, -1.000000, -1.000000, +1.000000, +1.000000, -1.000000, +1.000000, /* for mem2gmem: (tex coords) */ +0.000000, +0.000000, +1.000000, +0.000000, +0.000000, +1.000000, +1.000000, +1.000000, }; struct pipe_resource *prsc = pipe_buffer_create(pctx->screen, PIPE_BIND_CUSTOM, PIPE_USAGE_IMMUTABLE, sizeof(init_shader_const)); pipe_buffer_write(pctx, prsc, 0, sizeof(init_shader_const), init_shader_const); return prsc; } static const uint8_t a22x_primtypes[PIPE_PRIM_MAX] = { [PIPE_PRIM_POINTS] = DI_PT_POINTLIST_PSIZE, [PIPE_PRIM_LINES] = DI_PT_LINELIST, [PIPE_PRIM_LINE_STRIP] = DI_PT_LINESTRIP, [PIPE_PRIM_LINE_LOOP] = DI_PT_LINELOOP, [PIPE_PRIM_TRIANGLES] = DI_PT_TRILIST, [PIPE_PRIM_TRIANGLE_STRIP] = DI_PT_TRISTRIP, [PIPE_PRIM_TRIANGLE_FAN] = DI_PT_TRIFAN, }; static const uint8_t a20x_primtypes[PIPE_PRIM_MAX] = { [PIPE_PRIM_POINTS] = DI_PT_POINTLIST_PSIZE, [PIPE_PRIM_LINES] = DI_PT_LINELIST, [PIPE_PRIM_LINE_STRIP] = DI_PT_LINESTRIP, [PIPE_PRIM_TRIANGLES] = DI_PT_TRILIST, [PIPE_PRIM_TRIANGLE_STRIP] = DI_PT_TRISTRIP, [PIPE_PRIM_TRIANGLE_FAN] = DI_PT_TRIFAN, }; struct pipe_context * fd2_context_create(struct pipe_screen *pscreen, void *priv, unsigned flags) { struct fd_screen *screen = fd_screen(pscreen); struct fd2_context *fd2_ctx = CALLOC_STRUCT(fd2_context); struct pipe_context *pctx; if (!fd2_ctx) return NULL; pctx = &fd2_ctx->base.base; fd2_ctx->base.dev = fd_device_ref(screen->dev); fd2_ctx->base.screen = fd_screen(pscreen); pctx->destroy = fd2_context_destroy; pctx->create_blend_state = fd2_blend_state_create; pctx->create_rasterizer_state = fd2_rasterizer_state_create; pctx->create_depth_stencil_alpha_state = fd2_zsa_state_create; fd2_draw_init(pctx); fd2_gmem_init(pctx); fd2_texture_init(pctx); fd2_prog_init(pctx); fd2_emit_init(pctx); pctx = fd_context_init(&fd2_ctx->base, pscreen, (screen->gpu_id >= 220) ? a22x_primtypes : a20x_primtypes, priv, flags); if (!pctx) return NULL; /* construct vertex state used for solid ops (clear, and gmem<->mem) */ fd2_ctx->solid_vertexbuf = create_solid_vertexbuf(pctx); return pctx; }