/* * Copyright © 2010 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ #include "compiler/glsl_types.h" #include "ir.h" #include "glsl_parser_extras.h" #include "main/errors.h" typedef enum { PARAMETER_LIST_NO_MATCH, PARAMETER_LIST_EXACT_MATCH, PARAMETER_LIST_INEXACT_MATCH /*< Match requires implicit conversion. */ } parameter_list_match_t; /** * \brief Check if two parameter lists match. * * \param list_a Parameters of the function definition. * \param list_b Actual parameters passed to the function. * \see matching_signature() */ static parameter_list_match_t parameter_lists_match(_mesa_glsl_parse_state *state, const exec_list *list_a, const exec_list *list_b) { const exec_node *node_a = list_a->get_head_raw(); const exec_node *node_b = list_b->get_head_raw(); /* This is set to true if there is an inexact match requiring an implicit * conversion. */ bool inexact_match = false; for (/* empty */ ; !node_a->is_tail_sentinel() ; node_a = node_a->next, node_b = node_b->next) { /* If all of the parameters from the other parameter list have been * exhausted, the lists have different length and, by definition, * do not match. */ if (node_b->is_tail_sentinel()) return PARAMETER_LIST_NO_MATCH; const ir_variable *const param = (ir_variable *) node_a; const ir_rvalue *const actual = (ir_rvalue *) node_b; if (param->type == actual->type) continue; /* Try to find an implicit conversion from actual to param. */ inexact_match = true; switch ((enum ir_variable_mode)(param->data.mode)) { case ir_var_auto: case ir_var_uniform: case ir_var_shader_storage: case ir_var_temporary: /* These are all error conditions. It is invalid for a parameter to * a function to be declared as auto (not in, out, or inout) or * as uniform. */ assert(0); return PARAMETER_LIST_NO_MATCH; case ir_var_const_in: case ir_var_function_in: if (!actual->type->can_implicitly_convert_to(param->type, state)) return PARAMETER_LIST_NO_MATCH; break; case ir_var_function_out: if (!param->type->can_implicitly_convert_to(actual->type, state)) return PARAMETER_LIST_NO_MATCH; break; case ir_var_function_inout: /* Since there are no bi-directional automatic conversions (e.g., * there is int -> float but no float -> int), inout parameters must * be exact matches. */ return PARAMETER_LIST_NO_MATCH; default: assert(false); return PARAMETER_LIST_NO_MATCH; } } /* If all of the parameters from the other parameter list have been * exhausted, the lists have different length and, by definition, do not * match. */ if (!node_b->is_tail_sentinel()) return PARAMETER_LIST_NO_MATCH; if (inexact_match) return PARAMETER_LIST_INEXACT_MATCH; else return PARAMETER_LIST_EXACT_MATCH; } /* Classes of parameter match, sorted (mostly) best matches first. * See is_better_parameter_match() below for the exceptions. * */ typedef enum { PARAMETER_EXACT_MATCH, PARAMETER_FLOAT_TO_DOUBLE, PARAMETER_INT_TO_FLOAT, PARAMETER_INT_TO_DOUBLE, PARAMETER_OTHER_CONVERSION, } parameter_match_t; static parameter_match_t get_parameter_match_type(const ir_variable *param, const ir_rvalue *actual) { const glsl_type *from_type; const glsl_type *to_type; if (param->data.mode == ir_var_function_out) { from_type = param->type; to_type = actual->type; } else { from_type = actual->type; to_type = param->type; } if (from_type == to_type) return PARAMETER_EXACT_MATCH; if (to_type->is_double()) { if (from_type->is_float()) return PARAMETER_FLOAT_TO_DOUBLE; return PARAMETER_INT_TO_DOUBLE; } if (to_type->is_float()) return PARAMETER_INT_TO_FLOAT; /* int -> uint and any other oddball conversions */ return PARAMETER_OTHER_CONVERSION; } static bool is_better_parameter_match(parameter_match_t a_match, parameter_match_t b_match) { /* From section 6.1 of the GLSL 4.00 spec (and the ARB_gpu_shader5 spec): * * 1. An exact match is better than a match involving any implicit * conversion. * * 2. A match involving an implicit conversion from float to double * is better than match involving any other implicit conversion. * * [XXX: Not in GLSL 4.0: Only in ARB_gpu_shader5: * 3. A match involving an implicit conversion from either int or uint * to float is better than a match involving an implicit conversion * from either int or uint to double.] * * If none of the rules above apply to a particular pair of conversions, * neither conversion is considered better than the other. * * -- * * Notably, the int->uint conversion is *not* considered to be better * or worse than int/uint->float or int/uint->double. */ if (a_match >= PARAMETER_INT_TO_FLOAT && b_match == PARAMETER_OTHER_CONVERSION) return false; return a_match < b_match; } static bool is_best_inexact_overload(const exec_list *actual_parameters, ir_function_signature **matches, int num_matches, ir_function_signature *sig) { /* From section 6.1 of the GLSL 4.00 spec (and the ARB_gpu_shader5 spec): * * "A function definition A is considered a better * match than function definition B if: * * * for at least one function argument, the conversion for that argument * in A is better than the corresponding conversion in B; and * * * there is no function argument for which the conversion in B is better * than the corresponding conversion in A. * * If a single function definition is considered a better match than every * other matching function definition, it will be used. Otherwise, a * semantic error occurs and the shader will fail to compile." */ for (ir_function_signature **other = matches; other < matches + num_matches; other++) { if (*other == sig) continue; const exec_node *node_a = sig->parameters.get_head_raw(); const exec_node *node_b = (*other)->parameters.get_head_raw(); const exec_node *node_p = actual_parameters->get_head_raw(); bool better_for_some_parameter = false; for (/* empty */ ; !node_a->is_tail_sentinel() ; node_a = node_a->next, node_b = node_b->next, node_p = node_p->next) { parameter_match_t a_match = get_parameter_match_type( (const ir_variable *)node_a, (const ir_rvalue *)node_p); parameter_match_t b_match = get_parameter_match_type( (const ir_variable *)node_b, (const ir_rvalue *)node_p); if (is_better_parameter_match(a_match, b_match)) better_for_some_parameter = true; if (is_better_parameter_match(b_match, a_match)) return false; /* B is better for this parameter */ } if (!better_for_some_parameter) return false; /* A must be better than B for some parameter */ } return true; } static ir_function_signature * choose_best_inexact_overload(_mesa_glsl_parse_state *state, const exec_list *actual_parameters, ir_function_signature **matches, int num_matches) { if (num_matches == 0) return NULL; if (num_matches == 1) return *matches; /* Without GLSL 4.0, ARB_gpu_shader5, or MESA_shader_integer_functions, * there is no overload resolution among multiple inexact matches. Note * that state may be NULL here if called from the linker; in that case we * assume everything supported in any GLSL version is available. */ if (!state || state->is_version(400, 0) || state->ARB_gpu_shader5_enable || state->MESA_shader_integer_functions_enable) { for (ir_function_signature **sig = matches; sig < matches + num_matches; sig++) { if (is_best_inexact_overload(actual_parameters, matches, num_matches, *sig)) return *sig; } } return NULL; /* no best candidate */ } ir_function_signature * ir_function::matching_signature(_mesa_glsl_parse_state *state, const exec_list *actual_parameters, bool allow_builtins) { bool is_exact; return matching_signature(state, actual_parameters, allow_builtins, &is_exact); } ir_function_signature * ir_function::matching_signature(_mesa_glsl_parse_state *state, const exec_list *actual_parameters, bool allow_builtins, bool *is_exact) { ir_function_signature **inexact_matches = NULL; ir_function_signature **inexact_matches_temp; ir_function_signature *match = NULL; int num_inexact_matches = 0; /* From page 42 (page 49 of the PDF) of the GLSL 1.20 spec: * * "If an exact match is found, the other signatures are ignored, and * the exact match is used. Otherwise, if no exact match is found, then * the implicit conversions in Section 4.1.10 "Implicit Conversions" will * be applied to the calling arguments if this can make their types match * a signature. In this case, it is a semantic error if there are * multiple ways to apply these conversions to the actual arguments of a * call such that the call can be made to match multiple signatures." */ foreach_in_list(ir_function_signature, sig, &this->signatures) { /* Skip over any built-ins that aren't available in this shader. */ if (sig->is_builtin() && (!allow_builtins || !sig->is_builtin_available(state))) continue; switch (parameter_lists_match(state, & sig->parameters, actual_parameters)) { case PARAMETER_LIST_EXACT_MATCH: *is_exact = true; free(inexact_matches); return sig; case PARAMETER_LIST_INEXACT_MATCH: inexact_matches_temp = (ir_function_signature **) realloc(inexact_matches, sizeof(*inexact_matches) * (num_inexact_matches + 1)); if (inexact_matches_temp == NULL) { _mesa_error_no_memory(__func__); free(inexact_matches); return NULL; } inexact_matches = inexact_matches_temp; inexact_matches[num_inexact_matches++] = sig; continue; case PARAMETER_LIST_NO_MATCH: continue; default: assert(false); return NULL; } } /* There is no exact match (we would have returned it by now). If there * are multiple inexact matches, the call is ambiguous, which is an error. * * FINISHME: Report a decent error. Returning NULL will likely result in * FINISHME: a "no matching signature" error; it should report that the * FINISHME: call is ambiguous. But reporting errors from here is hard. */ *is_exact = false; match = choose_best_inexact_overload(state, actual_parameters, inexact_matches, num_inexact_matches); free(inexact_matches); return match; } static bool parameter_lists_match_exact(const exec_list *list_a, const exec_list *list_b) { const exec_node *node_a = list_a->get_head_raw(); const exec_node *node_b = list_b->get_head_raw(); for (/* empty */ ; !node_a->is_tail_sentinel() && !node_b->is_tail_sentinel() ; node_a = node_a->next, node_b = node_b->next) { ir_variable *a = (ir_variable *) node_a; ir_variable *b = (ir_variable *) node_b; /* If the types of the parameters do not match, the parameters lists * are different. */ if (a->type != b->type) return false; } /* Unless both lists are exhausted, they differ in length and, by * definition, do not match. */ return (node_a->is_tail_sentinel() == node_b->is_tail_sentinel()); } ir_function_signature * ir_function::exact_matching_signature(_mesa_glsl_parse_state *state, const exec_list *actual_parameters) { foreach_in_list(ir_function_signature, sig, &this->signatures) { /* Skip over any built-ins that aren't available in this shader. */ if (sig->is_builtin() && !sig->is_builtin_available(state)) continue; if (parameter_lists_match_exact(&sig->parameters, actual_parameters)) return sig; } return NULL; }