/************************************************************************** * * Copyright 2011 Christian König * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ #include #include "pipe/p_screen.h" #include "pipe/p_context.h" #include "util/u_draw.h" #include "util/u_sampler.h" #include "util/u_inlines.h" #include "util/u_memory.h" #include "tgsi/tgsi_ureg.h" #include "vl_defines.h" #include "vl_types.h" #include "vl_zscan.h" #include "vl_vertex_buffers.h" enum VS_OUTPUT { VS_O_VPOS = 0, VS_O_VTEX = 0 }; const int vl_zscan_linear[] = { /* Linear scan pattern */ 0, 1, 2, 3, 4, 5, 6, 7, 8, 9,10,11,12,13,14,15, 16,17,18,19,20,21,22,23, 24,25,26,27,28,29,30,31, 32,33,34,35,36,37,38,39, 40,41,42,43,44,45,46,47, 48,49,50,51,52,53,54,55, 56,57,58,59,60,61,62,63 }; const int vl_zscan_normal[] = { /* Zig-Zag scan pattern */ 0, 1, 8,16, 9, 2, 3,10, 17,24,32,25,18,11, 4, 5, 12,19,26,33,40,48,41,34, 27,20,13, 6, 7,14,21,28, 35,42,49,56,57,50,43,36, 29,22,15,23,30,37,44,51, 58,59,52,45,38,31,39,46, 53,60,61,54,47,55,62,63 }; const int vl_zscan_alternate[] = { /* Alternate scan pattern */ 0, 8,16,24, 1, 9, 2,10, 17,25,32,40,48,56,57,49, 41,33,26,18, 3,11, 4,12, 19,27,34,42,50,58,35,43, 51,59,20,28, 5,13, 6,14, 21,29,36,44,52,60,37,45, 53,61,22,30, 7,15,23,31, 38,46,54,62,39,47,55,63 }; static void * create_vert_shader(struct vl_zscan *zscan) { struct ureg_program *shader; struct ureg_src scale; struct ureg_src vrect, vpos, block_num; struct ureg_dst tmp; struct ureg_dst o_vpos; struct ureg_dst *o_vtex; signed i; shader = ureg_create(TGSI_PROCESSOR_VERTEX); if (!shader) return NULL; o_vtex = MALLOC(zscan->num_channels * sizeof(struct ureg_dst)); scale = ureg_imm2f(shader, (float)VL_BLOCK_WIDTH / zscan->buffer_width, (float)VL_BLOCK_HEIGHT / zscan->buffer_height); vrect = ureg_DECL_vs_input(shader, VS_I_RECT); vpos = ureg_DECL_vs_input(shader, VS_I_VPOS); block_num = ureg_DECL_vs_input(shader, VS_I_BLOCK_NUM); tmp = ureg_DECL_temporary(shader); o_vpos = ureg_DECL_output(shader, TGSI_SEMANTIC_POSITION, VS_O_VPOS); for (i = 0; i < zscan->num_channels; ++i) o_vtex[i] = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX + i); /* * o_vpos.xy = (vpos + vrect) * scale * o_vpos.zw = 1.0f * * tmp.xy = InstanceID / blocks_per_line * tmp.x = frac(tmp.x) * tmp.y = floor(tmp.y) * * o_vtex.x = vrect.x / blocks_per_line + tmp.x * o_vtex.y = vrect.y * o_vtex.z = tmp.z * blocks_per_line / blocks_total */ ureg_ADD(shader, ureg_writemask(tmp, TGSI_WRITEMASK_XY), vpos, vrect); ureg_MUL(shader, ureg_writemask(o_vpos, TGSI_WRITEMASK_XY), ureg_src(tmp), scale); ureg_MOV(shader, ureg_writemask(o_vpos, TGSI_WRITEMASK_ZW), ureg_imm1f(shader, 1.0f)); ureg_MUL(shader, ureg_writemask(tmp, TGSI_WRITEMASK_XW), ureg_scalar(block_num, TGSI_SWIZZLE_X), ureg_imm1f(shader, 1.0f / zscan->blocks_per_line)); ureg_FRC(shader, ureg_writemask(tmp, TGSI_WRITEMASK_Y), ureg_scalar(ureg_src(tmp), TGSI_SWIZZLE_X)); ureg_FLR(shader, ureg_writemask(tmp, TGSI_WRITEMASK_W), ureg_src(tmp)); for (i = 0; i < zscan->num_channels; ++i) { ureg_ADD(shader, ureg_writemask(tmp, TGSI_WRITEMASK_X), ureg_scalar(ureg_src(tmp), TGSI_SWIZZLE_Y), ureg_imm1f(shader, 1.0f / (zscan->blocks_per_line * VL_BLOCK_WIDTH) * (i - (signed)zscan->num_channels / 2))); ureg_MAD(shader, ureg_writemask(o_vtex[i], TGSI_WRITEMASK_X), vrect, ureg_imm1f(shader, 1.0f / zscan->blocks_per_line), ureg_src(tmp)); ureg_MOV(shader, ureg_writemask(o_vtex[i], TGSI_WRITEMASK_Y), vrect); ureg_MOV(shader, ureg_writemask(o_vtex[i], TGSI_WRITEMASK_Z), vpos); ureg_MUL(shader, ureg_writemask(o_vtex[i], TGSI_WRITEMASK_W), ureg_src(tmp), ureg_imm1f(shader, (float)zscan->blocks_per_line / zscan->blocks_total)); } ureg_release_temporary(shader, tmp); ureg_END(shader); FREE(o_vtex); return ureg_create_shader_and_destroy(shader, zscan->pipe); } static void * create_frag_shader(struct vl_zscan *zscan) { struct ureg_program *shader; struct ureg_src *vtex; struct ureg_src samp_src, samp_scan, samp_quant; struct ureg_dst *tmp; struct ureg_dst quant, fragment; unsigned i; shader = ureg_create(TGSI_PROCESSOR_FRAGMENT); if (!shader) return NULL; vtex = MALLOC(zscan->num_channels * sizeof(struct ureg_src)); tmp = MALLOC(zscan->num_channels * sizeof(struct ureg_dst)); for (i = 0; i < zscan->num_channels; ++i) vtex[i] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX + i, TGSI_INTERPOLATE_LINEAR); samp_src = ureg_DECL_sampler(shader, 0); samp_scan = ureg_DECL_sampler(shader, 1); samp_quant = ureg_DECL_sampler(shader, 2); for (i = 0; i < zscan->num_channels; ++i) tmp[i] = ureg_DECL_temporary(shader); quant = ureg_DECL_temporary(shader); fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0); /* * tmp.x = tex(vtex, 1) * tmp.y = vtex.z * fragment = tex(tmp, 0) * quant */ for (i = 0; i < zscan->num_channels; ++i) ureg_TEX(shader, ureg_writemask(tmp[i], TGSI_WRITEMASK_X), TGSI_TEXTURE_2D, vtex[i], samp_scan); for (i = 0; i < zscan->num_channels; ++i) ureg_MOV(shader, ureg_writemask(tmp[i], TGSI_WRITEMASK_Y), ureg_scalar(vtex[i], TGSI_SWIZZLE_W)); for (i = 0; i < zscan->num_channels; ++i) { ureg_TEX(shader, ureg_writemask(tmp[0], TGSI_WRITEMASK_X << i), TGSI_TEXTURE_2D, ureg_src(tmp[i]), samp_src); ureg_TEX(shader, ureg_writemask(quant, TGSI_WRITEMASK_X << i), TGSI_TEXTURE_3D, vtex[i], samp_quant); } ureg_MUL(shader, quant, ureg_src(quant), ureg_imm1f(shader, 16.0f)); ureg_MUL(shader, fragment, ureg_src(tmp[0]), ureg_src(quant)); for (i = 0; i < zscan->num_channels; ++i) ureg_release_temporary(shader, tmp[i]); ureg_END(shader); FREE(vtex); FREE(tmp); return ureg_create_shader_and_destroy(shader, zscan->pipe); } static bool init_shaders(struct vl_zscan *zscan) { assert(zscan); zscan->vs = create_vert_shader(zscan); if (!zscan->vs) goto error_vs; zscan->fs = create_frag_shader(zscan); if (!zscan->fs) goto error_fs; return