/************************************************************************** * * Copyright 2013 Marek Olšák * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ /* This head-up display module can draw transparent graphs on top of what * the app is rendering, visualizing various data like framerate, cpu load, * performance counters, etc. It can be hook up into any state tracker. * * The HUD is controlled with the GALLIUM_HUD environment variable. * Set GALLIUM_HUD=help for more info. */ #include #include "hud/hud_context.h" #include "hud/hud_private.h" #include "hud/font.h" #include "cso_cache/cso_context.h" #include "util/u_draw_quad.h" #include "util/u_inlines.h" #include "util/u_memory.h" #include "util/u_math.h" #include "util/u_simple_shaders.h" #include "util/u_string.h" #include "util/u_upload_mgr.h" #include "tgsi/tgsi_text.h" #include "tgsi/tgsi_dump.h" struct hud_context { struct pipe_context *pipe; struct cso_context *cso; struct u_upload_mgr *uploader; struct list_head pane_list; /* states */ struct pipe_blend_state alpha_blend; struct pipe_depth_stencil_alpha_state dsa; void *fs_color, *fs_text; struct pipe_rasterizer_state rasterizer; void *vs; struct pipe_vertex_element velems[2]; /* font */ struct util_font font; struct pipe_sampler_view *font_sampler_view; struct pipe_sampler_state font_sampler_state; /* VS constant buffer */ struct { float color[4]; float two_div_fb_width; float two_div_fb_height; float translate[2]; float scale[2]; float padding[2]; } constants; struct pipe_constant_buffer constbuf; unsigned fb_width, fb_height; /* vertices for text and background drawing are accumulated here and then * drawn all at once */ struct vertex_queue { float *vertices; struct pipe_vertex_buffer vbuf; unsigned max_num_vertices; unsigned num_vertices; } text, bg, whitelines; }; static void hud_draw_colored_prims(struct hud_context *hud, unsigned prim, float *buffer, unsigned num_vertices, float r, float g, float b, float a, int xoffset, int yoffset, float yscale) { struct cso_context *cso = hud->cso; struct pipe_vertex_buffer vbuffer = {0}; hud->constants.color[0] = r; hud->constants.color[1] = g; hud->constants.color[2] = b; hud->constants.color[3] = a; hud->constants.translate[0] = (float) xoffset; hud->constants.translate[1] = (float) yoffset; hud->constants.scale[0] = 1; hud->constants.scale[1] = yscale; cso_set_constant_buffer(cso, PIPE_SHADER_VERTEX, 0, &hud->constbuf); vbuffer.user_buffer = buffer; vbuffer.stride = 2 * sizeof(float); cso_set_vertex_buffers(cso, cso_get_aux_vertex_buffer_slot(cso), 1, &vbuffer); cso_set_fragment_shader_handle(hud->cso, hud->fs_color); cso_draw_arrays(cso, prim, 0, num_vertices); } static void hud_draw_colored_quad(struct hud_context *hud, unsigned prim, unsigned x1, unsigned y1, unsigned x2, unsigned y2, float r, float g, float b, float a) { float buffer[] = { (float) x1, (float) y1, (float) x1, (float) y2, (float) x2, (float) y2, (float) x2, (float) y1, }; hud_draw_colored_prims(hud, prim, buffer, 4, r, g, b, a, 0, 0, 1); } static void hud_draw_background_quad(struct hud_context *hud, unsigned x1, unsigned y1, unsigned x2, unsigned y2) { float *vertices = hud->bg.vertices + hud->bg.num_vertices*2; unsigned num = 0; assert(hud->bg.num_vertices + 4 <= hud->bg.max_num_vertices); vertices[num++] = (float) x1; vertices[num++] = (float) y1; vertices[num++] = (float) x1; vertices[num++] = (float) y2; vertices[num++] = (float) x2; vertices[num++] = (float) y2; vertices[num++] = (float) x2; vertices[num++] = (float) y1; hud->bg.num_vertices += num/2; } static void hud_draw_string(struct hud_context *hud, unsigned x, unsigned y, const char *str, ...) { char buf[256]; char *s = buf; float *vertices = hud->text.vertices + hud->text.num_vertices*4; unsigned num = 0; va_list ap; va_start(ap, str); util_vsnprintf(buf, sizeof(buf), str, ap); va_end(ap); if (!