/* * Copyright © 2015 Red Hat * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #include "nir.h" #include "nir_builder.h" /* Lower glDrawPixels(). * * This is based on the logic in st_get_drawpix_shader() in TGSI compiler. * * Run before nir_lower_io. */ typedef struct { const nir_lower_drawpixels_options *options; nir_shader *shader; nir_builder b; nir_variable *texcoord, *texcoord_const, *scale, *bias, *tex, *pixelmap; } lower_drawpixels_state; static nir_ssa_def * get_texcoord(lower_drawpixels_state *state) { if (state->texcoord == NULL) { nir_variable *texcoord = NULL; /* find gl_TexCoord, if it exists: */ nir_foreach_variable(var, &state->shader->inputs) { if (var->data.location == VARYING_SLOT_TEX0) { texcoord = var; break; } } /* otherwise create it: */ if (texcoord == NULL) { texcoord = nir_variable_create(state->shader, nir_var_shader_in, glsl_vec4_type(), "gl_TexCoord"); texcoord->data.location = VARYING_SLOT_TEX0; } state->texcoord = texcoord; } return nir_load_var(&state->b, state->texcoord); } static nir_variable * create_uniform(nir_shader *shader, const char *name, const gl_state_index16 state_tokens[STATE_LENGTH]) { nir_variable *var = nir_variable_create(shader, nir_var_uniform, glsl_vec4_type(), name); var->num_state_slots = 1; var->state_slots = ralloc_array(var, nir_state_slot, 1); memcpy(var->state_slots[0].tokens, state_tokens, sizeof(var->state_slots[0].tokens)); return var; } static nir_ssa_def * get_scale(lower_drawpixels_state *state) { if (state->scale == NULL) { state->scale = create_uniform(state->shader, "gl_PTscale", state->options->scale_state_tokens); } return nir_load_var(&state->b, state->scale); } static nir_ssa_def * get_bias(lower_drawpixels_state *state) { if (state->bias == NULL) { state->bias = create_uniform(state->shader, "gl_PTbias", state->options->bias_state_tokens); } return nir_load_var(&state->b, state->bias); } static nir_ssa_def * get_texcoord_const(lower_drawpixels_state *state) { if (state->texcoord_const == NULL) { state->texcoord_const = create_uniform(state->shader, "gl_MultiTexCoord0", state->options->texcoord_state_tokens); } return nir_load_var(&state->b, state->texcoord_const); } static void lower_color(lower_drawpixels_state *state, nir_intrinsic_instr *intr) { nir_builder *b = &state->b; nir_ssa_def *texcoord; nir_tex_instr *tex; nir_ssa_def *def; assert(intr->dest.is_ssa); b->cursor = nir_before_instr(&intr->instr); texcoord = get_texcoord(state); const struct glsl_type *sampler2D = glsl_sampler_type(GLSL_SAMPLER_DIM_2D, false, false, GLSL_TYPE_FLOAT); if (!state->tex) { state->tex = nir_variable_create(b->shader, nir_var_uniform, sampler2D, "drawpix"); state->tex->data.binding = state->options->drawpix_sampler; state->tex->data.explicit_binding = true; state->tex->data.how_declared = nir_var_hidden; } nir_deref_instr *tex_deref = nir_build_deref_var(b, state->tex); /* replace load_var(gl_Color) w/ texture sample: * TEX def, texcoord, drawpix_sampler, 2D */ tex = nir_tex_instr_create(state->shader, 3); tex->op = nir_texop_tex; tex->sampler_dim = GLSL_SAMPLER_DIM_2D; tex->coord_components = 2; tex->dest_type = nir_type_float; tex->src[0].src_type = nir_tex_src_texture_deref; tex->src[0].src = nir_src_for_ssa(&tex_deref->dest.ssa); tex->src[1].src_type = nir_tex_src_sampler_deref; tex->src[1].src = nir_src_for_ssa(&tex_deref->dest.ssa); tex->src[2].src_type = nir_tex_src_coord; tex->src[2].src = nir_src_for_ssa(nir_channels(b, texcoord, (1 << tex->coord_components) - 1)); nir_ssa_dest_init(&tex->instr, &tex->dest, 4, 32, NULL); nir_builder_instr_insert(b, &tex->instr); def = &tex->dest.ssa; /* Apply the scale and bias. */ if (state->options->scale_and_bias) { /* MAD def, def, scale, bias; */ def = nir_ffma(b, def, get_scale(state), get_bias(state)); } if (state->options->pixel_maps) { if (!state->pixelmap) { state->pixelmap = nir_variable_create(b->shader, nir_var_uniform, sampler2D, "pixelmap"); state->pixelmap->data.binding = state->options->pixelmap_sampler; state->pixelmap->data.explicit_binding = true; state->pixelmap->data.how_declared = nir_var_hidden; } nir_deref_instr *pixelmap_deref = nir_build_deref_var(b, state->pixelmap); /* do four pixel map look-ups with two TEX instructions: */ nir_ssa_def *def_xy, *def_zw; /* TEX def.xy, def.xyyy, pixelmap_sampler, 2D; */ tex = nir_tex_instr_create(state->shader, 3); tex->op = nir_texop_tex; tex->sampler_dim = GLSL_SAMPLER_DIM_2D; tex->coord_components = 2; tex->sampler_index = state->options->pixelmap_sampler; tex->texture_index = state->options->pixelmap_sampler; tex->dest_type = nir_type_float; tex->src[0].src_type = nir_tex_src_texture_deref; tex->src[0].src = nir_src_for_ssa(&pixelmap_deref->dest.ssa); tex->src[1].src_type = nir_tex_src_sampler_deref; tex->src[1].src = nir_src_for_ssa(&pixelmap_deref->dest.ssa); tex->src[2].src_type = nir_tex_src_coord; tex->src[2].src = nir_src_for_ssa(nir_channels(b, def, 0x3)); nir_ssa_dest_init(&tex->instr, &tex->dest, 4, 32, NULL); nir_builder_instr_insert(b, &tex->instr); def_xy = &tex->dest.ssa; /* TEX def.zw, def.zwww, pixelmap_sampler, 2D; */ tex = nir_tex_instr_create(state->shader, 1); tex->op = nir_texop_tex; tex->sampler_dim = GLSL_SAMPLER_DIM_2D; tex->coord_components = 2; tex->sampler_index = state->options->pixelmap_sampler; tex->dest_type = nir_type_float; tex->src[0].src_type = nir_tex_src_coord; tex->src[0].src = nir_src_for_ssa(nir_channels(b, def, 0xc)); nir_ssa_dest_init(&tex->instr, &tex->dest, 4, 32, NULL); nir_builder_instr_insert(b, &tex->instr); def_zw = &tex->dest.ssa; /* def = vec4(def.xy, def.zw); */ def = nir_vec4(b, nir_channel(b, def_xy, 0), nir_channel(b, def_xy, 1), nir_channel(b, def_zw, 0), nir_channel(b, def_zw, 1)); } nir_ssa_def_rewrite_uses(&intr->dest.ssa, nir_src_for_ssa(def)); } static void lower_texcoord(lower_drawpixels_state *state, nir_intrinsic_instr *intr) { state->b.cursor = nir_before_instr(&intr->instr); nir_ssa_def *texcoord_const = get_texcoord_const(state); nir_ssa_def_rewrite_uses(&intr->dest.ssa, nir_src_for_ssa(texcoord_const)); } static bool lower_drawpixels_block(lower_drawpixels_state *state, nir_block *block) { nir_foreach_instr_safe(instr, block) { if (instr->type == nir_instr_type_intrinsic) { nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr); switch (intr->intrinsic) { case nir_intrinsic_load_deref: { nir_deref_instr *deref = nir_src_as_deref(intr->src[0]); nir_variable *var = nir_deref_instr_get_variable(deref); if (var->data.location == VARYING_SLOT_COL0) { /* gl_Color should not have array/struct derefs: */ assert(deref->deref_type == nir_deref_type_var); lower_color(state, intr); } else if (var->data.location == VARYING_SLOT_TEX0) { /* gl_TexCoord should not have array/struct derefs: */ assert(deref->deref_type == nir_deref_type_var); lower_texcoord(state, intr); } break; } case nir_intrinsic_load_color0: lower_color(state, intr); break; case nir_intrinsic_load_interpolated_input: case nir_intrinsic_load_input: { /* The intrinsic doesn't carry the variable. We need to find it * manually. */ nir_foreach_variable(var, &state->b.shader->inputs) { if ((var->data.driver_location == nir_intrinsic_base(intr)) && (nir_intrinsic_component(intr) >= var->data.location_frac && nir_intrinsic_component(intr) < (var->data.location_frac + glsl_get_components(var->type)))) lower_texcoord(state, intr); } break; } default: break; } } } return true; } static void lower_drawpixels_impl(lower_drawpixels_state *state, nir_function_impl *impl) { nir_builder_init(&state->b, impl); nir_foreach_block(block, impl) { lower_drawpixels_block(state, block); } nir_metadata_preserve(impl, nir_metadata_block_index | nir_metadata_dominance); } void nir_lower_drawpixels(nir_shader *shader, const nir_lower_drawpixels_options *options) { lower_drawpixels_state state = { .options = options, .shader = shader, }; assert(shader->info.stage == MESA_SHADER_FRAGMENT); nir_foreach_function(function, shader) { if (function->impl) lower_drawpixels_impl(&state, function->impl); } }