/* * Copyright 2009 VMware, Inc. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * on the rights to use, copy, modify, merge, publish, distribute, sub * license, and/or sell copies of the Software, and to permit persons to whom * the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * VMWARE AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE * USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* * This file holds the function implementation for one of the rbug extensions. * Prototypes and declerations of functions and structs is in the same folder * in the header file matching this file's name. * * The functions starting rbug_send_* encodes a call to the write format and * sends that to the supplied connection, while functions starting with * rbug_demarshal_* demarshal data in the wire protocol. * * Functions ending with _reply are replies to requests. */ #include "rbug_internal.h" #include "rbug_shader.h" int rbug_send_shader_list(struct rbug_connection *__con, rbug_context_t context, uint32_t *__serial) { uint32_t __len = 0; uint32_t __pos = 0; uint8_t *__data = NULL; int __ret = 0; LEN(8); /* header */ LEN(8); /* context */ /* align */ PAD(__len, 8); __data = (uint8_t*)MALLOC(__len); if (!__data) return -ENOMEM; WRITE(4, int32_t, ((int32_t)RBUG_OP_SHADER_LIST)); WRITE(4, uint32_t, ((uint32_t)(__len / 4))); WRITE(8, rbug_context_t, context); /* context */ /* final pad */ PAD(__pos, 8); if (__pos != __len) { __ret = -EINVAL; } else { rbug_connection_send_start(__con, RBUG_OP_SHADER_LIST, __len); rbug_connection_write(__con, __data, __len); __ret = rbug_connection_send_finish(__con, __serial); } FREE(__data); return __ret; } int rbug_send_shader_info(struct rbug_connection *__con, rbug_context_t context, rbug_shader_t shader, uint32_t *__serial) { uint32_t __len = 0; uint32_t __pos = 0; uint8_t *__data = NULL; int __ret = 0; LEN(8); /* header */ LEN(8); /* context */ LEN(8); /* shader */ /* align */ PAD(__len, 8); __data = (uint8_t*)MALLOC(__len); if (!__data) return -ENOMEM; WRITE(4, int32_t, ((int32_t)RBUG_OP_SHADER_INFO)); WRITE(4, uint32_t, ((uint32_t)(__len / 4))); WRITE(8, rbug_context_t, context); /* context */ WRITE(8, rbug_shader_t, shader); /* shader */ /* final pad */ PAD(__pos, 8); if (__pos != __len) { __ret = -EINVAL; } else { rbug_connection_send_start(__con, RBUG_OP_SHADER_INFO, __len); rbug_connection_write(__con, __data, __len); __ret = rbug_connection_send_finish(__con, __serial); } FREE(__data); return __ret; } int rbug_send_shader_disable(struct rbug_connection *__con, rbug_context_t context, rbug_shader_t shader, uint8_t disable, uint32_t *__serial) { uint32_t __len = 0; uint32_t __pos = 0; uint8_t *__data = NULL; int __ret = 0; LEN(8); /* header */ LEN(8); /* context */ LEN(8); /* shader */ LEN(1); /* disable */ /* align */ PAD(__len, 8); __data = (uint8_t*)MALLOC(__len); if (!