*s) return; hud_draw_background_quad(hud, x, y, x + strlen(buf)*hud->font.glyph_width, y + hud->font.glyph_height); while (*s) { unsigned x1 = x; unsigned y1 = y; unsigned x2 = x + hud->font.glyph_width; unsigned y2 = y + hud->font.glyph_height; unsigned tx1 = (*s % 16) * hud->font.glyph_width; unsigned ty1 = (*s / 16) * hud->font.glyph_height; unsigned tx2 = tx1 + hud->font.glyph_width; unsigned ty2 = ty1 + hud->font.glyph_height; if (*s == ' ') { x += hud->font.glyph_width; s++; continue; } assert(hud->text.num_vertices + num/4 + 4 <= hud->text.max_num_vertices); vertices[num++] = (float) x1; vertices[num++] = (float) y1; vertices[num++] = (float) tx1; vertices[num++] = (float) ty1; vertices[num++] = (float) x1; vertices[num++] = (float) y2; vertices[num++] = (float) tx1; vertices[num++] = (float) ty2; vertices[num++] = (float) x2; vertices[num++] = (float) y2; vertices[num++] = (float) tx2; vertices[num++] = (float) ty2; vertices[num++] = (float) x2; vertices[num++] = (float) y1; vertices[num++] = (float) tx2; vertices[num++] = (float) ty1; x += hud->font.glyph_width; s++; } hud->text.num_vertices += num/4; } static void number_to_human_readable(uint64_t num, boolean is_in_bytes, char *out) { static const char *byte_units[] = {"", " KB", " MB", " GB", " TB", " PB", " EB"}; static const char *metric_units[] = {"", " k", " M", " G", " T", " P", " E"}; const char **units = is_in_bytes ? byte_units : metric_units; double divisor = is_in_bytes ? 1024 : 1000; int unit = 0; double d = num; while (d > divisor) { d /= divisor; unit++; } if (d >= 100 || d == (int)d) sprintf(out, "%.0f%s", d, units[unit]); else if (d >= 10 || d*10 == (int)(d*10)) sprintf(out, "%.1f%s", d, units[unit]); else sprintf(out, "%.2f%s", d, units[unit]); } static void hud_draw_graph_line_strip(struct hud_context *hud, const struct hud_graph *gr, unsigned xoffset, unsigned yoffset, float yscale) { if (gr->num_vertices <= 1) return; assert(gr->index <= gr->num_vertices); hud_draw_colored_prims(hud, PIPE_PRIM_LINE_STRIP, gr->vertices, gr->index, gr->color[0], gr->color[1], gr->color[2], 1, xoffset + (gr->pane->max_num_vertices - gr->index - 1) * 2 - 1, yoffset, yscale); if (gr->num_vertices <= gr->index) return; hud_draw_colored_prims(hud, PIPE_PRIM_LINE_STRIP, gr->vertices + gr->index*2, gr->num_vertices - gr->index, gr->color[0], gr->color[1], gr->color[2], 1, xoffset - gr->index*2 - 1, yoffset, yscale); } static void hud_pane_accumulate_vertices(struct hud_context *hud, const struct hud_pane *pane) { struct hud_graph *gr; float *line_verts = hud->whitelines.vertices + hud->whitelines.num_vertices*2; unsigned i, num = 0; char str[32]; /* draw background */ hud_draw_background_quad(hud, pane->x1, pane->y1, pane->x2, pane->y2); /* draw numbers on the right-hand side */ for (i = 0; i < 6; i++) { unsigned x = pane->x2 + 2; unsigned y = pane->inner_y1 + pane->inner_height * (5 - i) / 5 - hud->font.glyph_height / 2; number_to_human_readable(pane->max_value * i / 