/* * Copyright © 2019 Valve Corporation. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #ifndef RADV_SHADER_ARGS_H #define RADV_SHADER_ARGS_H #include "compiler/shader_enums.h" #include "util/list.h" #include "util/macros.h" #include "ac_shader_args.h" #include "amd_family.h" #include "radv_constants.h" #include "radv_shader.h" struct radv_shader_args { struct ac_shader_args ac; struct ac_arg descriptor_sets[MAX_SETS]; /* User data 0/1. GFX: descriptor list, Compute: scratch BO */ struct ac_arg ring_offsets; /* User data 2/3. same as the descriptor list above but for task shaders. */ struct ac_arg task_ring_offsets; /* Streamout */ struct ac_arg streamout_buffers; /* NGG */ struct ac_arg ngg_query_state; struct ac_arg ngg_provoking_vtx; /* NGG GS */ struct ac_arg ngg_culling_settings; struct ac_arg ngg_viewport_scale[2]; struct ac_arg ngg_viewport_translate[2]; /* Task shaders */ struct ac_arg task_ib_addr; struct ac_arg task_ib_stride; /* Fragment shaders */ struct ac_arg ps_epilog_pc; struct ac_arg ps_num_samples; struct ac_arg prolog_inputs; struct ac_arg vs_inputs[MAX_VERTEX_ATTRIBS]; /* PS epilogs */ struct ac_arg ps_epilog_inputs[MAX_RTS]; /* TCS */ /* # [0:5] = the number of patch control points * # [6:13] = the number of tessellation patches */ struct ac_arg tcs_offchip_layout; /* TES */ struct ac_arg tes_num_patches; struct radv_userdata_locations user_sgprs_locs; unsigned num_user_sgprs; bool explicit_scratch_args; bool remap_spi_ps_input; bool load_grid_size_from_user_sgpr; bool is_gs_copy_shader; bool is_trap_handler_shader; }; static inline struct radv_shader_args * radv_shader_args_from_ac(struct ac_shader_args *args) { return container_of(args, struct radv_shader_args, ac); } struct radv_pipeline_key; struct radv_shader_info; void radv_declare_shader_args(enum amd_gfx_level gfx_level, const struct radv_pipeline_key *key, const struct radv_shader_info *info, gl_shader_stage stage, bool has_previous_stage, gl_shader_stage previous_stage, struct radv_shader_args *args); void radv_declare_ps_epilog_args(enum amd_gfx_level gfx_level, const struct radv_ps_epilog_key *key, struct radv_shader_args *args); #endif