####################################################################### # SConscript for EGL Import('*') env = env.Clone() env.Append(CPPDEFINES = [ '_EGL_BUILT_IN_DRIVER_GALLIUM', '_EGL_DRIVER_SEARCH_DIR=\\"\\"', ]) if env['platform'] == 'windows': env.Append(CPPDEFINES = [ '_EGL_NATIVE_PLATFORM=_EGL_PLATFORM_WINDOWS', '_EGL_OS_WINDOWS', '_EGL_GET_CORE_ADDRESSES', 'KHRONOS_DLL_EXPORTS', ]) else: env.Append(CPPDEFINES = [ '_EGL_NATIVE_PLATFORM=_EGL_PLATFORM_X11', '_EGL_OS_UNIX', ]) env.Append(CPPPATH = [ '#/include', ]) egl_sources = [ 'eglapi.c', 'eglarray.c', 'eglconfig.c', 'eglcontext.c', 'eglcurrent.c', 'egldisplay.c', 'egldriver.c', 'eglfallbacks.c', 'eglglobals.c', 'eglimage.c', 'egllog.c', 'eglmisc.c', 'eglmode.c', 'eglscreen.c', 'eglstring.c', 'eglsurface.c', 'eglsync.c', ] egl = env.ConvenienceLibrary( target = 'egl', source = egl_sources, ) Export('egl')