true; error_fs: zscan->pipe->delete_vs_state(zscan->pipe, zscan->vs); error_vs: return false; } static void cleanup_shaders(struct vl_zscan *zscan) { assert(zscan); zscan->pipe->delete_vs_state(zscan->pipe, zscan->vs); zscan->pipe->delete_fs_state(zscan->pipe, zscan->fs); } static bool init_state(struct vl_zscan *zscan) { struct pipe_blend_state blend; struct pipe_rasterizer_state rs_state; struct pipe_sampler_state sampler; unsigned i; assert(zscan); memset(&rs_state, 0, sizeof(rs_state)); rs_state.half_pixel_center = true; rs_state.bottom_edge_rule = true; rs_state.depth_clip = 1; zscan->rs_state = zscan->pipe->create_rasterizer_state(zscan->pipe, &rs_state); if (!zscan->rs_state) goto error_rs_state; memset(&blend, 0, sizeof blend); blend.independent_blend_enable = 0; blend.rt[0].blend_enable = 0; blend.rt[0].rgb_func = PIPE_BLEND_ADD; blend.rt[0].rgb_src_factor = PIPE_BLENDFACTOR_ONE; blend.rt[0].rgb_dst_factor = PIPE_BLENDFACTOR_ONE; blend.rt[0].alpha_func = PIPE_BLEND_ADD; blend.rt[0].alpha_src_factor = PIPE_BLENDFACTOR_ONE; blend.rt[0].alpha_dst_factor = PIPE_BLENDFACTOR_ONE; blend.logicop_enable = 0; blend.logicop_func = PIPE_LOGICOP_CLEAR; /* Needed to allow color writes to FB, even if blending disabled */ blend.rt[0].colormask = PIPE_MASK_RGBA; blend.dither = 0; zscan->blend = zscan->pipe->create_blend_state(zscan->pipe, &blend); if (!zscan->blend) goto error_blend; for (i = 0; i < 3; ++i) { memset(&sampler, 0, sizeof(sampler)); sampler.wrap_s = PIPE_TEX_WRAP_REPEAT; sampler.wrap_t = PIPE_TEX_WRAP_REPEAT; sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE; sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST; sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE; sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST; sampler.compare_mode = PIPE_TEX_COMPARE_NONE; sampler.compare_func = PIPE_FUNC_ALWAYS; sampler.normalized_coords = 1; zscan->samplers[i] = zscan->pipe->create_sampler_state(zscan->pipe, &sampler); if (!zscan->samplers[i]) goto error_samplers; } return true; error_samplers: for (i = 0; i < 2; ++i) if (zscan->samplers[i]) zscan->pipe->delete_sampler_state(zscan->pipe, zscan->samplers[i]); zscan->pipe->delete_rasterizer_state(zscan->pipe, zscan->rs_state); error_blend: zscan->pipe->delete_blend_state(zscan->pipe, zscan->blend); error_rs_state: return false; } static void cleanup_state(struct vl_zscan *zscan) { unsigned i; assert(zscan); for (i = 0; i < 3; ++i) zscan->pipe->delete_sampler_state(zscan->pipe, zscan->samplers[i]); zscan->pipe->delete_rasterizer_state(zscan->pipe, zscan->rs_state); zscan->pipe->delete_blend_state(zscan->pipe, zscan->blend); } struct pipe_sampler_view * vl_zscan_layout(struct pipe_context *pipe, const int layout[64], unsigned blocks_per_line) { const unsigned total_size = blocks_per_line * VL_BLOCK_WIDTH * VL_BLOCK_HEIGHT; int patched_layout[64]; struct pipe_resource res_tmpl, *res; struct