/* * Copyright © 2016 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. * * Authors: * Jason Ekstrand (jason@jlekstrand.net) * */ /* * This lowering pass converts references to variables with loads/stores to * scratch space based on a few configurable parameters. */ #include "nir.h" #include "nir_builder.h" #include "nir_deref.h" static void lower_load_store(nir_builder *b, nir_intrinsic_instr *intrin, glsl_type_size_align_func size_align) { b->cursor = nir_before_instr(&intrin->instr); nir_deref_instr *deref = nir_src_as_deref(intrin->src[0]); nir_variable *var = nir_deref_instr_get_variable(deref); nir_ssa_def *offset = nir_iadd_imm(b, nir_build_deref_offset(b, deref, size_align), var->data.location); unsigned align, UNUSED size; size_align(deref->type, &size, &align); if (intrin->intrinsic == nir_intrinsic_load_deref) { nir_intrinsic_instr *load = nir_intrinsic_instr_create(b->shader, nir_intrinsic_load_scratch); load->num_components = intrin->num_components; load->src[0] = nir_src_for_ssa(offset); nir_intrinsic_set_align(load, align, 0); nir_ssa_dest_init(&load->instr, &load->dest, intrin->dest.ssa.num_components, intrin->dest.ssa.bit_size, NULL); nir_builder_instr_insert(b, &load->instr); nir_ssa_def *value = &load->dest.ssa; if (glsl_type_is_boolean(deref->type)) value = nir_b2i32(b, value); nir_ssa_def_rewrite_uses(&intrin->dest.ssa, nir_src_for_ssa(&load->dest.ssa)); } else { assert(intrin->intrinsic == nir_intrinsic_store_deref); assert(intrin->src[1].is_ssa); nir_ssa_def *value = intrin->src[1].ssa; if (glsl_type_is_boolean(deref->type)) value = nir_i2b(b, value); nir_intrinsic_instr *store = nir_intrinsic_instr_create(b->shader, nir_intrinsic_store_scratch); store->num_components = intrin->num_components; store->src[0] = nir_src_for_ssa(value); store->src[1] = nir_src_for_ssa(offset); nir_intrinsic_set_write_mask(store, nir_intrinsic_write_mask(intrin)); nir_intrinsic_set_align(store, align, 0); nir_builder_instr_insert(b, &store->instr); } nir_instr_remove(&intrin->instr); nir_deref_instr_remove_if_unused(deref); } bool nir_lower_vars_to_scratch(nir_shader *shader, nir_variable_mode modes, int size_threshold, glsl_type_size_align_func size_align) { /* First, we walk the instructions and flag any variables we want to lower * by removing them from their respective list and setting the mode to 0. */ nir_foreach_function(function, shader) { nir_foreach_block(block, function->impl) { nir_foreach_instr(instr, block) { if (instr->type != nir_instr_type_intrinsic) continue; nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr); if (intrin->intrinsic != nir_intrinsic_load_deref && intrin->intrinsic != nir_intrinsic_store_deref) continue; nir_deref_instr *deref = nir_src_as_deref(intrin->src[0]); if (!(deref->mode & modes)) continue; if (!nir_deref_instr_has_indirect(nir_src_as_deref(intrin->src[0]))) continue; nir_variable *var = nir_deref_instr_get_variable(deref); /* We set var->mode to 0 to indicate that a variable will be moved * to scratch. Don't assign a scratch location twice. */ if (var->data.mode == 0) continue; unsigned var_size, var_align; size_align(var->type, &var_size, &var_align); if (var_size <= size_threshold) continue; /* Remove it from its list */ exec_node_remove(&var->node); /* Invalid mode used to flag "moving to scratch" */ var->data.mode = 0; var->data.location = ALIGN_POT(shader->scratch_size, var_align); shader->scratch_size = var->data.location + var_size; } } } bool progress = false; nir_foreach_function(function, shader) { if (!function->impl) continue; nir_builder build; nir_builder_init(&build, function->impl); bool impl_progress = false; nir_foreach_block(block, function->impl) { nir_foreach_instr_safe(instr, block) { if (instr->type != nir_instr_type_intrinsic) continue; nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr); if (intrin->intrinsic != nir_intrinsic_load_deref && intrin->intrinsic != nir_intrinsic_store_deref) continue; nir_variable *var = nir_intrinsic_get_var(intrin, 0); /* Variables flagged for lowering above have mode == 0 */ if (!var || var->data.mode) continue; lower_load_store(&build, intrin, size_align); impl_progress = true; } } if (impl_progress) { progress = true; nir_metadata_preserve(function->impl, nir_metadata_block_index | nir_metadata_dominance); } } return progress; }