#ifndef U_DIRTY_FLAGS_H #define U_DIRTY_FLAGS_H /* Here's a convenient list of dirty flags to use in a driver. Either * include it directly or use it as a starting point for your own * list. */ #define U_NEW_VIEWPORT 0x1 #define U_NEW_RASTERIZER 0x2 #define U_NEW_FS 0x4 #define U_NEW_FS_CONSTANTS 0x8 #define U_NEW_FS_SAMPLER_VIEW 0x10 #define U_NEW_FS_SAMPLER_STATES 0x20 #define U_NEW_VS 0x40 #define U_NEW_VS_CONSTANTS 0x80 #define U_NEW_VS_SAMPLER_VIEW 0x100 #define U_NEW_VS_SAMPLER_STATES 0x200 #define U_NEW_BLEND 0x400 #define U_NEW_CLIP 0x800 #define U_NEW_SCISSOR 0x1000 #define U_NEW_POLYGON_STIPPLE 0x2000 #define U_NEW_FRAMEBUFFER 0x4000 #define U_NEW_VERTEX_ELEMENTS 0x8000 #define U_NEW_VERTEX_BUFFER 0x10000 #define U_NEW_QUERY 0x20000 #define U_NEW_DEPTH_STENCIL 0x40000 #define U_NEW_GS 0x80000 #define U_NEW_GS_CONSTANTS 0x100000 #define U_NEW_GS_SAMPLER_VIEW 0x200000 #define U_NEW_GS_SAMPLER_STATES 0x400000 #endif