/************************************************************************** * * Copyright 2010 VMware, Inc. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ #include "pipe/p_shader_tokens.h" #include "util/u_math.h" #include "util/u_memory.h" #include "util/u_prim.h" #include "tgsi/tgsi_parse.h" #include "draw_fs.h" #include "draw_private.h" #include "draw_context.h" struct draw_fragment_shader * draw_create_fragment_shader(struct draw_context *draw, const struct pipe_shader_state *shader) { struct draw_fragment_shader *dfs; dfs = CALLOC_STRUCT(draw_fragment_shader); if (dfs) { dfs->base = *shader; tgsi_scan_shader(shader->tokens, &dfs->info); } return dfs; } void draw_bind_fragment_shader(struct draw_context *draw, struct draw_fragment_shader *dfs) { draw_do_flush(draw, DRAW_FLUSH_STATE_CHANGE); draw->fs.fragment_shader = dfs; } void draw_delete_fragment_shader(struct draw_context *draw, struct draw_fragment_shader *dfs) { FREE(dfs); }