5, pane->uses_byte_units, str); hud_draw_string(hud, x, y, str); } /* draw info below the pane */ i = 0; LIST_FOR_EACH_ENTRY(gr, &pane->graph_list, head) { unsigned x = pane->x1 + 2; unsigned y = pane->y2 + 2 + i*hud->font.glyph_height; number_to_human_readable(gr->current_value, pane->uses_byte_units, str); hud_draw_string(hud, x, y, " %s: %s", gr->name, str); i++; } /* draw border */ assert(hud->whitelines.num_vertices + num/2 + 8 <= hud->whitelines.max_num_vertices); line_verts[num++] = (float) pane->x1; line_verts[num++] = (float) pane->y1; line_verts[num++] = (float) pane->x2; line_verts[num++] = (float) pane->y1; line_verts[num++] = (float) pane->x2; line_verts[num++] = (float) pane->y1; line_verts[num++] = (float) pane->x2; line_verts[num++] = (float) pane->y2; line_verts[num++] = (float) pane->x1; line_verts[num++] = (float) pane->y2; line_verts[num++] = (float) pane->x2; line_verts[num++] = (float) pane->y2; line_verts[num++] = (float) pane->x1; line_verts[num++] = (float) pane->y1; line_verts[num++] = (float) pane->x1; line_verts[num++] = (float) pane->y2; /* draw horizontal lines inside the graph */ for (i = 0; i <= 5; i++) { float y = round((pane->max_value * i / 5.0) * pane->yscale + pane->inner_y2); assert(hud->whitelines.num_vertices + num/2 + 2 <= hud->whitelines.max_num_vertices); line_verts[num++] = pane->x1; line_verts[num++] = y; line_verts[num++] = pane->x2; line_verts[num++] = y; } hud->whitelines.num_vertices += num/2; } static void hud_pane_draw_colored_objects(struct hud_context *hud, const struct hud_pane *pane) { struct hud_graph *gr; unsigned i; /* draw colored quads below the pane */ i = 0; LIST_FOR_EACH_ENTRY(gr, &pane->graph_list, head) { unsigned x = pane->x1 + 2; unsigned y = pane->y2 + 2 + i*hud->font.glyph_height; hud_draw_colored_quad(hud, PIPE_PRIM_QUADS, x + 1, y + 1, x + 12, y + 13, gr->color[0], gr->color[1], gr->color[2], 1); i++; } /* draw the line strips */ LIST_FOR_EACH_ENTRY(gr, &pane->graph_list, head) { hud_draw_graph_line_strip(hud, gr, pane->inner_x1, pane->inner_y2, pane->yscale); } } static void hud_alloc_vertices(struct hud_context *hud, struct vertex_queue *v, unsigned num_vertices, unsigned stride) { v->num_vertices = 0; v->max_num_vertices = num_vertices; v->vbuf.stride = stride; u_upload_alloc(hud->uploader, 0, v->vbuf.stride * v->max_num_vertices, &v->vbuf.buffer_offset, &v->vbuf.buffer, (void**)&v->vertices); } /** * Draw the HUD to the texture \p tex. * The texture is usually the back buffer being displayed. */ void hud_draw(struct hud_context *hud, struct pipe_resource *tex) { struct cso_context *cso = hud->cso; struct pipe_context *pipe = hud->pipe; struct pipe_framebuffer_state fb; struct pipe_surface surf_templ, *surf; struct pipe_viewport_state viewport; const struct pipe_sampler_state *sampler_states[] = { &hud->font_sampler_state }; struct hud_pane *pane; struct hud_graph *gr; hud->fb_width = tex->width0; hud->fb_height = tex->height0; hud->constants.two_div_fb_width = 2.0f / hud->fb_width; hud->constants.two_div_fb_height = 2.0f / hud->fb_height; cso_save_framebuffer(cso); cso_save_sample_mask(cso); cso_save_min_samples(cso); cso_save_blend(cso); cso_save_depth_stencil_alpha(cso); cso_save_fragment_shader(cso); cso_save_sampler_views(cso, PIPE_SHADER_FRAGMENT); cso_save_samplers(cso, PIPE_SHADER_FRAGMENT); cso_save_rasterizer(cso); cso_save_viewport(cso); cso_save_stream_outputs(cso); cso_save_geometry_shader(cso); cso_save_vertex_shader(cso); cso_save_vertex_elements(cso); cso_save_aux_vertex_buffer_slot(cso); cso_save_constant_buffer_slot0(cso, PIPE_SHADER_VERTEX); cso_save_render_condition(cso); /* set