/* idproj.c */ /* * Setup an identity projection such that glVertex(x,y) maps to * window coordinate (x,y). * * Written by Brian Paul and in the public domain. */ void IdentityProjection( GLint x, GLint y, GLsizei width, GLsizei height ) { glViewport( x, y, width, height ); glMatrixMode( GL_PROJECTION ); glLoadIdentity(); glOrtho( (GLdouble) x, (GLdouble) y, (GLdouble) width, (GLdouble) height, -1.0, 1.0 ); glMatrixMode( GL_MODELVIEW ); glLoadIdentity(); }