pipe_sampler_view sv_tmpl, *sv; struct pipe_transfer *buf_transfer; unsigned x, y, i, pitch; float *f; struct pipe_box rect = { 0, 0, 0, VL_BLOCK_WIDTH * blocks_per_line, VL_BLOCK_HEIGHT, 1 }; assert(pipe && layout && blocks_per_line); for (i = 0; i < 64; ++i) patched_layout[layout[i]] = i; memset(&res_tmpl, 0, sizeof(res_tmpl)); res_tmpl.target = PIPE_TEXTURE_2D; res_tmpl.format = PIPE_FORMAT_R32_FLOAT; res_tmpl.width0 = VL_BLOCK_WIDTH * blocks_per_line; res_tmpl.height0 = VL_BLOCK_HEIGHT; res_tmpl.depth0 = 1; res_tmpl.array_size = 1; res_tmpl.usage = PIPE_USAGE_IMMUTABLE; res_tmpl.bind = PIPE_BIND_SAMPLER_VIEW; res = pipe->screen->resource_create(pipe->screen, &res_tmpl); if (!res) goto error_resource; f = pipe->transfer_map(pipe, res, 0, PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD_RANGE, &rect, &buf_transfer); if (!f) goto error_map; pitch = buf_transfer->stride / sizeof(float); for (i = 0; i < blocks_per_line; ++i) for (y = 0; y < VL_BLOCK_HEIGHT; ++y) for (x = 0; x < VL_BLOCK_WIDTH; ++x) { float addr = patched_layout[x + y * VL_BLOCK_WIDTH] + i * VL_BLOCK_WIDTH * VL_BLOCK_HEIGHT; addr /= total_size; f[i * VL_BLOCK_WIDTH + y * pitch + x] = addr; } pipe->transfer_unmap(pipe, buf_transfer); memset(&sv_tmpl, 0, sizeof(sv_tmpl)); u_sampler_view_default_template(&sv_tmpl, res, res->format); sv = pipe->create_sampler_view(pipe, res, &sv_tmpl); pipe_resource_reference(&res, NULL); if (!sv) goto error_map; return sv; error_map: pipe_resource_reference(&res, NULL); error_resource: return NULL; } bool vl_zscan_init(struct vl_zscan *zscan, struct pipe_context *pipe, unsigned buffer_width, unsigned buffer_height, unsigned blocks_per_line, unsigned blocks_total, unsigned num_channels) { assert(zscan && pipe); zscan->pipe = pipe; zscan->buffer_width = buffer_width; zscan->buffer_height = buffer_height; zscan->num_channels = num_channels; zscan->blocks_per_line = blocks_per_line; zscan->blocks_total = blocks_total; if(!init_shaders(zscan)) return false; if(!init_state(zscan)) { cleanup_shaders(zscan); return false; } return true; } void vl_zscan_cleanup(struct vl_zscan *zscan) { assert(zscan); cleanup_shaders(zscan); cleanup_state(zscan); } bool vl_zscan_init_buffer(struct vl_zscan *zscan, struct vl_zscan_buffer *buffer, struct pipe_sampler_view *src, struct pipe_surface *dst) { struct pipe_resource res_tmpl, *res; struct pipe_sampler_view sv_tmpl; assert(zscan && buffer); memset(buffer, 0, sizeof(struct vl_zscan_buffer)); pipe_sampler_view_reference(&buffer->src, src); buffer->viewport.scale[0] = dst->width; buffer->viewport.scale[1] = dst->height; buffer->viewport.scale[2] = 1; buffer->viewport.scale[3] = 1; buffer->viewport.translate[0] = 0; buffer->viewport.translate[1] = 0; buffer->viewport.translate[2] = 0; buffer->viewport.translate[3] = 0; buffer->fb_state.width = dst->width; buffer->fb_state.height = dst->height; buffer->fb_state.nr_cbufs = 