/************************************************************************** * * Copyright 2007-2008 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ /** * @file * Constant State Object (CSO) cache. * * The basic idea is that the states are created via the * create_state/bind_state/delete_state semantics. The driver is expected to * perform as much of the Gallium state translation to whatever its internal * representation is during the create call. Gallium then has a caching * mechanism where it stores the created states. When the pipeline needs an * actual state change, a bind call is issued. In the bind call the driver * gets its already translated representation. * * Those semantics mean that the driver doesn't do the repeated translations * of states on every frame, but only once, when a new state is actually * created. * * Even on hardware that doesn't do any kind of state cache, it makes the * driver look a lot neater, plus it avoids all the redundant state * translations on every frame. * * Currently our constant state objects are: * - alpha test * - blend * - depth stencil * - fragment shader * - rasterizer (old setup) * - sampler * - vertex shader * - vertex elements * * Things that are not constant state objects include: * - blend_color * - clip_state * - clear_color_state * - constant_buffer * - feedback_state * - framebuffer_state * - polygon_stipple * - scissor_state * - texture_state * - viewport_state * * @author Zack Rusin */ #ifndef CSO_CACHE_H #define CSO_CACHE_H #include "pipe/p_context.h" #include "pipe/p_state.h" /* cso_hash.h is necessary for cso_hash_iter, as MSVC requires structures * returned by value to be fully defined */ #include "cso_hash.h" #ifdef __cplusplus extern "C" { #endif enum cso_cache_type { CSO_RASTERIZER, CSO_BLEND, CSO_DEPTH_STENCIL_ALPHA, CSO_FRAGMENT_SHADER, CSO_VERTEX_SHADER, CSO_SAMPLER, CSO_VELEMENTS, CSO_CACHE_MAX, }; typedef void (*cso_state_callback)(void *ctx, void *obj); typedef void (*cso_sanitize_callback)(struct cso_hash *hash, enum cso_cache_type type, int max_size, void *user_data); struct cso_cache; struct cso_blend { struct pipe_blend_state state; void *data; cso_state_callback delete_state; struct pipe_context *context; }; struct cso_depth_stencil_alpha { struct pipe_depth_stencil_alpha_state state; void *data; cso_state_callback delete_state; struct pipe_context *context; }; struct cso_rasterizer { struct pipe_rasterizer_state state; void *data; cso_state_callback delete_state; struct pipe_context *context; }; struct cso_fragment_shader { struct pipe_shader_state state; void *data; cso_state_callback delete_state; struct pipe_context *context; }; struct cso_vertex_shader { struct pipe_shader_state state; void *data; cso_state_callback delete_state; struct pipe_context *context; }; struct cso_sampler { struct pipe_sampler_state state; void *data; cso_state_callback delete_state; struct pipe_context *context; }; struct cso_velems_state { unsigned count; struct pipe_vertex_element velems[PIPE_MAX_ATTRIBS]; }; struct cso_velements { struct cso_velems_state state; void *data; cso_state_callback delete_state; struct pipe_context *context; }; unsigned cso_construct_key(void *item, int item_size); struct cso_cache *cso_cache_create(void); void cso_cache_delete(struct cso_cache *sc); void cso_cache_set_sanitize_callback(struct cso_cache *sc, cso_sanitize_callback cb, void *user_data); struct cso_hash_iter cso_insert_state(struct cso_cache *sc, unsigned hash_key, enum cso_cache_type type, void *state); struct cso_hash_iter cso_find_state(struct cso_cache *sc, unsigned hash_key, enum cso_cache_type type); struct cso_hash_iter cso_find_state_template(struct cso_cache *sc, unsigned hash_key, enum cso_cache_type type, void *templ, unsigned size); void cso_for_each_state(struct cso_cache *sc, enum cso_cache_type type, cso_state_callback func, void *user_data); void * cso_take_state(struct cso_cache *sc, unsigned hash_key, enum cso_cache_type type); void cso_set_maximum_cache_size(struct cso_cache *sc, int number); int cso_maximum_cache_size(const struct cso_cache *sc); #ifdef __cplusplus } #endif #endif