states */ memset(&surf_templ, 0, sizeof(surf_templ)); surf_templ.format = tex->format; surf = pipe->create_surface(pipe, tex, &surf_templ); memset(&fb, 0, sizeof(fb)); fb.nr_cbufs = 1; fb.cbufs[0] = surf; fb.zsbuf = NULL; fb.width = hud->fb_width; fb.height = hud->fb_height; viewport.scale[0] = 0.5f * hud->fb_width; viewport.scale[1] = 0.5f * hud->fb_height; viewport.scale[2] = 1.0f; viewport.scale[3] = 1.0f; viewport.translate[0] = 0.5f * hud->fb_width; viewport.translate[1] = 0.5f * hud->fb_height; viewport.translate[2] = 0.0f; viewport.translate[3] = 0.0f; cso_set_framebuffer(cso, &fb); cso_set_sample_mask(cso, ~0); cso_set_min_samples(cso, 1); cso_set_blend(cso, &hud->alpha_blend); cso_set_depth_stencil_alpha(cso, &hud->dsa); cso_set_rasterizer(cso, &hud->rasterizer); cso_set_viewport(cso, &viewport); cso_set_stream_outputs(cso, 0, NULL, NULL); cso_set_geometry_shader_handle(cso, NULL); cso_set_vertex_shader_handle(cso, hud->vs); cso_set_vertex_elements(cso, 2, hud->velems); cso_set_render_condition(cso, NULL, FALSE, 0); cso_set_sampler_views(cso, PIPE_SHADER_FRAGMENT, 1, &hud->font_sampler_view); cso_set_samplers(cso, PIPE_SHADER_FRAGMENT, 1, sampler_states); cso_set_constant_buffer(cso, PIPE_SHADER_VERTEX, 0, &hud->constbuf); /* prepare vertex buffers */ hud_alloc_vertices(hud, &hud->bg, 4 * 128, 2 * sizeof(float)); hud_alloc_vertices(hud, &hud->whitelines, 4 * 256, 2 * sizeof(float)); hud_alloc_vertices(hud, &hud->text, 4 * 512, 4 * sizeof(float)); /* prepare all graphs */ LIST_FOR_EACH_ENTRY(pane, &hud->pane_list, head) { LIST_FOR_EACH_ENTRY(gr, &pane->graph_list, head) { gr->query_new_value(gr); } hud_pane_accumulate_vertices(hud, pane); } /* unmap the uploader's vertex buffer before drawing */ u_upload_unmap(hud->uploader); /* draw accumulated vertices for background quads */ cso_set_fragment_shader_handle(hud->cso, hud->fs_color); if (hud->bg.num_vertices) { hud->constants.color[0] = 0; hud->constants.color[1] = 0; hud->constants.color[2] = 0; hud->constants.color[3] = 0.666f; hud->constants.translate[0] = 0; hud->constants.translate[1] = 0; hud->constants.scale[0] = 1; hud->constants.scale[1] = 1; cso_set_constant_buffer(cso, PIPE_SHADER_VERTEX, 0, &hud->constbuf); cso_set_vertex_buffers(cso, cso_get_aux_vertex_buffer_slot(cso), 1, &hud->bg.vbuf); cso_draw_arrays(cso, PIPE_PRIM_QUADS, 0, hud->bg.num_vertices); } pipe_resource_reference(&hud->bg.vbuf.buffer, NULL); /* draw accumulated vertices for white lines */ hud->constants.color[0] = 1; hud->constants.color[1] = 1; hud->constants.color[2] = 1; hud->constants.color[3] = 1; hud->constants.translate[0] = 0; hud->constants.translate[1] = 0; hud->constants.scale[0] = 1; hud->constants.scale[1] = 1; cso_set_constant_buffer(cso, PIPE_SHADER_VERTEX, 0, &hud->constbuf); if (hud->whitelines.num_vertices) { cso_set_vertex_buffers(cso, cso_get_aux_vertex_buffer_slot(cso), 1, &hud->whitelines.vbuf); cso_set_fragment_shader_handle(hud->cso, hud->fs_color); cso_draw_arrays(cso, PIPE_PRIM_LINES, 0, hud->whitelines.num_vertices); } pipe_resource_reference(&hud->whitelines.vbuf.buffer, NULL); /* draw accumulated vertices for text */ if (hud->text.num_vertices) { cso_set_vertex_buffers(cso, cso_get_aux_vertex_buffer_slot(cso), 