1; pipe_surface_reference(&buffer->fb_state.cbufs[0], dst); memset(&res_tmpl, 0, sizeof(res_tmpl)); res_tmpl.target = PIPE_TEXTURE_3D; res_tmpl.format = PIPE_FORMAT_R8_UNORM; res_tmpl.width0 = VL_BLOCK_WIDTH * zscan->blocks_per_line; res_tmpl.height0 = VL_BLOCK_HEIGHT; res_tmpl.depth0 = 2; res_tmpl.array_size = 1; res_tmpl.usage = PIPE_USAGE_IMMUTABLE; res_tmpl.bind = PIPE_BIND_SAMPLER_VIEW; res = zscan->pipe->screen->resource_create(zscan->pipe->screen, &res_tmpl); if (!res) return false; memset(&sv_tmpl, 0, sizeof(sv_tmpl)); u_sampler_view_default_template(&sv_tmpl, res, res->format); sv_tmpl.swizzle_r = sv_tmpl.swizzle_g = sv_tmpl.swizzle_b = sv_tmpl.swizzle_a = TGSI_SWIZZLE_X; buffer->quant = zscan->pipe->create_sampler_view(zscan->pipe, res, &sv_tmpl); pipe_resource_reference(&res, NULL); if (!buffer->quant) return false; return true; } void vl_zscan_cleanup_buffer(struct vl_zscan_buffer *buffer) { assert(buffer); pipe_sampler_view_reference(&buffer->src, NULL); pipe_sampler_view_reference(&buffer->layout, NULL); pipe_sampler_view_reference(&buffer->quant, NULL); pipe_surface_reference(&buffer->fb_state.cbufs[0], NULL); } void vl_zscan_set_layout(struct vl_zscan_buffer *buffer, struct pipe_sampler_view *layout) { assert(buffer); assert(layout); pipe_sampler_view_reference(&buffer->layout, layout); } void vl_zscan_upload_quant(struct vl_zscan *zscan, struct vl_zscan_buffer *buffer, const uint8_t matrix[64], bool intra) { struct pipe_context *pipe; struct pipe_transfer *buf_transfer; unsigned x, y, i, pitch; uint8_t *data; struct pipe_box rect = { 0, 0, intra ? 1 : 0, VL_BLOCK_WIDTH, VL_BLOCK_HEIGHT, 1 }; assert(buffer); assert(matrix); pipe = zscan->pipe; rect.width *= zscan->blocks_per_line; data = pipe->transfer_map(pipe, buffer->quant->texture, 0, PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD_RANGE, &rect, &buf_transfer); if (!data) return; pitch = buf_transfer->stride; for (i = 0; i < zscan->blocks_per_line; ++i) for (y = 0; y < VL_BLOCK_HEIGHT; ++y) for (x = 0; x < VL_BLOCK_WIDTH; ++x) data[i * VL_BLOCK_WIDTH + y * pitch + x] = matrix[x + y * VL_BLOCK_WIDTH]; pipe->transfer_unmap(pipe, buf_transfer); } void vl_zscan_render(struct vl_zscan *zscan, struct vl_zscan_buffer *buffer, unsigned num_instances) { assert(buffer); zscan->pipe->bind_rasterizer_state(zscan->pipe, zscan->rs_state); zscan->pipe->bind_blend_state(zscan->pipe, zscan->blend); zscan->pipe->bind_sampler_states(zscan->pipe, PIPE_SHADER_FRAGMENT, 0, 3, zscan->samplers); zscan->pipe->set_framebuffer_state(zscan->pipe, &buffer->fb_state); zscan->pipe->set_viewport_states(zscan->pipe, 0, 1, &buffer->viewport); zscan->pipe->set_sampler_views(zscan->pipe, PIPE_SHADER_FRAGMENT, 0, 3, &buffer->src); zscan->pipe->bind_vs_state(zscan->pipe, zscan->vs); zscan->pipe->bind_fs_state(zscan->pipe, zscan->fs); util_draw_arrays_instanced(zscan->pipe, PIPE_PRIM_QUADS, 0, 4, 0, num_instances); }