/* * Copyright © 2013 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ #include "link_uniform_block_active_visitor.h" #include "program.h" static link_uniform_block_active * process_block(void *mem_ctx, struct hash_table *ht, ir_variable *var) { const hash_entry *const existing_block = _mesa_hash_table_search(ht, var->get_interface_type()->name); const glsl_type *const block_type = var->is_interface_instance() ? var->type : var->get_interface_type(); /* If a block with this block-name has not previously been seen, add it. * If a block with this block-name has been seen, it must be identical to * the block currently being examined. */ if (existing_block == NULL) { link_uniform_block_active *const b = rzalloc(mem_ctx, struct link_uniform_block_active); b->type = block_type; b->has_instance_name = var->is_interface_instance(); b->is_shader_storage = var->data.mode == ir_var_shader_storage; if (var->data.explicit_binding) { b->has_binding = true; b->binding = var->data.binding; } else { b->has_binding = false; b->binding = 0; } _mesa_hash_table_insert(ht, var->get_interface_type()->name, (void *) b); return b; } else { link_uniform_block_active *const b = (link_uniform_block_active *) existing_block->data; if (b->type != block_type || b->has_instance_name != var->is_interface_instance()) return NULL; else return b; } assert(!"Should not get here."); return NULL; } /* For arrays of arrays this function will give us a middle ground between * detecting inactive uniform blocks and structuring them in a way that makes * it easy to calculate the offset for indirect indexing. * * For example given the shader: * * uniform ArraysOfArraysBlock * { * vec4 a; * } i[3][4][5]; * * void main() * { * vec4 b = i[0][1][1].a; * gl_Position = i[2][2][3].a + b; * } * * There are only 2 active blocks above but for the sake of indirect indexing * and not over complicating the code we will end up with a count of 8. Here * each dimension has 2 different indices counted so we end up with 2*2*2 */ static struct uniform_block_array_elements ** process_arrays(void *mem_ctx, ir_dereference_array *ir, struct link_uniform_block_active *block) { if (ir) { struct uniform_block_array_elements **ub_array_ptr = process_arrays(mem_ctx, ir->array->as_dereference_array(), block); if (*ub_array_ptr == NULL) { *ub_array_ptr = rzalloc(mem_ctx, struct uniform_block_array_elements); (*ub_array_ptr)->ir = ir; } struct uniform_block_array_elements *ub_array = *ub_array_ptr; ir_constant *c = ir->array_index->as_constant(); if (c) { /* Index is a constant, so mark just that element used, if not * already. */ const unsigned idx = c->get_uint_component(0); unsigned i; for (i = 0; i < ub_array->num_array_elements; i++) { if (ub_array->array_elements[i] == idx) break; } assert(i <= ub_array->num_array_elements); if (i == ub_array->num_array_elements) { ub_array->array_elements = reralloc(mem_ctx, ub_array->array_elements, unsigned, ub_array->num_array_elements + 1); ub_array->array_elements[ub_array->num_array_elements] = idx; ub_array->num_array_elements++; } } else { /* The array index is not a constant, so mark the entire array used. */ assert(ir->array->type->is_array()); if (ub_array->num_array_elements < ir->array->type->length) { ub_array->num_array_elements = ir->array->type->length; ub_array->array_elements = reralloc(mem_ctx, ub_array->array_elements, unsigned, ub_array->num_array_elements); for (unsigned i = 0; i < ub_array->num_array_elements; i++) { ub_array->array_elements[i] = i; } } } return &ub_array->array; } else { return &block->array; } } ir_visitor_status link_uniform_block_active_visitor::visit(ir_variable *var) { if (!var->is_in_buffer_block()) return visit_continue; /* Section 2.11.6 (Uniform Variables) of the OpenGL ES 3.0.3 spec says: * * "All members of a named uniform block declared with a shared or * std140 layout qualifier are considered active, even if they are not * referenced in any shader in the program. The uniform block itself is * also considered active, even if no member of the block is * referenced." */ if (var->get_interface_type_packing() == GLSL_INTERFACE_PACKING_PACKED) return visit_continue; /* Process the block. Bail if there was an error. */ link_uniform_block_active *const b = process_block(this->mem_ctx, this->ht, var); if (b == NULL) { linker_error(this->prog, "uniform block `%s' has mismatching definitions", var->get_interface_type()->name); this->success = false; return visit_stop; } assert(b->array == NULL); assert(b->type != NULL); assert(!b->type->is_array() || b->has_instance_name); /* For uniform block arrays declared with a shared or std140 layout * qualifier, mark all its instances as used. */ const glsl_type *type = b->type; struct uniform_block_array_elements **ub_array = &b->array; while (type->is_array()) { assert(b->type->length > 0); *ub_array = rzalloc(this->mem_ctx, struct uniform_block_array_elements); (*ub_array)->num_array_elements = type->length; (*ub_array)->array_elements = reralloc(this->mem_ctx, (*ub_array)->array_elements, unsigned, (*ub_array)->num_array_elements); for (unsigned i = 0; i < (*ub_array)->num_array_elements; i++) { (*ub_array)->array_elements[i] = i; } ub_array = &(*ub_array)->array; type = type->fields.array; } return visit_continue; } ir_visitor_status link_uniform_block_active_visitor::visit_enter(ir_dereference_array *ir) { /* cycle through arrays of arrays */ ir_dereference_array *base_ir = ir; while (base_ir->array->ir_type == ir_type_dereference_array) base_ir = base_ir->array->as_dereference_array(); ir_dereference_variable *const d = base_ir->array->as_dereference_variable(); ir_variable *const var = (d == NULL) ? NULL : d->var; /* If the r-value being dereferenced is not a variable (e.g., a field of a * structure) or is not a uniform block instance, continue. * * WARNING: It is not enough for the variable to be part of uniform block. * It must represent the entire block. Arrays (or matrices) inside blocks * that lack an instance name are handled by the ir_dereference_variable * function. */ if (var == NULL || !var->is_in_buffer_block() || !var->is_interface_instance()) return visit_continue; /* Process the block. Bail if there was an error. */ link_uniform_block_active *const b = process_block(this->mem_ctx, this->ht, var); if (b == NULL) { linker_error(prog, "uniform block `%s' has mismatching definitions", var->get_interface_type()->name); this->success = false; return visit_stop; } /* Block arrays must be declared with an instance name. */ assert(b->has_instance_name); assert(b->type != NULL); /* If the block array was declared with a shared or std140 layout * qualifier, all its instances have been already marked as used in * link_uniform_block_active_visitor::visit(ir_variable *). */ if (var->get_interface_type_packing() == GLSL_INTERFACE_PACKING_PACKED) { b->var = var; process_arrays(this->mem_ctx, ir, b); } return visit_continue_with_parent; } ir_visitor_status link_uniform_block_active_visitor::visit(ir_dereference_variable *ir) { ir_variable *var = ir->var; if (!var->is_in_buffer_block()) return visit_continue; assert(!var->is_interface_instance() || !var->type->is_array()); /* Process the block. Bail if there was an error. */ link_uniform_block_active *const b = process_block(this->mem_ctx, this->ht, var); if (b == NULL) { linker_error(this->prog, "uniform block `%s' has mismatching definitions", var->get_interface_type()->name); this->success = false; return visit_stop; } assert(b->array == NULL); assert(b->type != NULL); return visit_continue; }