__data) return -ENOMEM; WRITE(4, int32_t, ((int32_t)RBUG_OP_SHADER_DISABLE)); WRITE(4, uint32_t, ((uint32_t)(__len / 4))); WRITE(8, rbug_context_t, context); /* context */ WRITE(8, rbug_shader_t, shader); /* shader */ WRITE(1, uint8_t, disable); /* disable */ /* final pad */ PAD(__pos, 8); if (__pos != __len) { __ret = -EINVAL; } else { rbug_connection_send_start(__con, RBUG_OP_SHADER_DISABLE, __len); rbug_connection_write(__con, __data, __len); __ret = rbug_connection_send_finish(__con, __serial); } FREE(__data); return __ret; } int rbug_send_shader_replace(struct rbug_connection *__con, rbug_context_t context, rbug_shader_t shader, uint32_t *tokens, uint32_t tokens_len, uint32_t *__serial) { uint32_t __len = 0; uint32_t __pos = 0; uint8_t *__data = NULL; int __ret = 0; LEN(8); /* header */ LEN(8); /* context */ LEN(8); /* shader */ LEN_ARRAY(4, tokens); /* tokens */ /* align */ PAD(__len, 8); __data = (uint8_t*)MALLOC(__len); if (!__data) return -ENOMEM; WRITE(4, int32_t, ((int32_t)RBUG_OP_SHADER_REPLACE)); WRITE(4, uint32_t, ((uint32_t)(__len / 4))); WRITE(8, rbug_context_t, context); /* context */ WRITE(8, rbug_shader_t, shader); /* shader */ WRITE_ARRAY(4, uint32_t, tokens); /* tokens */ /* final pad */ PAD(__pos, 8); if (__pos != __len) { __ret = -EINVAL; } else { rbug_connection_send_start(__con, RBUG_OP_SHADER_REPLACE, __len); rbug_connection_write(__con, __data, __len); __ret = rbug_connection_send_finish(__con, __serial); } FREE(__data); return __ret; } int rbug_send_shader_list_reply(struct rbug_connection *__con, uint32_t serial, rbug_shader_t *shaders, uint32_t shaders_len, uint32_t *__serial) { uint32_t __len = 0; uint32_t __pos = 0; uint8_t *__data = NULL; int __ret = 0; LEN(8); /* header */ LEN(4); /* serial */ LEN_ARRAY(8, shaders); /* shaders */ /* align */ PAD(__len, 8); __data = (uint8_t*)MALLOC(__len); if (!__data) return -ENOMEM; WRITE(4, int32_t, ((int32_t)RBUG_OP_SHADER_LIST_REPLY)); WRITE(4, uint32_t, ((uint32_t)(__len / 4))); WRITE(4, uint32_t, serial); /* serial */ WRITE_ARRAY(8, rbug_shader_t, shaders); /* shaders */ /* final pad */ PAD(__pos, 8); if (__pos != __len) { __ret = -EINVAL; } else { rbug_connection_send_start(__con, RBUG_OP_SHADER_LIST_REPLY, __len); rbug_connection_write(__con, __data, __len); __ret = rbug_connection_send_finish(__con, __serial); } FREE(__data); return __ret; } int rbug_send_shader_info_reply(struct rbug_connection *__con, uint32_t serial, uint32_t *original, uint32_t original_len, uint32_t *replaced, uint32_t replaced_len, uint8_t disabled, uint32_t *__serial) { uint32_t __len = 0; uint32_t __pos = 0; uint8_t *__data = NULL; int __ret = 0; LEN(8); /* header */ LEN(4); /* serial */ LEN_ARRAY(4, original); /* original */ LEN_ARRAY(4, replaced); /* replaced */ LEN(1); /* disabled */ /* align */ PAD(__len, 8); __data = (uint8_t*)MALLOC(__len); if (!__data) return -ENOMEM; WRITE(4, int32_t, ((int32_t)RBUG_OP_SHADER_INFO_REPLY)); WRITE(4, uint32_t, ((uint32_t)(__len / 4))); WRITE(4, uint32_t, serial); /* serial */ WRITE_ARRAY(4, uint32_t, original); /* original */ WRITE_ARRAY(4, uint32_t, replaced); /* replaced */ WRITE(1, uint8_t, disabled); /* disabled */ /* final pad */ PAD(__pos, 8); if (__pos != __len) { __ret = -EINVAL; } else { rbug_connection_send_start(__con, RBUG_OP_SHADER_INFO_REPLY, __len); rbug_connection_write(__con, __data, __len); __ret = rbug_connection_send_finish(__con, __serial); } FREE(__data); return __ret; } struct rbug_proto_shader_list * rbug_demarshal_shader_list(struct rbug_proto_header *header) { uint32_t len = 0; uint32_t pos = 0; uint8_t *data = NULL; struct rbug_proto_shader_list *ret; if (!header) return NULL; if (header->opcode != (int32_t)RBUG_OP_SHADER_LIST) return NULL; pos = 0; len = header->length * 4; data = (uint8_t*)&header[1]; ret = MALLOC(sizeof(*ret)); if (!ret) return NULL; ret->header.