/************************************************************************** * * Copyright 2010 Vmware, Inc. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ #include "pipe/p_screen.h" #include "util/u_format.h" #include "util/u_debug.h" #include "u_caps.h" /** * Iterates over a list of caps checks as defined in u_caps.h. Should * all checks pass returns TRUE and out is set to the last element of * the list (TERMINATE). Should any check fail returns FALSE and set * out to the index of the start of the first failing check. */ boolean util_check_caps_out(struct pipe_screen *screen, const unsigned *list, int *out) { int i, tmpi; float tmpf; for (i = 0; list[i];) { switch(list[i++]) { case UTIL_CAPS_CHECK_CAP: if (!screen->get_param(screen, list[i++])) { *out = i - 2; return FALSE; } break; case UTIL_CAPS_CHECK_INT: tmpi = screen->get_param(screen, list[i++]); if (tmpi < (int)list[i++]) { *out = i - 3; return FALSE; } break; case UTIL_CAPS_CHECK_FLOAT: tmpf = screen->get_paramf(screen, list[i++]); if (tmpf < (float)list[i++]) { *out = i - 3; return FALSE; } break; case UTIL_CAPS_CHECK_FORMAT: if (!screen->is_format_supported(screen, list[i++], PIPE_TEXTURE_2D, 0, PIPE_BIND_SAMPLER_VIEW)) { *out = i - 2; return FALSE; } break; case UTIL_CAPS_CHECK_SHADER: tmpi = screen->get_shader_param(screen, list[i] >> 24, list[i] & ((1 << 24) - 1)); ++i; if (tmpi < (int)list[i++]) { *out = i - 3; return FALSE; } break; case UTIL_CAPS_CHECK_UNIMPLEMENTED: *out = i - 1; return FALSE; default: assert(!"Unsupported check"); return FALSE; } } *out = i; return TRUE; } /** * Iterates over a list of caps checks as defined in u_caps.h. * Returns TRUE if all caps checks pass returns FALSE otherwise. */ boolean util_check_caps(struct pipe_screen *screen, const unsigned *list) { int out; return util_check_caps_out(screen, list, &out); } /* * Below follows some demo lists. * * None of these lists are exhausting lists of what is * actually needed to support said API and more here for * as example on how to uses the above functions. Especially * for DX10 and DX11 where Gallium is missing features. */ /* DX 9_1 */ static unsigned caps_dx_9_1[] = { UTIL_CHECK_INT(MAX_RENDER_TARGETS, 1), UTIL_CHECK_INT(MAX_TEXTURE_2D_LEVELS, 12), /* 2048 */ UTIL_CHECK_INT(MAX_TEXTURE_3D_LEVELS, 9), /* 256 */ UTIL_CHECK_INT(MAX_TEXTURE_CUBE_LEVELS, 10), /* 512 */ UTIL_CHECK_FLOAT(MAX_TEXTURE_ANISOTROPY, 2), UTIL_CHECK_TERMINATE }; /* DX 9_2 */ static unsigned caps_dx_9_2[] = { UTIL_CHECK_CAP(OCCLUSION_QUERY), UTIL_CHECK_CAP(BLEND_EQUATION_SEPARATE), UTIL_CHECK_INT(MAX_RENDER_TARGETS, 1), UTIL_CHECK_INT(MAX_TEXTURE_2D_LEVELS, 12), /* 2048 */ UTIL_CHECK_INT(MAX_TEXTURE_3D_LEVELS, 9), /* 256 */ UTIL_CHECK_INT(MAX_TEXTURE_CUBE_LEVELS, 10), /* 512 */ UTIL_CHECK_FLOAT(MAX_TEXTURE_ANISOTROPY, 16), UTIL_CHECK_TERMINATE }; /* DX 9_3 */ static unsigned caps_dx_9_3[] = { UTIL_CHECK_CAP(SM3), //UTIL_CHECK_CAP(INSTANCING), UTIL_CHECK_CAP(OCCLUSION_QUERY), UTIL_CHECK_INT(MAX_RENDER_TARGETS, 4), UTIL_CHECK_INT(MAX_TEXTURE_2D_LEVELS, 13), /* 4096 */ UTIL_CHECK_INT(MAX_TEXTURE_3D_LEVELS, 9), /* 256 */ UTIL_CHECK_INT(MAX_TEXTURE_CUBE_LEVELS, 10), /* 512 */ UTIL_CHECK_FLOAT(MAX_TEXTURE_ANISOTROPY, 16), UTIL_CHECK_TERMINATE }; /* DX 10 */ static unsigned caps_dx_10[] = { UTIL_CHECK_CAP(SM3), //UTIL_CHECK_CAP(INSTANCING), UTIL_CHECK_CAP(OCCLUSION_QUERY), UTIL_CHECK_INT(MAX_RENDER_TARGETS, 8), UTIL_CHECK_INT(MAX_TEXTURE_2D_LEVELS, 14), /* 8192 */ UTIL_CHECK_INT(MAX_TEXTURE_3D_LEVELS, 12), /* 2048 */ UTIL_CHECK_INT(MAX_TEXTURE_CUBE_LEVELS, 14), /* 8192 */ UTIL_CHECK_FLOAT(MAX_TEXTURE_ANISOTROPY, 16), UTIL_CHECK_UNIMPLEMENTED, /* XXX Unimplemented features in Gallium */ UTIL_CHECK_TERMINATE }; /* DX11 */ static unsigned caps_dx_11[] = { UTIL_CHECK_CAP(SM3), //UTIL_CHECK_CAP(INSTANCING), UTIL_CHECK_CAP(OCCLUSION_QUERY), UTIL_CHECK_INT(MAX_RENDER_TARGETS, 8), UTIL_CHECK_INT(MAX_TEXTURE_2D_LEVELS, 14), /* 16384 */ UTIL_CHECK_INT(MAX_TEXTURE_3D_LEVELS, 12), /* 2048 */ UTIL_CHECK_INT(MAX_TEXTURE_CUBE_LEVELS, 14), /* 16384 */ UTIL_CHECK_FLOAT(MAX_TEXTURE_ANISOTROPY, 16), UTIL_CHECK_FORMAT(B8G8R8A8_UNORM), UTIL_CHECK_UNIMPLEMENTED, /* XXX Unimplemented features in Gallium */ UTIL_CHECK_TERMINATE }; /* OpenGL 2.1 */ static unsigned caps_opengl_2_1[] = { UTIL_CHECK_CAP(OCCLUSION_QUERY), UTIL_CHECK_CAP(TWO_SIDED_STENCIL), UTIL_CHECK_CAP(BLEND_EQUATION_SEPARATE), UTIL_CHECK_INT(MAX_RENDER_TARGETS, 2), UTIL_CHECK_TERMINATE }; /* OpenGL 3.0 */ /* UTIL_CHECK_INT(MAX_RENDER_TARGETS, 8), */ /* Shader Model 3 */ static unsigned caps_sm3[] = { UTIL_CHECK_SHADER(FRAGMENT, MAX_INSTRUCTIONS, 512), UTIL_CHECK_SHADER(FRAGMENT, MAX_INPUTS, 10), UTIL_CHECK_SHADER(FRAGMENT, MAX_TEMPS, 32), UTIL_CHECK_SHADER(FRAGMENT, MAX_ADDRS, 1), UTIL_CHECK_SHADER(FRAGMENT, MAX_CONSTS, 224), UTIL_CHECK_SHADER(VERTEX, MAX_INSTRUCTIONS, 512), UTIL_CHECK_SHADER(VERTEX, MAX_INPUTS, 16), UTIL_CHECK_SHADER(VERTEX, MAX_TEMPS, 32), UTIL_CHECK_SHADER(VERTEX, MAX_ADDRS, 2), UTIL_CHECK_SHADER(VERTEX, MAX_CONSTS, 256), UTIL_CHECK_TERMINATE }; /** * Demo function which checks against theoretical caps needed for different APIs. */ void util_caps_demo_print(struct pipe_screen *screen) { struct { char* name; unsigned *list; } list[] = { {"DX 9.1", caps_dx_9_1}, {"DX 9.2", caps_dx_9_2}, {"DX 9.3", caps_dx_9_3}, {"DX 10", caps_dx_10}, {"DX 11", caps_dx_11}, {"OpenGL 2.1", caps_opengl_2_1}, /* {"OpenGL 3.0", caps_opengl_3_0},*/ {"SM3", caps_sm3}, {NULL, NULL} }; int i, out = 0; for (i = 0; list[i].name; i++) { if (util_check_caps_out(screen, list[i].list, &out)) { debug_printf("%s: %s yes\n", __FUNCTION__, list[i].name); continue; } switch (list[i].list[out]) { case UTIL_CAPS_CHECK_CAP: debug_printf("%s: %s no (cap %u not supported)\n", __FUNCTION__, list[i].name, list[i].list[out + 1]); break; case UTIL_CAPS_CHECK_INT: debug_printf("%s: %s no (cap %u less then %u)\n", __FUNCTION__, list[i].name, list[i].list[out + 1], list[i].list[out + 2]); break; case UTIL_CAPS_CHECK_FLOAT: debug_printf("%s: %s no (cap %u less then %f)\n", __FUNCTION__, list[i].name, list[i].list[out + 1], (double)(int)list[i].list[out + 2]); break; case UTIL_CAPS_CHECK_FORMAT: debug_printf("%s: %s no (format %s not supported)\n", __FUNCTION__, list[i].name, util_format_name(list[i].list[out + 1]) + 12); break; case UTIL_CAPS_CHECK_UNIMPLEMENTED: debug_printf("%s: %s no (not implemented in gallium or state tracker)\n", __FUNCTION__, list[i].name); break; default: assert(!"Unsupported check"); } } }