/** * Copyright (C) 2010 Jorge Jimenez (jorge@iryoku.com) * Copyright (C) 2010 Belen Masia (bmasia@unizar.es) * Copyright (C) 2010 Jose I. Echevarria (joseignacioechevarria@gmail.com) * Copyright (C) 2010 Fernando Navarro (fernandn@microsoft.com) * Copyright (C) 2010 Diego Gutierrez (diegog@unizar.es) * Copyright (C) 2011 Lauri Kasanen (cand@gmx.com) * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the following statement: * * "Uses Jimenez's MLAA. Copyright (C) 2010 by Jorge Jimenez, Belen Masia, * Jose I. Echevarria, Fernando Navarro and Diego Gutierrez." * * Only for use in the Mesa project, this point 2 is filled by naming the * technique Jimenez's MLAA in the Mesa config options. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ``AS * IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL COPYRIGHT HOLDERS OR CONTRIBUTORS * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are * those of the authors and should not be interpreted as representing official * policies, either expressed or implied, of the copyright holders. */ #ifndef PP_MLAA_H #define PP_MLAA_H #include "postprocess/pp_mlaa_areamap.h" static const char depth1fs[] = "FRAG\n" "PROPERTY FS_COLOR0_WRITES_ALL_CBUFS 1\n" "DCL IN[0], GENERIC[0], PERSPECTIVE\n" "DCL IN[1], GENERIC[10], PERSPECTIVE\n" "DCL IN[2], GENERIC[11], PERSPECTIVE\n" "DCL OUT[0], COLOR\n" "DCL SAMP[0]\n" "DCL SVIEW[0], 2D, FLOAT\n" "DCL TEMP[0..2]\n" "IMM FLT32 { 0.0030, 0.0000, 1.0000, 0.0000}\n" " 0: TEX TEMP[0].x, IN[1].xyyy, SAMP[0], 2D\n" " 1: MOV TEMP[1].x, TEMP[0].xxxx\n" " 2: TEX TEMP[0].x, IN[1].zwww, SAMP[0], 2D\n" " 3: MOV TEMP[1].y, TEMP[0].xxxx\n" " 4: TEX TEMP[0].x, IN[2].xyyy, SAMP[0], 2D\n" " 5: MOV TEMP[1].z, TEMP[0].xxxx\n" " 6: TEX TEMP[0].x, IN[2].zwww, SAMP[0], 2D\n" " 7: MOV TEMP[1].w, TEMP[0].xxxx\n" " 8: TEX TEMP[0].x, IN[0].xyyy, SAMP[0], 2D\n" " 9: ADD TEMP[2], TEMP[0].xxxx, -TEMP[1]\n" " 10: MOV TEMP[0], |TEMP[2]|\n" " 11: SGE TEMP[2], TEMP[0], IMM[0].xxxx\n" " 12: DP4 TEMP[0].x, TEMP[2], IMM[0].zzzz\n" " 13: SEQ TEMP[1].x, TEMP[0].xxxx, IMM[0].yyyy\n" " 14: IF TEMP[1].xxxx :16\n" " 15: KILL\n" " 16: ENDIF\n" " 17: MOV OUT[0], TEMP[2]\n" " 18: END\n"; static const char color1fs[] = "FRAG\n" "PROPERTY FS_COLOR0_WRITES_ALL_CBUFS 1\n" "DCL IN[0], GENERIC[0], PERSPECTIVE\n" "DCL IN[1], GENERIC[10], PERSPECTIVE\n" "DCL IN[2], GENERIC[11], PERSPECTIVE\n" "DCL OUT[0], COLOR\n" "DCL SAMP[0]\n" "DCL SVIEW[0], 2D, FLOAT\n" "DCL