__message = header; ret->header.opcode = header->opcode; READ(8, rbug_context_t, context); /* context */ return ret; } struct rbug_proto_shader_info * rbug_demarshal_shader_info(struct rbug_proto_header *header) { uint32_t len = 0; uint32_t pos = 0; uint8_t *data = NULL; struct rbug_proto_shader_info *ret; if (!header) return NULL; if (header->opcode != (int32_t)RBUG_OP_SHADER_INFO) return NULL; pos = 0; len = header->length * 4; data = (uint8_t*)&header[1]; ret = MALLOC(sizeof(*ret)); if (!ret) return NULL; ret->header.__message = header; ret->header.opcode = header->opcode; READ(8, rbug_context_t, context); /* context */ READ(8, rbug_shader_t, shader); /* shader */ return ret; } struct rbug_proto_shader_disable * rbug_demarshal_shader_disable(struct rbug_proto_header *header) { uint32_t len = 0; uint32_t pos = 0; uint8_t *data = NULL; struct rbug_proto_shader_disable *ret; if (!header) return NULL; if (header->opcode != (int32_t)RBUG_OP_SHADER_DISABLE) return NULL; pos = 0; len = header->length * 4; data = (uint8_t*)&header[1]; ret = MALLOC(sizeof(*ret)); if (!ret) return NULL; ret->header.__message = header; ret->header.opcode = header->opcode; READ(8, rbug_context_t, context); /* context */ READ(8, rbug_shader_t, shader); /* shader */ READ(1, uint8_t, disable); /* disable */ return ret; } struct rbug_proto_shader_replace * rbug_demarshal_shader_replace(struct rbug_proto_header *header) { uint32_t len = 0; uint32_t pos = 0; uint8_t *data = NULL; struct rbug_proto_shader_replace *ret; if (!header) return NULL; if (header->opcode != (int32_t)RBUG_OP_SHADER_REPLACE) return NULL; pos = 0; len = header->length * 4; data = (uint8_t*)&header[1]; ret = MALLOC(sizeof(*ret)); if (!ret) return NULL; ret->header.__message = header; ret->header.opcode = header->opcode; READ(8, rbug_context_t, context); /* context */ READ(8, rbug_shader_t, shader); /* shader */ READ_ARRAY(4, uint32_t, tokens); /* tokens */ return ret; } struct rbug_proto_shader_list_reply * rbug_demarshal_shader_list_reply(struct rbug_proto_header *header) { uint32_t len = 0; uint32_t pos = 0; uint8_t *data = NULL; struct rbug_proto_shader_list_reply *ret; if (!header) return NULL; if (header->opcode != (int32_t)RBUG_OP_SHADER_LIST_REPLY) return NULL; pos = 0; len = header->length * 4; data = (uint8_t*)&header[1]; ret = MALLOC(sizeof(*ret)); if (!ret) return NULL; ret->header.__message = header; ret->header.opcode = header->opcode; READ(4, uint32_t, serial); /* serial */ READ_ARRAY(8, rbug_shader_t, shaders); /* shaders */ return ret; } struct rbug_proto_shader_info_reply * rbug_demarshal_shader_info_reply(struct rbug_proto_header *header) { uint32_t len = 0; uint32_t pos = 0; uint8_t *data = NULL; struct rbug_proto_shader_info_reply *ret; if (!header) return NULL; if (header->opcode != (int32_t)RBUG_OP_SHADER_INFO_REPLY) return NULL; pos = 0; len = header->length * 4; data = (uint8_t*)&header[1]; ret = MALLOC(sizeof(*ret)); if (!ret) return NULL; ret->header.__message = header; ret->header.opcode = header->opcode; READ(4, uint32_t, serial); /* serial */ READ_ARRAY(4, uint32_t, original); /* original */ READ_ARRAY(4, uint32_t, replaced); /* replaced */ READ(1, uint8_t, disabled); /* disabled */ return ret; }