#ifndef EGLCONFIG_INCLUDED #define EGLCONFIG_INCLUDED #include "egltypedefs.h" #include "GL/internal/glcore.h" #define MAX_ATTRIBS 100 #define FIRST_ATTRIB EGL_BUFFER_SIZE struct _egl_config { EGLConfig Handle; /* the public/opaque handle which names this config */ EGLint Attrib[MAX_ATTRIBS]; }; #define SET_CONFIG_ATTRIB(CONF, ATTR, VAL) ((CONF)->Attrib[(ATTR) - FIRST_ATTRIB] = VAL) #define GET_CONFIG_ATTRIB(CONF, ATTR) ((CONF)->Attrib[(ATTR) - FIRST_ATTRIB]) extern void _eglInitConfig(_EGLConfig *config, EGLint id); extern _EGLConfig * _eglLookupConfig(_EGLDriver *drv, EGLDisplay dpy, EGLConfig config); extern _EGLConfig * _eglAddConfig(_EGLDisplay *display, const _EGLConfig *config); extern EGLBoolean _eglParseConfigAttribs(_EGLConfig *config, const EGLint *attrib_list); extern EGLBoolean _eglChooseConfig(_EGLDriver *drv, EGLDisplay dpy, const EGLint *attrib_list, EGLConfig *configs, EGLint config_size, EGLint *num_config); extern EGLBoolean _eglGetConfigAttrib(_EGLDriver *drv, EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint *value); extern EGLBoolean _eglGetConfigs(_EGLDriver *drv, EGLDisplay dpy, EGLConfig *configs, EGLint config_size, EGLint *num_config); extern void _eglSetConfigAttrib(_EGLConfig *config, EGLint attr, EGLint val); extern GLboolean _eglFillInConfigs( _EGLConfig *configs, GLenum fb_format, GLenum fb_type, const u_int8_t * depth_bits, const u_int8_t * stencil_bits, unsigned num_depth_stencil_bits, const GLenum * db_modes, unsigned num_db_modes, int visType ); extern void _eglConfigToContextModesRec(const _EGLConfig *config, __GLcontextModes *mode); #endif /* EGLCONFIG_INCLUDED */