TEMP[0..2]\n" "IMM FLT32 { 0.2126, 0.7152, 0.0722, 0.1000}\n" "IMM FLT32 { 1.0000, 0.0000, 0.0000, 0.0000}\n" " 0: TEX TEMP[1].xyz, IN[1].xyyy, SAMP[0], 2D\n" " 1: DP3 TEMP[0].x, TEMP[1].xyzz, IMM[0]\n" " 2: TEX TEMP[1].xyz, IN[1].zwww, SAMP[0], 2D\n" " 3: DP3 TEMP[0].y, TEMP[1].xyzz, IMM[0].xyzz\n" " 4: TEX TEMP[1].xyz, IN[2].xyyy, SAMP[0], 2D\n" " 5: DP3 TEMP[0].z, TEMP[1].xyzz, IMM[0].xyzz\n" " 6: TEX TEMP[1].xyz, IN[2].zwww, SAMP[0], 2D\n" " 7: DP3 TEMP[0].w, TEMP[1].xyzz, IMM[0].xyzz\n" " 8: TEX TEMP[1].xyz, IN[0].xyyy, SAMP[0], 2D\n" " 9: DP3 TEMP[2].x, TEMP[1].xyzz, IMM[0].xyzz\n" " 10: ADD TEMP[1], TEMP[2].xxxx, -TEMP[0]\n" " 11: MOV TEMP[0], |TEMP[1]|\n" " 12: SGE TEMP[2], TEMP[0], IMM[0].wwww\n" " 13: DP4 TEMP[0].x, TEMP[2], IMM[1].xxxx\n" " 14: SEQ TEMP[1].x, TEMP[0].xxxx, IMM[1].yyyy\n" " 15: IF TEMP[1].xxxx :17\n" " 16: KILL\n" " 17: ENDIF\n" " 18: MOV OUT[0], TEMP[2]\n" " 19: END\n"; static const char neigh3fs[] = "FRAG\n" "PROPERTY FS_COLOR0_WRITES_ALL_CBUFS 1\n" "DCL IN[0], GENERIC[0], PERSPECTIVE\n" "DCL IN[1], GENERIC[10], PERSPECTIVE\n" "DCL IN[2], GENERIC[11], PERSPECTIVE\n" "DCL OUT[0], COLOR\n" "DCL SAMP[0]\n" "DCL SVIEW[0], 2D, FLOAT\n" "DCL SAMP[1]\n" "DCL TEMP[0..8]\n" "IMM FLT32 { 1.0000, 0.00001, 0.0000, 0.0000}\n" " 0: TEX TEMP[0], IN[0].xyyy, SAMP[1], 2D\n" " 1: MOV TEMP[1].x, TEMP[0].xxxx\n" " 2: TEX TEMP[2].y, IN[2].zwww, SAMP[1], 2D\n" " 3: MOV TEMP[1].y, TEMP[2].yyyy\n" " 4: MOV TEMP[1].z, TEMP[0].zzzz\n" " 5: TEX TEMP[1].w, IN[2].xyyy, SAMP[1], 2D\n" " 6: MUL TEMP[4], TEMP[1], TEMP[1]\n" " 7: MUL TEMP[5], TEMP[4], TEMP[1]\n" " 8: DP4 TEMP[1].x, TEMP[5], IMM[0].xxxx\n" " 9: SLT TEMP[4].x, TEMP[1].xxxx, IMM[0].yyyy\n" " 10: IF TEMP[4].xxxx :12\n" " 11: KILL\n" " 12: ENDIF\n" " 13: TEX TEMP[4], IN[0].xyyy, SAMP[0], 2D\n" " 14: TEX TEMP[6], IN[1].zwww, SAMP[0], 2D\n" " 15: ADD TEMP[7].x, IMM[0].xxxx, -TEMP[0].xxxx\n" " 16: MUL TEMP[8], TEMP[4], TEMP[7].xxxx\n" " 17: MAD TEMP[7], TEMP[6], TEMP[0].xxxx, TEMP[8]\n" " 18: MUL TEMP[6], TEMP[7], TEMP[5].xxxx\n" " 19: TEX TEMP[7], IN[2].zwww, SAMP[0], 2D\n" " 20: ADD TEMP[8].x, IMM[0].xxxx, -TEMP[2].yyyy\n" " 21: MUL TEMP[3], TEMP[4], TEMP[8].xxxx\n" " 22: MAD TEMP[8], TEMP[7], TEMP[2].yyyy, TEMP[3]\n" " 23: MAD TEMP[2], TEMP[8], TEMP[5].yyyy, TEMP[6]\n" " 24: TEX TEMP[6], IN[1].xyyy, SAMP[0], 2D\n" " 25: ADD TEMP[7].x, IMM[0].xxxx, -TEMP[0].zzzz\n" " 26: MUL TEMP[8], TEMP[4], TEMP[7].xxxx\n" " 27: MAD