/************************************************************************** * * Copyright 2008 VMware, Inc. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ /** * @file * Generic handle table implementation. * * @author José Fonseca */ #include "pipe/p_compiler.h" #include "util/u_debug.h" #include "util/u_memory.h" #include "util/u_handle_table.h" #define HANDLE_TABLE_INITIAL_SIZE 16 struct handle_table { /** Object array. Empty handles have a null object */ void **objects; /** Number of objects the handle can currently hold */ unsigned size; /** Number of consecutive objects allocated at the start of the table */ unsigned filled; /** Optional object destructor */ void (*destroy)(void *object); }; struct handle_table * handle_table_create(void) { struct handle_table *ht; ht = MALLOC_STRUCT(handle_table); if (!ht) return NULL; ht->objects = (void **)CALLOC(HANDLE_TABLE_INITIAL_SIZE, sizeof(void *)); if(!ht->objects) { FREE(ht); return NULL; } ht->size = HANDLE_TABLE_INITIAL_SIZE; ht->filled = 0; ht->destroy = NULL; return ht; } void handle_table_set_destroy(struct handle_table *ht, void (*destroy)(void *object)) { assert(ht); if (!ht) return; ht->destroy = destroy; } /** * Resize the table if necessary */ static inline int handle_table_resize(struct handle_table *ht, unsigned minimum_size) { unsigned new_size; void **new_objects; if(ht->size > minimum_size) return ht->size; new_size = ht->size; while(!(new_size > minimum_size)) new_size *= 2; assert(new_size); new_objects = (void **)REALLOC((void *)ht->objects, ht->size*sizeof(void *), new_size*sizeof(void *)); if (!new_objects) return 0; memset(new_objects + ht->size, 0, (new_size - ht->size)*sizeof(void *)); ht->size = new_size; ht->objects = new_objects; return ht->size; } static inline void handle_table_clear(struct handle_table *ht, unsigned index) { void *object; /* The order here is important so that the object being destroyed is not * present in the table when seen by the destroy callback, because the * destroy callback may directly or indirectly call the other functions in * this module. */ object = ht->objects[index]; if (object) { ht->objects[index] = NULL; if(ht->destroy) ht->destroy(object); } } unsigned handle_table_add(struct handle_table *ht, void *object) { unsigned index; unsigned handle; assert(ht); assert(object); if(!object || !ht) return 0; /* linear search for an empty handle */ while(ht->filled < ht->size) { if(!ht->objects[ht->filled]) break; ++ht->filled; } index = ht->filled; handle = index + 1; /* check integer overflow */ if(!handle) return 0; /* grow the table if necessary */ if(!handle_table_resize(ht, index)) return 0; assert(!ht->objects[index]); ht->objects[index] = object; ++ht->filled; return handle; } unsigned handle_table_set(struct handle_table *ht, unsigned handle, void *object) { unsigned index; assert(ht); assert(handle); if(!handle || !ht) return 0; assert(object); if (!object) return 0; index = handle - 1; /* grow the table if necessary */ if(!handle_table_resize(ht, index)) return 0; handle_table_clear(ht, index); ht->objects[index] = object; return handle; } void * handle_table_get(struct handle_table *ht, unsigned handle) { void *object; assert(ht); assert(handle); if(!handle || !ht || handle > ht->size) return NULL; object = ht->objects[handle - 1]; return object; } void handle_table_remove(struct handle_table *ht, unsigned handle) { void *object; unsigned index; assert(ht); assert(handle); if(!handle || !ht || handle > ht->size) return; index = handle - 1; object = ht->objects[index]; if (!object) return; handle_table_clear(ht, index); if(index < ht->filled) ht->filled = index; } unsigned handle_table_get_next_handle(struct handle_table *ht, unsigned handle) { unsigned index; for(index = handle; index < ht->size; ++index) { if(ht->objects[index]) return index + 1; } return 0; } unsigned handle_table_get_first_handle(struct handle_table *ht) { return handle_table_get_next_handle(ht, 0); } void handle_table_destroy(struct handle_table *ht) { unsigned index; assert(ht); if (!ht) return; if(ht->destroy) for(index = 0; index < ht->size; ++index) handle_table_clear(ht, index); FREE(ht->objects); FREE(ht); }