/************************************************************************** * * Copyright 2009 VMware, Inc. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ #ifndef U_SIMPLE_SCREEN_H #define U_SIMPLE_SCREEN_H #include "pipe/p_format.h" struct pipe_screen; struct pipe_fence_handle; struct pipe_surface; struct pipe_resource; /** * Gallium3D drivers are (meant to be!) independent of both GL and the * window system. The window system provides a buffer manager and a * set of additional hooks for things like command buffer submission, * etc. * * There clearly has to be some agreement between the window system * driver and the hardware driver about the format of command buffers, * etc. */ struct pipe_winsys { void (*destroy)( struct pipe_winsys *ws ); /** Returns name of this winsys interface */ const char *(*get_name)( struct pipe_winsys *ws ); /** * Do any special operations to ensure frontbuffer contents are * displayed, eg copy fake frontbuffer. */ void (*flush_frontbuffer)( struct pipe_winsys *ws, struct pipe_resource *resource, unsigned level, unsigned layer, void *context_private ); /** * Buffer management. Buffer attributes are mostly fixed over its lifetime. * * Remember that gallium gets to choose the interface it needs, and the * window systems must then implement that interface (rather than the * other way around...). * * usage is a bitmask of PIPE_BIND_*. * All possible usages must be present. * * alignment indicates the client's alignment requirements, eg for * SSE instructions. */ struct pipe_resource *(*buffer_create)( struct pipe_winsys *ws, unsigned alignment, unsigned usage, unsigned size ); /** * Create a buffer that wraps user-space data. * * Effectively this schedules a delayed call to buffer_create * followed by an upload of the data at *some point in the future*, * or perhaps never. Basically the allocate/upload is delayed * until the buffer is actually passed to hardware. * * The intention is to provide a quick way to turn regular data * into a buffer, and secondly to avoid a copy operation if that * data subsequently turns out to be only accessed by the CPU. * * Common example is OpenGL vertex buffers that are subsequently * processed either by software TNL in the driver or by passing to * hardware. * * XXX: What happens if the delayed call to buffer_create() fails? * * Note that ptr may be accessed at any time upto the time when the * buffer is destroyed, so the data must not be freed before then. */ struct pipe_resource *(*user_buffer_create)(struct pipe_winsys *ws, void *ptr, unsigned bytes); /** * Allocate storage for a display target surface. * * Often surfaces which are meant to be blitted to the front screen (i.e., * display targets) must be allocated with special characteristics, memory * pools, or obtained directly from the windowing system. * * This callback is invoked by the pipe_screen when creating a texture marked * with the PIPE_BIND_DISPLAY_TARGET flag to get the underlying * buffer storage. */ struct pipe_resource *(*surface_buffer_create)(struct pipe_winsys *ws, unsigned width, unsigned height, enum pipe_format format, unsigned usage, unsigned tex_usage, unsigned *stride); /** * Map the entire data store of a buffer object into the client's address. * flags is bitmask of PIPE_BUFFER_USAGE_CPU_READ/WRITE flags. */ void *(*buffer_map)( struct pipe_winsys *ws, struct pipe_resource *buf, unsigned usage ); void (*buffer_unmap)( struct pipe_winsys *ws, struct pipe_resource *buf ); void (*buffer_destroy)( struct pipe_resource *buf ); /** Set ptr = fence, with reference counting */ void (*fence_reference)( struct pipe_winsys *ws, struct pipe_fence_handle **ptr, struct pipe_fence_handle *fence ); /** * Checks whether the fence has been signalled. * \param flags driver-specific meaning * \return zero on success. */ int (*fence_signalled)( struct pipe_winsys *ws, struct pipe_fence_handle *fence, unsigned flag ); /** * Wait for the fence to finish. * \param flags driver-specific meaning * \return zero on success. */ int (*fence_finish)( struct pipe_winsys *ws, struct pipe_fence_handle *fence, unsigned flags, uint64_t timeout ); }; /** * The following function initializes a simple passthrough screen. * * All the relevant screen function pointers will forwarded to the * winsys. */ void u_simple_screen_init(struct pipe_screen *screen); /** * Returns the name of the winsys associated with this screen. */ const char* u_simple_screen_winsys_name(struct pipe_screen *screen); #endif