/************************************************************************** * * Copyright 2009 VMware, Inc. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ /* Authors: * Michel Dänzer */ #include "pipe/p_context.h" #include "pipe/p_state.h" /** * Clear the given buffers to the specified values. * No masking, no scissor (clear entire buffer). */ static INLINE void util_clear(struct pipe_context *pipe, struct pipe_framebuffer_state *framebuffer, unsigned buffers, const union pipe_color_union *color, double depth, unsigned stencil) { unsigned i; for (i = 0; i < framebuffer->nr_cbufs; i++) { if (buffers & (PIPE_CLEAR_COLOR0 << i)) { struct pipe_surface *ps = framebuffer->cbufs[i]; if (ps) { pipe->clear_render_target(pipe, ps, color, 0, 0, ps->width, ps->height); } } } if (buffers & PIPE_CLEAR_DEPTHSTENCIL) { struct pipe_surface *ps = framebuffer->zsbuf; pipe->clear_depth_stencil(pipe, ps, buffers & PIPE_CLEAR_DEPTHSTENCIL, depth, stencil, 0, 0, ps->width, ps->height); } }