/* * Copyright 2009 VMware, Inc. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * on the rights to use, copy, modify, merge, publish, distribute, sub * license, and/or sell copies of the Software, and to permit persons to whom * the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * VMWARE AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE * USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* * This file holds structs decelerations and function prototypes for one of * the rbug extensions. Implementation of the functions is in the same folder * in the c file matching this file's name. * * The structs what is returned from the demarshal functions. The functions * starting rbug_send_* encodes a call to the write format and sends that to * the supplied connection, while functions starting with rbug_demarshal_* * demarshal data from the wire protocol. * * Structs and functions ending with _reply are replies to requests. */ #ifndef _RBUG_PROTO_TEXTURE_H_ #define _RBUG_PROTO_TEXTURE_H_ #include "rbug_proto.h" #include "rbug_core.h" struct rbug_proto_texture_list { struct rbug_header header; }; struct rbug_proto_texture_info { struct rbug_header header; rbug_texture_t texture; }; struct rbug_proto_texture_write { struct rbug_header header; rbug_texture_t texture; uint32_t face; uint32_t level; uint32_t zslice; uint32_t x; uint32_t y; uint32_t w; uint32_t h; uint8_t *data; uint32_t data_len; uint32_t stride; }; struct rbug_proto_texture_read { struct rbug_header header; rbug_texture_t texture; uint32_t face; uint32_t level; uint32_t zslice; uint32_t x; uint32_t y; uint32_t w; uint32_t h; }; struct rbug_proto_texture_list_reply { struct rbug_header header; uint32_t serial; rbug_texture_t *textures; uint32_t textures_len; }; struct rbug_proto_texture_info_reply { struct rbug_header header; uint32_t serial; uint32_t target; uint32_t format; uint32_t *width; uint32_t width_len; uint32_t *height; uint32_t height_len; uint32_t *depth; uint32_t depth_len; uint32_t blockw; uint32_t blockh; uint32_t blocksize; uint32_t last_level; uint32_t nr_samples; uint32_t tex_usage; }; struct rbug_proto_texture_read_reply { struct rbug_header header; uint32_t serial; uint32_t format; uint32_t blockw; uint32_t blockh; uint32_t blocksize; uint8_t *data; uint32_t data_len; uint32_t stride; }; int rbug_send_texture_list(struct rbug_connection *__con, uint32_t *__serial); int rbug_send_texture_info(struct rbug_connection *__con, rbug_texture_t texture, uint32_t *__serial); int rbug_send_texture_write(struct rbug_connection *__con, rbug_texture_t texture, uint32_t face, uint32_t level, uint32_t zslice, uint32_t x, uint32_t y, uint32_t w, uint32_t h, uint8_t *data, uint32_t data_len, uint32_t stride, uint32_t *__serial); int rbug_send_texture_read(struct rbug_connection *__con, rbug_texture_t texture, uint32_t face, uint32_t level, uint32_t zslice, uint32_t x, uint32_t y, uint32_t w, uint32_t h, uint32_t *__serial); int rbug_send_texture_list_reply(struct rbug_connection *__con, uint32_t serial, rbug_texture_t *textures, uint32_t textures_len, uint32_t *__serial); int rbug_send_texture_info_reply(struct rbug_connection *__con, uint32_t serial, uint32_t target, uint32_t format, uint32_t *width, uint32_t width_len, uint32_t *height, uint32_t height_len, uint32_t *depth, uint32_t depth_len, uint32_t blockw, uint32_t blockh, uint32_t blocksize, uint32_t last_level, uint32_t nr_samples, uint32_t tex_usage, uint32_t *__serial); int rbug_send_texture_read_reply(struct rbug_connection *__con, uint32_t serial, uint32_t format, uint32_t blockw, uint32_t blockh, uint32_t blocksize, uint8_t *data, uint32_t data_len, uint32_t stride, uint32_t *__serial); struct rbug_proto_texture_list * rbug_demarshal_texture_list(struct rbug_proto_header *header); struct rbug_proto_texture_info * rbug_demarshal_texture_info(struct rbug_proto_header *header); struct rbug_proto_texture_write * rbug_demarshal_texture_write(struct rbug_proto_header *header); struct rbug_proto_texture_read * rbug_demarshal_texture_read(struct rbug_proto_header *header); struct rbug_proto_texture_list_reply * rbug_demarshal_texture_list_reply(struct rbug_proto_header *header); struct rbug_proto_texture_info_reply * rbug_demarshal_texture_info_reply(struct rbug_proto_header *header); struct rbug_proto_texture_read_reply * rbug_demarshal_texture_read_reply(struct rbug_proto_header *header); #endif