1, &hud->text.vbuf); cso_set_fragment_shader_handle(hud->cso, hud->fs_text); cso_draw_arrays(cso, PIPE_PRIM_QUADS, 0, hud->text.num_vertices); } pipe_resource_reference(&hud->text.vbuf.buffer, NULL); /* draw the rest */ LIST_FOR_EACH_ENTRY(pane, &hud->pane_list, head) { if (pane) hud_pane_draw_colored_objects(hud, pane); } /* restore states */ cso_restore_framebuffer(cso); cso_restore_sample_mask(cso); cso_restore_min_samples(cso); cso_restore_blend(cso); cso_restore_depth_stencil_alpha(cso); cso_restore_fragment_shader(cso); cso_restore_sampler_views(cso, PIPE_SHADER_FRAGMENT); cso_restore_samplers(cso, PIPE_SHADER_FRAGMENT); cso_restore_rasterizer(cso); cso_restore_viewport(cso); cso_restore_stream_outputs(cso); cso_restore_geometry_shader(cso); cso_restore_vertex_shader(cso); cso_restore_vertex_elements(cso); cso_restore_aux_vertex_buffer_slot(cso); cso_restore_constant_buffer_slot0(cso, PIPE_SHADER_VERTEX); cso_restore_render_condition(cso); pipe_surface_reference(&surf, NULL); } /** * Set the maximum value for the Y axis of the graph. * This scales the graph accordingly. */ void hud_pane_set_max_value(struct hud_pane *pane, uint64_t value) { pane->max_value = value; pane->yscale = -(int)pane->inner_height / (float)pane->max_value; } static struct hud_pane * hud_pane_create(unsigned x1, unsigned y1, unsigned x2, unsigned y2, unsigned period, uint64_t max_value) { struct hud_pane *pane = CALLOC_STRUCT(hud_pane); if (!pane) return NULL; pane->x1 = x1; pane->y1 = y1; pane->x2 = x2; pane->y2 = y2; pane->inner_x1 = x1 + 1; pane->inner_x2 = x2 - 1; pane->inner_y1 = y1 + 1; pane->inner_y2 = y2 - 1; pane->inner_width = pane->inner_x2 - pane->inner_x1; pane->inner_height = pane->inner_y2 - pane->inner_y1; pane->period = period; pane->max_num_vertices = (x2 - x1 + 2) / 2; hud_pane_set_max_value(pane, max_value); LIST_INITHEAD(&pane->graph_list); return pane; } /** * Add a graph to an existing pane. * One pane can contain multiple graphs over each other. */ void hud_pane_add_graph(struct hud_pane *pane, struct hud_graph *gr) { static const float colors[][3] = { {0, 1, 0}, {1, 0, 0}, {0, 1, 1}, {1, 0, 1}, {1, 1, 0}, {0.5, 0.5, 1}, {0.5, 0.5, 0.5}, }; char *name = gr->name; /* replace '-' with a space */ while (*name) { if (*name == '-') *name = ' '; name++; } assert(pane->num_graphs < Elements(colors)); gr->vertices = MALLOC(pane->max_num_vertices * sizeof(float) * 2); gr->color[0] = colors[pane->num_graphs][0]; gr->color[1] = colors[pane->num_graphs][1]; gr->color[2] = colors[pane->num_graphs][2]; gr->pane = pane; LIST_ADDTAIL(&gr->head, &pane->graph_list); pane->num_graphs++; } void hud_graph_add_value(struct hud_graph *gr, uint64_t value) { if (gr->index == gr->pane->max_num_vertices) { gr->vertices[0] = 0; gr->vertices[1] = gr->vertices[(gr->index-1)*2+1]; gr->index = 1; } gr->vertices[(gr->index)*2+0] = (float) (gr->index * 2); gr->vertices[(gr->index)*2+1] = (float) value; gr->index++; if (gr->num_vertices < gr->pane->max_num_vertices) { gr->num_vertices++; } gr->current_value = value; if (value > gr->pane->max_value) { hud_pane_set_max_value(gr->pane, value); } } static void hud_graph_destroy(struct hud_graph *graph) { FREE(graph->vertices); if (graph->free_query_data) graph->free_query_data(graph->query_data); FREE(graph); } /** * Read a string from the environment variable. * The separators "+", ",", ":", and ";" terminate the string. * Return the number of read characters. */ static int parse_string(const char *s, char *out) { int i; for (i = 0; *s && *s != '+' && *s != ',' && *s != ':' && *s != ';'; s++, out++, i++) *out = *s; *out = 0; if (*s && !i) fprintf(stderr, "gallium_hud: syntax error: unexpected '%c' (%i) while " "parsing a string\n", *s, *s); return i; } static boolean has_occlusion_query(struct pipe_screen *screen) { return screen->get_param(screen, PIPE_CAP_OCCLUSION_QUERY) != 0; } static boolean has_streamout(struct pipe_screen *screen) { return screen->get_param(screen, PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS) != 0; } static boolean has_pipeline_stats_query(struct pipe_screen *screen) { return screen->get_param(screen, PIPE_CAP_QUERY_PIPELINE_STATISTICS) != 0; } static void hud_parse_env_var(struct hud_context *hud, const char *env) { unsigned num, i; char name[256], s[256]; struct hud_pane *pane = NULL; unsigned x = 10, y = 10; unsigned width = 251, height = 100; unsigned period = 500 * 1000; /* default period (1/2 second) */ const char *period_env; /* * The GALLIUM_HUD_PERIOD env var sets the graph update rate. * The env var is in seconds (a float). * Zero means update after every frame. */ period_env = getenv("GALLIUM_HUD_PERIOD"); if (period_env) { float p = (float) atof(period_env); if (p >= 0.0f) { period = (unsigned) (p * 1000 * 1000); } } while ((num = parse_string(env, name)) != 0) { env += num; if (!pane) { pane = hud_pane_create(x, y, x + width, y + height, period, 10); if (!pane) return; } /* Add a graph. */ /* IF YOU CHANGE THIS, UPDATE print_help! */ if (strcmp(name, "fps") == 0) { hud_fps_graph_install(pane); } else if (strcmp(name, "cpu") == 0) { hud_cpu_graph_install(pane, ALL_CPUS); } else if (sscanf(name, "cpu%u%s", &i, s) == 1) { hud_cpu_graph_install(pane, i); } else if (strcmp(name, "samples-passed") == 0 && has_occlusion_query(hud->pipe->screen)) { hud_pipe_query_install(pane, hud->pipe, "samples-passed", PIPE_QUERY_OCCLUSION_COUNTER, 0, 0, FALSE); } else if (strcmp(name, "primitives-generated") == 0 && has_streamout(hud->pipe->screen)) { hud_pipe_query_install(pane, hud->pipe, "primitives-generated", PIPE_QUERY_PRIMITIVES_GENERATED, 0, 0, FALSE); } else { boolean processed = FALSE; /* pipeline statistics queries */ if (has_pipeline_stats_query(hud->pipe->screen)) { static const char *pipeline_statistics_names[] = { "ia-vertices", "ia-primitives", "vs-invocations", "gs-invocations", "gs-primitives", "clipper-invocations", "clipper-primitives-generated", "ps-invocations", "hs-invocations", "ds-invocations", "cs-invocations" }; for (i = 0; i < Elements(pipeline_statistics_names); ++i) if (strcmp(name, pipeline_statistics_names[i]) == 0) break; if (i < Elements(pipeline_statistics_names)) { hud_pipe_query_install(pane, hud->pipe, name, PIPE_QUERY_PIPELINE_STATISTICS, i, 0, FALSE); processed = TRUE; } } /* driver queries */ if (!processed) { if (!hud_driver_query_install(pane, hud->pipe, name)){ fprintf(stderr, "gallium_hud: unknown driver query '%s'\n", name); } } } if (*env == ':') { env++; if (!pane) { fprintf(stderr, "gallium_hud: syntax error: unexpected ':', " "expected a name\n"); break; } num = parse_string(env, s); env += num; if (num && sscanf(s, "%u", &i) == 1) { hud_pane_set_max_value(pane, i); } else { fprintf(stderr, "gallium_hud: syntax error: unexpected '%c' (%i) " "after ':'\n", *env, *env); } } if (*env == 0) break; /* parse a separator */ switch (*env) { case '+': env++; break; case ',': env++; y += height + hud->font.glyph_height * (pane->num_graphs + 2); if (pane && pane->num_graphs) { LIST_ADDTAIL(&pane->head, &hud->pane_list); pane = NULL; } break; case ';': env++; y = 10; x += width + hud->font.glyph_width * 7; if (pane && pane->num_graphs) { LIST_ADDTAIL(&pane->head, &hud->pane_list); pane = NULL; } break; default: fprintf(stderr, "gallium_hud: syntax error: unexpected '%c'\n", *env); } } if (pane) { if (pane->num_graphs) { LIST_ADDTAIL(&pane->head, &hud->pane_list); } else { FREE(pane); } } } static void print_help(struct pipe_screen *screen) { int i, num_queries, num_cpus = hud_get_num_cpus(); puts("Syntax: GALLIUM_HUD=name1[+name2][...][:value1][,nameI...][;nameJ...]"); puts(""); puts(" Names are identifiers of data sources which will be drawn as graphs"); puts(" in panes. Multiple graphs can be drawn in the same pane."); puts(" There can be multiple panes placed in rows and columns."); puts(""); puts(" '+' separates names which will share a pane."); puts(" ':[value]' specifies the initial maximum value of the Y axis"); puts(" for the given pane."); puts(" ',' creates a new pane below the last one."); puts(" ';' creates a new pane at the top of the next column."); puts(""); puts(" Example: GALLIUM_HUD=\"cpu,fps;primitives-generated\""); puts(""); puts(" Available names:"); puts(" fps"); puts(" cpu"); for (i = 0; i < num_cpus; i++) printf(" cpu%i\n", i); if (has_occlusion_query(screen)) puts(" samples-passed"); if (has_streamout(screen)) puts(" primitives-generated"); if (has_pipeline_stats_query(screen)) { puts(" ia-vertices"); puts(" ia-primitives"); puts(" vs-invocations"); puts(" gs-invocations"); puts(" gs-primitives"); puts(" clipper-invocations"); puts(" clipper-primitives-generated"); puts(" ps-invocations"); puts(" hs-invocations"); puts(" ds-invocations"); puts(" cs-invocations"); } if (screen->get_driver_query_info){ struct pipe_driver_query_info info; num_queries = screen->get_driver_query_info(screen, 0, NULL); for (i = 0; i < num_queries; i++){ screen->get_driver_query_info(screen, i, &info); printf(" %s\n", info.name); } } puts(""); } struct hud_context * hud_create(struct pipe_context *pipe, struct cso_context *cso) { struct hud_context *hud; struct pipe_sampler_view view_templ; unsigned i; const char *env = debug_get_option("GALLIUM_HUD", NULL); if (!env || !*env) return NULL; if (strcmp(env, "help") == 0) { print_help(pipe->screen); return NULL; } hud = CALLOC_STRUCT(hud_context); if (!hud) return NULL; hud->pipe = pipe; hud->cso = cso; hud->uploader = u_upload_create(pipe, 256 * 1024, 16, PIPE_BIND_VERTEX_BUFFER); /* font */ if (!util_font_create(pipe, UTIL_FONT_FIXED_8X13, &hud->font)) { u_upload_destroy(hud->uploader); FREE(hud); return NULL; } /* blend state */ hud->alpha_blend.rt[0].colormask = PIPE_MASK_RGBA; hud->alpha_blend.rt[0].blend_enable = 1; hud->alpha_blend.rt[0].rgb_func = PIPE_BLEND_ADD; hud->alpha_blend.rt[0].rgb_src_factor = PIPE_BLENDFACTOR_SRC_ALPHA; hud->alpha_blend.rt[0].rgb_dst_factor = PIPE_BLENDFACTOR_INV_SRC_ALPHA; hud->alpha_blend.rt[0].alpha_func = PIPE_BLEND_ADD; hud->alpha_blend.rt[0].alpha_src_factor = PIPE_BLENDFACTOR_ZERO; hud->alpha_blend.rt[0].alpha_dst_factor = PIPE_BLENDFACTOR_ONE; /* fragment shader */ hud->fs_color = util_make_fragment_passthrough_shader(pipe, TGSI_SEMANTIC_COLOR, TGSI_INTERPOLATE_CONSTANT, TRUE); { /* Read a texture and do .xxxx swizzling. */ static const char *fragment_shader_text = { "FRAG\n" "DCL