/* * Copyright © 2019 Raspberry Pi * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #include "nir_builder.h" /** @file nir_lower_point_size.c * * The OpenGL spec requires that implementations clamp gl_PointSize to an * implementation-dependant point size range. The OpenGL ES 3.0 spec further * requires that this range must match GL_ALIASED_POINT_SIZE_RANGE. * Some hardware such as V3D don't clamp to a valid range automatically so * the driver must clamp the point size written by the shader manually to a * valid range. */ static void lower_point_size_instr(nir_builder *b, nir_instr *psiz_instr, float min, float max) { b->cursor = nir_before_instr(psiz_instr); nir_intrinsic_instr *instr = nir_instr_as_intrinsic(psiz_instr); assert(instr->src[1].is_ssa); assert(instr->src[1].ssa->num_components == 1); nir_ssa_def *psiz = instr->src[1].ssa; if (min > 0.0f) psiz = nir_fmax(b, psiz, nir_imm_float(b, min)); if (max > 0.0f) psiz = nir_fmin(b, psiz, nir_imm_float(b, max)); nir_instr_rewrite_src(&instr->instr, &instr->src[1], nir_src_for_ssa(psiz)); } static bool instr_is_point_size(const nir_instr *instr) { if (instr->type != nir_instr_type_intrinsic) return false; nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr); if (intr->intrinsic != nir_intrinsic_store_deref) return false; nir_deref_instr *deref = nir_src_as_deref(intr->src[0]); nir_variable *var = nir_deref_instr_get_variable(deref); if (var->data.location != VARYING_SLOT_PSIZ) return false; return true; } /** * Clamps gl_PointSize to the range [min, max]. If either min or max are not * greater than 0 then no clamping is done for that side of the range. */ bool nir_lower_point_size(nir_shader *s, float min, float max) { assert(s->info.stage != MESA_SHADER_FRAGMENT && s->info.stage != MESA_SHADER_COMPUTE); assert(min > 0.0f || max > 0.0f); assert(min <= 0.0f || max <= 0.0f || min <= max); bool progress = false; nir_foreach_function(function, s) { if (!function->impl) continue; nir_builder b; nir_builder_init(&b, function->impl); nir_foreach_block(block, function->impl) { nir_foreach_instr_safe(instr, block) { if (instr_is_point_size(instr)) { lower_point_size_instr(&b, instr, min, max); progress = true; } } } if (progress) { nir_metadata_preserve(function->impl, nir_metadata_block_index | nir_metadata_dominance); } } return progress; }