/* * Copyright (c) 2012-2015 Etnaviv Project * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sub license, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. * * Authors: * Wladimir J. van der Laan * Christian Gmeiner */ #ifndef H_ETNAVIV_CONTEXT #define H_ETNAVIV_CONTEXT #include #include "etnaviv_resource.h" #include "etnaviv_tiling.h" #include "indices/u_primconvert.h" #include "pipe/p_context.h" #include "pipe/p_defines.h" #include "pipe/p_format.h" #include "pipe/p_shader_tokens.h" #include "pipe/p_state.h" #include "util/slab.h" struct pipe_screen; struct etna_shader_variant; struct etna_index_buffer { struct etna_reloc FE_INDEX_STREAM_BASE_ADDR; uint32_t FE_INDEX_STREAM_CONTROL; uint32_t FE_PRIMITIVE_RESTART_INDEX; }; struct etna_shader_input { int vs_reg; /* VS input register */ }; enum etna_varying_special { ETNA_VARYING_VSOUT = 0, /* from VS */ ETNA_VARYING_POINTCOORD, /* point texture coord */ }; struct etna_shader_varying { int num_components; enum etna_varying_special special; int pa_attributes; int vs_reg; /* VS output register */ }; struct etna_transfer { struct pipe_transfer base; struct pipe_resource *rsc; void *staging; }; struct etna_vertexbuf_state { struct pipe_vertex_buffer vb[PIPE_MAX_ATTRIBS]; struct compiled_set_vertex_buffer cvb[PIPE_MAX_ATTRIBS]; unsigned count; uint32_t enabled_mask; }; struct etna_shader_state { void *bind_vs, *bind_fs; struct etna_shader_variant *vs, *fs; }; enum etna_immediate_contents { ETNA_IMMEDIATE_UNUSED = 0, ETNA_IMMEDIATE_CONSTANT, ETNA_IMMEDIATE_TEXRECT_SCALE_X, ETNA_IMMEDIATE_TEXRECT_SCALE_Y, }; struct etna_shader_uniform_info { enum etna_immediate_contents *imm_contents; uint32_t *imm_data; uint32_t imm_count; uint32_t const_count; }; struct etna_context { struct pipe_context base; struct etna_specs specs; struct etna_screen *screen; struct etna_cmd_stream *stream; /* which state objects need to be re-emit'd: */ enum { ETNA_DIRTY_BLEND = (1 << 0), ETNA_DIRTY_SAMPLERS = (1 << 1), ETNA_DIRTY_RASTERIZER = (1 << 2), ETNA_DIRTY_ZSA = (1 << 3), ETNA_DIRTY_VERTEX_ELEMENTS = (1 << 4), ETNA_DIRTY_BLEND_COLOR = (1 << 6), ETNA_DIRTY_STENCIL_REF = (1 << 7), ETNA_DIRTY_SAMPLE_MASK = (1 << 8), ETNA_DIRTY_VIEWPORT = (1 << 9), ETNA_DIRTY_FRAMEBUFFER = (1 << 10), ETNA_DIRTY_SCISSOR = (1 << 11), ETNA_DIRTY_SAMPLER_VIEWS = (1 << 12), ETNA_DIRTY_CONSTBUF = (1 << 13), ETNA_DIRTY_VERTEX_BUFFERS = (1 << 14), ETNA_DIRTY_INDEX_BUFFER = (1 << 15), ETNA_DIRTY_SHADER = (1 << 16), ETNA_DIRTY_TS = (1 << 17), ETNA_DIRTY_TEXTURE_CACHES = (1 << 18), } dirty; uint32_t prim_hwsupport; struct primconvert_context *primconvert; /* list of resources used by currently-unsubmitted renders */ struct list_head used_resources; struct slab_child_pool transfer_pool; struct blitter_context *blitter; /* compiled bindable state */ unsigned sample_mask; struct pipe_blend_state *blend; unsigned num_fragment_samplers; uint32_t active_samplers; struct pipe_sampler_state *sampler[PIPE_MAX_SAMPLERS]; struct pipe_rasterizer_state *rasterizer; struct pipe_depth_stencil_alpha_state *zsa; struct compiled_vertex_elements_state *vertex_elements; struct compiled_shader_state shader_state; /* to simplify the emit process we store pre compiled state objects, * which got 'compiled' during state change. */ struct compiled_blend_color blend_color; struct compiled_stencil_ref stencil_ref; struct compiled_framebuffer_state framebuffer; struct compiled_scissor_state scissor; struct compiled_viewport_state viewport; unsigned num_fragment_sampler_views; uint32_t active_sampler_views; struct pipe_sampler_view *sampler_view[PIPE_MAX_SAMPLERS]; struct pipe_constant_buffer constant_buffer[PIPE_SHADER_TYPES]; struct etna_vertexbuf_state vertex_buffer; struct etna_index_buffer index_buffer; struct etna_shader_state shader; /* saved parameter-like state. these are mainly kept around for the blitter */ struct pipe_framebuffer_state framebuffer_s; struct pipe_stencil_ref stencil_ref_s; struct pipe_viewport_state viewport_s; struct pipe_scissor_state scissor_s; /* cached state of entire GPU */ struct etna_3d_state gpu3d; /* stats/counters */ struct { uint64_t prims_emitted; uint64_t draw_calls; uint64_t rs_operations; } stats; struct pipe_debug_callback debug; int in_fence_fd; }; static inline struct etna_context * etna_context(struct pipe_context *pctx) { return (struct etna_context *)pctx; } static inline struct etna_transfer * etna_transfer(struct pipe_transfer *p) { return (struct etna_transfer *)p; } struct pipe_context * etna_context_create(struct pipe_screen *pscreen, void *priv, unsigned flags); #endif