#define FUNC_VARS \ struct draw_assembler *asmblr, \ const struct draw_prim_info *input_prims, \ const struct draw_vertex_info *input_verts, \ unsigned start, \ unsigned count #define FUNC_ENTER \ /* declare more local vars */ \ const unsigned prim = input_prims->prim; \ const unsigned prim_flags = input_prims->flags; \ const boolean quads_flatshade_last = FALSE; \ const boolean last_vertex_last = !asmblr->draw->rasterizer->flatshade_first; \ switch (prim) { \ case PIPE_PRIM_QUADS: \ case PIPE_PRIM_QUAD_STRIP: \ case PIPE_PRIM_POLYGON: \ debug_assert(!"unexpected primitive type in prim assembler"); \ return; \ default: \ break; \ } #define POINT(i0) prim_point(asmblr, i0) #define LINE(flags, i0, i1) prim_line(asmblr, i0, i1) #define TRIANGLE(flags, i0, i1, i2) prim_tri(asmblr, i0, i1, i2) #include "draw_decompose_tmp.h"