IN[0], GENERIC[0], LINEAR\n" "DCL SAMP[0]\n" "DCL OUT[0], COLOR[0]\n" "DCL TEMP[0]\n" "TEX TEMP[0], IN[0], SAMP[0], RECT\n" "MOV OUT[0], TEMP[0].xxxx\n" "END\n" }; struct tgsi_token tokens[1000]; struct pipe_shader_state state = {tokens}; if (!tgsi_text_translate(fragment_shader_text, tokens, Elements(tokens))) { assert(0); pipe_resource_reference(&hud->font.texture, NULL); u_upload_destroy(hud->uploader); FREE(hud); return NULL; } hud->fs_text = pipe->create_fs_state(pipe, &state); } /* rasterizer */ hud->rasterizer.half_pixel_center = 1; hud->rasterizer.bottom_edge_rule = 1; hud->rasterizer.depth_clip = 1; hud->rasterizer.line_width = 1; hud->rasterizer.line_last_pixel = 1; /* vertex shader */ { static const char *vertex_shader_text = { "VERT\n" "DCL IN[0..1]\n" "DCL OUT[0], POSITION\n" "DCL OUT[1], COLOR[0]\n" /* color */ "DCL OUT[2], GENERIC[0]\n" /* texcoord */ /* [0] = color, * [1] = (2/fb_width, 2/fb_height, xoffset, yoffset) * [2] = (xscale, yscale, 0, 0) */ "DCL CONST[0..2]\n" "DCL TEMP[0]\n" "IMM[0] FLT32 { -1, 0, 0, 1 }\n" /* v = in * (xscale, yscale) + (xoffset, yoffset) */ "MAD TEMP[0].xy, IN[0], CONST[2].xyyy, CONST[1].zwww\n" /* pos = v * (2 / fb_width, 2 / fb_height) - (1, 1) */ "MAD OUT[0].xy, TEMP[0], CONST[1].xyyy, IMM[0].xxxx\n" "MOV OUT[0].zw, IMM[0]\n" "MOV OUT[1], CONST[0]\n" "MOV OUT[2], IN[1]\n" "END\n" }; struct tgsi_token tokens[1000]; struct pipe_shader_state state = {tokens}; if (!tgsi_text_translate(vertex_shader_text, tokens, Elements(tokens))) { assert(0); pipe_resource_reference(&hud->font.texture, NULL); u_upload_destroy(hud->uploader); FREE(hud); return NULL; } hud->vs = pipe->create_vs_state(pipe, &state); } /* vertex elements */ for (i = 0; i < 2; i++) { hud->velems[i].src_offset = i * 2 * sizeof(float); hud->velems[i].src_format = PIPE_FORMAT_R32G32_FLOAT; hud->velems[i].vertex_buffer_index = cso_get_aux_vertex_buffer_slot(cso); } /* sampler view */ memset(&view_templ, 0, sizeof(view_templ)); view_templ.format = hud->font.texture->format; view_templ.swizzle_r = PIPE_SWIZZLE_RED; view_templ.swizzle_g = PIPE_SWIZZLE_GREEN; view_templ.swizzle_b = PIPE_SWIZZLE_BLUE; view_templ.swizzle_a = PIPE_SWIZZLE_ALPHA; hud->font_sampler_view = pipe->create_sampler_view(pipe, hud->font.texture, &view_templ); /* sampler state (for font drawing) */ hud->font_sampler_state.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE; hud->font_sampler_state.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE; hud->font_sampler_state.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE; hud->font_sampler_state.normalized_coords = 0; /* constants */ hud->constbuf.buffer_size = sizeof(hud->constants); hud->constbuf.user_buffer = &hud->constants; LIST_INITHEAD(&hud->pane_list); hud_parse_env_var(hud, env); return hud; } void hud_destroy(struct hud_context *hud) { struct pipe_context *pipe = hud->pipe; struct hud_pane *pane, *pane_tmp; struct hud_graph *graph, *graph_tmp; LIST_FOR_EACH_ENTRY_SAFE(pane, pane_tmp, &hud->pane_list, head) { LIST_FOR_EACH_ENTRY_SAFE(graph, graph_tmp, &pane->graph_list, head) { LIST_DEL(&graph->head); hud_graph_destroy(graph); } LIST_DEL(&pane->head); FREE(pane); } pipe->delete_fs_state(pipe, hud->fs_color); pipe->delete_fs_state(pipe, hud->fs_text); pipe->delete_vs_state(pipe, hud->vs); pipe_sampler_view_reference(&hud->font_sampler_view, NULL); pipe_resource_reference(&hud->font.texture, NULL); u_upload_destroy(hud->uploader); FREE(hud); }