/* * Copyright © 2015 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. * * Authors: * Jason Ekstrand */ #include "nir.h" #include "nir_builder.h" /** * This file implements a NIR lowering pass to perform the normalization of * the cubemap coordinates to have the largest magnitude component be -1.0 * or 1.0. This is based on the old GLSL IR based pass by Eric. */ static bool normalize_cubemap_coords_block(nir_block *block, nir_builder *b) { bool progress = false; nir_foreach_instr(instr, block) { if (instr->type != nir_instr_type_tex) continue; nir_tex_instr *tex = nir_instr_as_tex(instr); if (tex->sampler_dim != GLSL_SAMPLER_DIM_CUBE) continue; b->cursor = nir_before_instr(&tex->instr); for (unsigned i = 0; i < tex->num_srcs; i++) { if (tex->src[i].src_type != nir_tex_src_coord) continue; nir_ssa_def *orig_coord = nir_ssa_for_src(b, tex->src[i].src, nir_tex_instr_src_size(tex, i)); assert(orig_coord->num_components >= 3); nir_ssa_def *abs = nir_fabs(b, orig_coord); nir_ssa_def *norm = nir_fmax(b, nir_channel(b, abs, 0), nir_fmax(b, nir_channel(b, abs, 1), nir_channel(b, abs, 2))); nir_ssa_def *normalized = nir_fmul(b, orig_coord, nir_frcp(b, norm)); /* Array indices don't have to be normalized, so make a new vector * with the coordinate's array index untouched. */ if (tex->coord_components == 4) { normalized = nir_vec4(b, nir_channel(b, normalized, 0), nir_channel(b, normalized, 1), nir_channel(b, normalized, 2), nir_channel(b, orig_coord, 3)); } nir_instr_rewrite_src(&tex->instr, &tex->src[i].src, nir_src_for_ssa(normalized)); progress = true; } } return progress; } static bool normalize_cubemap_coords_impl(nir_function_impl *impl) { nir_builder b; nir_builder_init(&b, impl); bool progress = false; nir_foreach_block(block, impl) { progress |= normalize_cubemap_coords_block(block, &b); } nir_metadata_preserve(impl, nir_metadata_block_index | nir_metadata_dominance); return progress; } bool nir_normalize_cubemap_coords(nir_shader *shader) { bool progress = false; nir_foreach_function(function, shader) { if (function->impl) progress = normalize_cubemap_coords_impl(function->impl) || progress; } return progress; }