/************************************************************************** * * Copyright 2011 VMware, Inc. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ #include "util/u_debug.h" #include "util/u_math.h" #include "util/u_format.h" #include "util/u_draw.h" /** * Returns the largest legal index value plus one for the current set * of bound vertex buffers. Regardless of any other consideration, * all vertex lookups need to be clamped to 0..max_index-1 to prevent * an out-of-bound access. * * Note that if zero is returned it means that one or more buffers is * too small to contain any valid vertex data. */ unsigned util_draw_max_index( const struct pipe_vertex_buffer *vertex_buffers, const struct pipe_vertex_element *vertex_elements, unsigned nr_vertex_elements, const struct pipe_draw_info *info) { unsigned max_index; unsigned i; max_index = ~0U - 1; for (i = 0; i < nr_vertex_elements; i++) { const struct pipe_vertex_element *element = &vertex_elements[i]; const struct pipe_vertex_buffer *buffer = &vertex_buffers[element->vertex_buffer_index]; unsigned buffer_size; const struct util_format_description *format_desc; unsigned format_size; if (!buffer->buffer) { continue; } assert(buffer->buffer->height0 == 1); assert(buffer->buffer->depth0 == 1); buffer_size = buffer->buffer->width0; format_desc = util_format_description(element->src_format); assert(format_desc->block.width == 1); assert(format_desc->block.height == 1); assert(format_desc->block.bits % 8 == 0); format_size = format_desc->block.bits/8; if (buffer->buffer_offset >= buffer_size) { /* buffer is too small */ return 0; } buffer_size -= buffer->buffer_offset; if (element->src_offset >= buffer_size) { /* buffer is too small */ return 0; } buffer_size -= element->src_offset; if (format_size > buffer_size) { /* buffer is too small */ return 0; } buffer_size -= format_size; if (buffer->stride != 0) { unsigned buffer_max_index; buffer_max_index = buffer_size / buffer->stride; if (element->instance_divisor == 0) { /* Per-vertex data */ max_index = MIN2(max_index, buffer_max_index); } else { /* Per-instance data. Simply make sure the state tracker didn't * request more instances than those that fit in the buffer */ if ((info->start_instance + info->instance_count)/element->instance_divisor > (buffer_max_index + 1)) { /* FIXME: We really should stop thinking in terms of maximum * indices/instances and simply start clamping against buffer * size. */ debug_printf("%s: too many instances for vertex buffer\n", __FUNCTION__); return 0; } } } } return max_index + 1; }