TEMP[7], TEMP[6], TEMP[0].zzzz, TEMP[8]\n" " 28: MAD TEMP[0], TEMP[7], TEMP[5].zzzz, TEMP[2]\n" " 29: TEX TEMP[2], IN[2].xyyy, SAMP[0], 2D\n" " 30: ADD TEMP[6].x, IMM[0].xxxx, -TEMP[1].wwww\n" " 31: MUL TEMP[7], TEMP[4], TEMP[6].xxxx\n" " 32: MAD TEMP[4], TEMP[2], TEMP[1].wwww, TEMP[7]\n" " 33: MAD TEMP[2], TEMP[4], TEMP[5].wwww, TEMP[0]\n" " 34: RCP TEMP[0].x, TEMP[1].xxxx\n" " 35: MUL OUT[0], TEMP[2], TEMP[0].xxxx\n" " 36: END\n"; static const char offsetvs[] = "VERT\n" "DCL IN[0]\n" "DCL IN[1]\n" "DCL OUT[0], POSITION\n" "DCL OUT[1], GENERIC[0]\n" "DCL OUT[2], GENERIC[10]\n" "DCL OUT[3], GENERIC[11]\n" "DCL CONST[0][0]\n" "IMM FLT32 { 1.0000, 0.0000, -1.0000, 0.0000}\n" " 0: MOV OUT[0], IN[0]\n" " 1: MOV OUT[1], IN[1]\n" " 2: MAD OUT[2], CONST[0][0].xyxy, IMM[0].zyyz, IN[1].xyxy\n" " 3: MAD OUT[3], CONST[0][0].xyxy, IMM[0].xyyx, IN[1].xyxy\n" " 4: END\n"; static const char blend2fs_1[] = "FRAG\n" "PROPERTY FS_COLOR0_WRITES_ALL_CBUFS 1\n" "DCL IN[0], GENERIC[0], PERSPECTIVE\n" "DCL OUT[0], COLOR\n" "DCL SAMP[0]\n" "DCL SVIEW[0], 2D, FLOAT\n" "DCL SAMP[1]\n" "DCL SVIEW[1], 2D, FLOAT\n" "DCL SAMP[2]\n" "DCL SVIEW[2], 2D, FLOAT\n" "DCL CONST[0][0]\n" "DCL TEMP[0..6]\n" "IMM FLT32 { 0.0000, -0.2500, 0.00609756, 0.5000}\n" "IMM FLT32 { -1.5000, -2.0000, 0.9000, 1.5000}\n" "IMM FLT32 { 2.0000, 1.0000, 4.0000, 33.0000}\n"; static const char blend2fs_2[] = " 0: MOV TEMP[0], IMM[0].xxxx\n" " 1: TEX TEMP[1], IN[0].xyyy, SAMP[1], 2D\n" " 2: MOV TEMP[2].x, TEMP[1]\n" " 3: SNE TEMP[3].x, TEMP[1].yyyy, IMM[0].xxxx\n" " 4: IF TEMP[3].xxxx :76\n" " 5: MOV TEMP[1].xy, IN[0].xyxx\n" " 6: MOV TEMP[4].x, IMM[1].xxxx\n" " 7: BGNLOOP :24\n" " 8: MUL TEMP[5].x, IMM[1].yyyy, IMM[3].xxxx\n" " 9: SLE TEMP[6].x, TEMP[4].xxxx, TEMP[5].xxxx\n" " 10: IF TEMP[6].xxxx :12\n" " 11: BRK\n" " 12: ENDIF\n" " 13: MOV TEMP[4].y, IMM[0].xxxx\n" " 14: MAD TEMP[3].xyz, CONST[0][0].xyyy, TEMP[4].xyyy, TEMP[1].xyyy\n" " 15: MOV TEMP[3].w, IMM[0].xxxx\n" " 16: TXL TEMP[5], TEMP[3], SAMP[2], 2D\n" " 17: MOV TEMP[3].x, TEMP[5].yyyy\n" " 18: SLT TEMP[6].x, TEMP[5].yyyy, IMM[1].zzzz\n" " 19: IF TEMP[6].xxxx :21\n" " 20: BRK\n" " 21: ENDIF\n" " 22: ADD TEMP[6].x, TEMP[4].xxxx, IMM[1].yyyy\n" " 23: MOV TEMP[4].x, TEMP[6].xxxx\n" " 24: ENDLOOP :7\n" " 25: ADD TEMP[1].x, TEMP[4].xxxx, IMM[1].wwww\n" " 26: MAD TEMP[6].x, -IMM[2].xxxx, TEMP[3].xxxx, TEMP[1].xxxx\n" " 27: MUL TEMP[1].x, IMM[1].yyyy, IMM[3].xxxx\n" " 28: MAX TEMP[4].x, TEMP[6].xxxx, TEMP[1].xxxx\n" " 