/* $ID$ */ /* * Spinning gears demo for Linux SVGA/Mesa interface in 32K color mode. * * Compile with: gcc vgears.c -I../include -L../lib -lMesaGL -lX11 -lXext * -lvga -lm -o vgears * * This program is in the public domain. * Brian Paul, January 1996 */ #include #include #include "GL/svgamesa.h" #include "GL/gl.h" int width = 800, height = 600; SVGAMesaContext vmc; /* * Draw a gear wheel. You'll probably want to call this function when * building a display list since we do a lot of trig here. * * Input: inner_radius - radius of hole at center * outer_radius - radius at center of teeth * width - width of gear * teeth - number of teeth * tooth_depth - depth of tooth */ static void gear( GLfloat inner_radius, GLfloat outer_radius, GLfloat width, GLint teeth, GLfloat tooth_depth ) { GLint i; GLfloat r0, r1, r2; GLfloat angle, da; GLfloat u, v, len; r0 = inner_radius; r1 = outer_radius - tooth_depth/2.0; r2 = outer_radius + tooth_depth/2.0; da = 2.0*M_PI / teeth / 4.0; glShadeModel( GL_FLAT ); glNormal3f( 0.0, 0.0, 1.0 ); /* draw front face */ glBegin( GL_QUAD_STRIP ); for (i=0;i<=teeth;i++) { angle = i * 2.0*M_PI / teeth; glVertex3f( r0*cos(angle), r0*sin(angle), width*0.5 ); glVertex3f( r1*cos(angle), r1*sin(angle), width*0.5 ); glVertex3f( r0*cos(angle), r0*sin(angle), width*0.5 ); glVertex3f( r1*cos(angle+3*da), r1*sin(angle+3*da), width*0.5 ); } glEnd(); /* draw front sides of teeth */ glBegin( GL_QUADS ); da = 2.0*M_PI / teeth / 4.0; for (i=0;iheight) { GLfloat w = (GLfloat) width / (GLfloat) height; glFrustum( -w, w, -1.0, 1.0, 5.0, 60.0 ); } else { GLfloat h = (GLfloat) height / (GLfloat) width; glFrustum( -1.0, 1.0, -h, h, 5.0, 60.0 ); } glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glTranslatef( 0.0, 0.0, -40.0 ); } void setup( void ) { vga_init(); vga_setmode(G800x600x32K); /* gl_setcontextvga(G800x600x32K);*/ vmc = SVGAMesaCreateContext(GL_TRUE); SVGAMesaMakeCurrent( vmc ); } void end( void ) { SVGAMesaDestroyContext( vmc ); vga_setmode( TEXT ); } int main( int argc, char *argv[] ) { int i; setup(); init(); for (i=0;i<4;i++) { draw(); /*SVGAMesaSwapBuffers();*/ } end(); return 0; }