/************************************************************************** * * Copyright 2010 Christian König * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ #ifndef vl_vertex_buffers_h #define vl_vertex_buffers_h #include "pipe/p_state.h" #include "pipe/p_video_state.h" #include "vl_defines.h" #include "vl_types.h" /* vertex buffers act as a todo list * uploading all the usefull informations to video ram * so a vertex shader can work with them */ /* inputs to the vertex shaders */ enum VS_INPUT { VS_I_RECT = 0, VS_I_VPOS = 1, VS_I_BLOCK_NUM = 2, VS_I_MV_TOP = 2, VS_I_MV_BOTTOM = 3, NUM_VS_INPUTS = 4 }; enum vl_mv_weight { PIPE_VIDEO_MV_WEIGHT_MIN = 0, PIPE_VIDEO_MV_WEIGHT_HALF = 128, PIPE_VIDEO_MV_WEIGHT_MAX = 256 }; enum vl_field_select { PIPE_VIDEO_FRAME = 0, PIPE_VIDEO_TOP_FIELD = 1, PIPE_VIDEO_BOTTOM_FIELD = 3, /* TODO PIPE_VIDEO_DUALPRIME PIPE_VIDEO_16x8 */ }; struct vl_motionvector { struct { int16_t x, y; int16_t field_select; /**< enum pipe_video_field_select */ int16_t weight; /**< enum pipe_video_mv_weight */ } top, bottom; }; struct vl_ycbcr_block { uint8_t x, y; uint8_t intra; uint8_t coding; float block_num; }; struct vl_vertex_buffer { unsigned width, height; struct { struct pipe_resource *resource; struct pipe_transfer *transfer; struct vl_ycbcr_block *vertex_stream; } ycbcr[VL_NUM_COMPONENTS]; struct { struct pipe_resource *resource; struct pipe_transfer *transfer; struct vl_motionvector *vertex_stream; } mv[VL_MAX_REF_FRAMES]; }; struct pipe_vertex_buffer vl_vb_upload_quads(struct pipe_context *pipe); struct pipe_vertex_buffer vl_vb_upload_pos(struct pipe_context *pipe, unsigned width, unsigned height); void *vl_vb_get_ves_ycbcr(struct pipe_context *pipe); void *vl_vb_get_ves_mv(struct pipe_context *pipe); bool vl_vb_init(struct vl_vertex_buffer *buffer, struct pipe_context *pipe, unsigned width, unsigned height); unsigned vl_vb_attributes_per_plock(struct vl_vertex_buffer *buffer); void vl_vb_map(struct vl_vertex_buffer *buffer, struct pipe_context *pipe); struct pipe_vertex_buffer vl_vb_get_ycbcr(struct vl_vertex_buffer *buffer, int component); struct vl_ycbcr_block *vl_vb_get_ycbcr_stream(struct vl_vertex_buffer *buffer, int component); struct pipe_vertex_buffer vl_vb_get_mv(struct vl_vertex_buffer *buffer, int ref_frame); unsigned vl_vb_get_mv_stream_stride(struct vl_vertex_buffer *buffer); struct vl_motionvector *vl_vb_get_mv_stream(struct vl_vertex_buffer *buffer, int ref_frame); void vl_vb_unmap(struct vl_vertex_buffer *buffer, struct pipe_context *pipe); void vl_vb_cleanup(struct vl_vertex_buffer *buffer); #endif /* vl_vertex_buffers_h */