29: MOV TEMP[1].x, TEMP[4].xxxx\n" " 30: MOV TEMP[3].xy, IN[0].xyxx\n" " 31: MOV TEMP[5].x, IMM[1].wwww\n" " 32: BGNLOOP :49\n" " 33: MUL TEMP[6].x, IMM[2].xxxx, IMM[3].xxxx\n" " 34: SGE TEMP[4].x, TEMP[5].xxxx, TEMP[6].xxxx\n" " 35: IF TEMP[4].xxxx :37\n" " 36: BRK\n" " 37: ENDIF\n" " 38: MOV TEMP[5].y, IMM[0].xxxx\n" " 39: MAD TEMP[4].xyz, CONST[0][0].xyyy, TEMP[5].xyyy, TEMP[3].xyyy\n" " 40: MOV TEMP[4].w, IMM[0].xxxx\n" " 41: TXL TEMP[6].xy, TEMP[4], SAMP[2], 2D\n" " 42: MOV TEMP[4].x, TEMP[6].yyyy\n" " 43: SLT TEMP[0].x, TEMP[6].yyyy, IMM[1].zzzz\n" " 44: IF TEMP[0].xxxx :46\n" " 45: BRK\n" " 46: ENDIF\n" " 47: ADD TEMP[6].x, TEMP[5].xxxx, IMM[2].xxxx\n" " 48: MOV TEMP[5].x, TEMP[6].xxxx\n" " 49: ENDLOOP :32\n" " 50: ADD TEMP[3].x, TEMP[5].xxxx, IMM[1].xxxx\n" " 51: MAD TEMP[5].x, IMM[2].xxxx, TEMP[4].xxxx, TEMP[3].xxxx\n" " 52: MUL TEMP[3].x, IMM[2].xxxx, IMM[3].xxxx\n" " 53: MIN TEMP[4].x, TEMP[5].xxxx, TEMP[3].xxxx\n" " 54: MOV TEMP[3].x, TEMP[1].xxxx\n" " 55: MOV TEMP[3].y, TEMP[4].xxxx\n" " 56: MOV TEMP[5].yw, IMM[0].yyyy\n" " 57: MOV TEMP[5].x, TEMP[1].xxxx\n" " 58: ADD TEMP[1].x, TEMP[4].xxxx, IMM[2].yyyy\n" " 59: MOV TEMP[5].z, TEMP[1].xxxx\n" " 60: MAD TEMP[1], TEMP[5], CONST[0][0].xyxy, IN[0].xyxy\n" " 61: MOV TEMP[4], TEMP[1].xyyy\n" " 62: MOV TEMP[4].w, IMM[0].xxxx\n" " 63: TXL TEMP[5].x, TEMP[4], SAMP[2], 2D\n" " 64: MOV TEMP[4].x, TEMP[5].xxxx\n" " 65: MOV TEMP[5], TEMP[1].zwww\n" " 66: MOV TEMP[5].w, IMM[0].xxxx\n" " 67: TXL TEMP[1].x, TEMP[5], SAMP[2], 2D\n" " 68: MOV TEMP[4].y, TEMP[1].xxxx\n" " 69: MUL TEMP[5].xy, IMM[2].zzzz, TEMP[4].xyyy\n" " 70: ROUND TEMP[1].xy, TEMP[5].xyyy\n" " 71: MOV TEMP[4].xy, |TEMP[3].xyyy|\n" " 72: MAD TEMP[3].xy, IMM[2].wwww, TEMP[1].xyyy, TEMP[4].xyyy\n" " 73: MUL TEMP[5].xyz, TEMP[3].xyyy, IMM[0].zzzz\n" " 74: MOV TEMP[5].w, IMM[0].xxxx\n" " 75: TXL TEMP[0].xy, TEMP[5], SAMP[0], 2D\n" " 76: ENDIF\n" " 77: SNE TEMP[1].x, TEMP[2].xxxx, IMM[0].xxxx\n" " 78: IF TEMP[1].xxxx :151\n" " 79: MOV TEMP[1].xy, IN[0].xyxx\n" " 80: MOV TEMP[3].x, IMM[1].xxxx\n" " 81: BGNLOOP :98\n" " 82: MUL TEMP[4].x, IMM[1].yyyy, IMM[3].xxxx\n" " 83: SLE TEMP[5].x, TEMP[3].xxxx, TEMP[4].xxxx\n" " 84: IF TEMP[5].xxxx :86\n" " 85: BRK\n" " 86: ENDIF\n" " 87: MOV TEMP[3].y, IMM[0].xxxx\n" " 88: MAD TEMP[5].xyz, CONST[0][0].xyyy, TEMP[3].yxxx, TEMP[1].xyyy\n" " 89: MOV TEMP[5].w, IMM[0].xxxx\n" " 90: TXL TEMP[4], TEMP[5], SAMP[2], 2D\n" " 91: MOV TEMP[2].x, TEMP[4].xxxx\n" " 92: SLT TEMP[5].x, TEMP[4].xxxx, IMM[1].zzzz\n" " 93: IF TEMP[5].xxxx :95\n" " 94: BRK\n" " 95: ENDIF\n" " 96: ADD TEMP[4].x, TEMP[3].xxxx, IMM[1].yyyy\n" " 97: MOV TEMP[3].x, TEMP[4].xxxx\n" " 98: ENDLOOP :81\n" " 99: ADD TEMP[1].x, TEMP[3].xxxx, IMM[1].wwww\n" "100: MAD TEMP[6].x, -IMM[2].xxxx, TEMP[2].xxxx, TEMP[1].xxxx\n" "101: MUL TEMP[1].x, IMM[1].yyyy, IMM[3].xxxx\n" "102: MAX TEMP[3].x, TEMP[6].xxxx, TEMP[1].xxxx\n" "103: MOV TEMP[1].x, TEMP[3].xxxx\n" "104: MOV TEMP[2].xy, IN[0].xyxx\n" "105: MOV TEMP[4].x, IMM[1].wwww\n" "106: BGNLOOP :123\n" "107: MUL TEMP[5].x, IMM[2].xxxx, IMM[3].xxxx\n" "108: SGE TEMP[6].x, TEMP[4].xxxx, TEMP[5].xxxx\n" "109: IF TEMP[6].xxxx :111\n" "110: BRK\n" "111: ENDIF\n" "112: MOV TEMP[4].y, IMM[0].xxxx\n" "113: MAD TEMP[5].xyz, CONST[0][0].xyyy, TEMP[4].yxxx, TEMP[2].xyyy\n" "114: MOV TEMP[5].w, IMM[0].xxxx\n" "115: TXL TEMP[6], TEMP[5], SAMP[2], 2D\n" "116: MOV TEMP[3].x, TEMP[6].xxxx\n" "117: SLT TEMP[5].x, TEMP[6].xxxx, IMM[1].zzzz\n" "118: IF TEMP[5].xxxx :120\n" "119: BRK\n" "120: ENDIF\n" "121: ADD TEMP[6].x, TEMP[4].xxxx, IMM[2].xxxx\n" "122: MOV TEMP[4].x, TEMP[6].xxxx\n" "123: ENDLOOP :106\n" "124: ADD TEMP[2].x, TEMP[4].xxxx, IMM[1].xxxx\n" "125: MAD TEMP[4].x, IMM[2].xxxx, TEMP[3].xxxx, TEMP[2].xxxx\n" "126: MUL TEMP[2].x, IMM[2].xxxx, IMM[3].xxxx\n" "127: MIN TEMP[3].x, TEMP[4].xxxx, TEMP[2].xxxx\n" "128: MOV TEMP[2].x, TEMP[1].xxxx\n" "129: MOV TEMP[2].y, TEMP[3].xxxx\n" "130: MOV TEMP[4].xz, IMM[0].yyyy\n" "131: MOV TEMP[4].y, TEMP[1].xxxx\n" "132: ADD TEMP[1].x, TEMP[3].xxxx, IMM[2].yyyy\n" "133: MOV TEMP[4].w, TEMP[1].xxxx\n" "134: MAD TEMP[1], TEMP[4], CONST[0][0].xyxy, IN[0].xyxy\n" "135: MOV TEMP[3], TEMP[1].xyyy\n" "136: MOV TEMP[3].w, IMM[0].xxxx\n" "137: TXL TEMP[4].y, TEMP[3], SAMP[2], 2D\n" "138: MOV TEMP[3].x, TEMP[4].yyyy\n" "139: MOV TEMP[4], TEMP[1].zwww\n" "140: MOV TEMP[4].w, IMM[0].xxxx\n" "141: TXL TEMP[1].y, TEMP[4], SAMP[2], 2D\n" "142: MOV TEMP[3].y, TEMP[1].yyyy\n" "143: MUL TEMP[4].xy, IMM[2].zzzz, TEMP[3].xyyy\n" "144: ROUND TEMP[1].xy, TEMP[4].xyyy\n" "145: MOV TEMP[3].xy, |TEMP[2].xyyy|\n" "146: MAD TEMP[2].xy, IMM[2].wwww, TEMP[1].xyyy, TEMP[3].xyyy\n" "147: MUL TEMP[3].xyz, TEMP[2].xyyy, IMM[0].zzzz\n" "148: MOV TEMP[3].w, IMM[0].xxxx\n" "149: TXL TEMP[1].xy, TEMP[3], SAMP[0], 2D\n" "150: MOV TEMP[0].zw, TEMP[1].yyxy\n" "151: ENDIF\n" "152: MOV OUT[0], TEMP[0]\n" "153: END\n"; #endif