/* * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc. * * Permission to use, copy, modify, distribute, and sell this software and * its documentation for any purpose is hereby granted without fee, provided * that (i) the above copyright notices and this permission notice appear in * all copies of the software and related documentation, and (ii) the name of * Silicon Graphics may not be used in any advertising or * publicity relating to the software without the specific, prior written * permission of Silicon Graphics. * * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF * ANY KIND, * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. * * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND, * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE * OF THIS SOFTWARE. */ #include #include #include #include static GLenum Target = GL_TEXTURE_2D; static GLenum Filter = GL_NEAREST; GLenum doubleBuffer; static float Rot = 0; static int win = 0; static void Init(void) { fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER)); fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION)); fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR)); glClearColor(0.0, 0.0, 1.0, 0.0); #define SIZE 32 { GLubyte tex2d[SIZE][SIZE][3]; GLint s, t; for (s = 0; s < SIZE; s++) { for (t = 0; t < SIZE; t++) { #if 0 tex2d[t][s][0] = (s < SIZE/2) ? 0 : 255; tex2d[t][s][1] = (t < SIZE/2) ? 0 : 255; tex2d[t][s][2] = 0; #else tex2d[t][s][0] = s*255/(SIZE-1); tex2d[t][s][1] = t*255/(SIZE-1); tex2d[t][s][2] = 0; #endif } } glPixelStorei(GL_UNPACK_ALIGNMENT, 1); if (Target == GL_TEXTURE_1D) glTexImage1D(Target, 0, 3, SIZE, 0, GL_RGB, GL_UNSIGNED_BYTE, tex2d); else glTexImage2D(Target, 0, 3, SIZE, SIZE, 0, GL_RGB, GL_UNSIGNED_BYTE, tex2d); glEnable(Target); glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); glTexParameterf(Target, GL_TEXTURE_WRAP_R, GL_REPEAT); glTexParameterf(Target, GL_TEXTURE_MIN_FILTER, Filter); glTexParameterf(Target, GL_TEXTURE_MAG_FILTER, Filter); glPixelStorei(GL_UNPACK_ALIGNMENT, 4); } } static void Reshape(int width, int height) { glViewport(0, 0, (GLint)width, (GLint)height); glMatrixMode(GL_PROJECTION); glLoadIdentity(); #if 0 glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0); #else glFrustum(-1, 1, -1, 1, 10, 20); #endif glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glTranslatef(0, 0, -15); } static void Key(unsigned char key, int x, int y) { switch (key) { case 'r': Rot += 10.0; break; case 'R': Rot -= 10.0; break; case 27: glutDestroyWindow(win); exit(0); default: return; } glutPostRedisplay(); } static void Draw(void) { glClear(GL_COLOR_BUFFER_BIT); glPushMatrix(); glRotatef(Rot, 0, 1, 0); glBegin(GL_QUADS); glTexCoord2f(1,0); glVertex3f( 0.9, -0.9, 0.0); glTexCoord2f(1,1); glVertex3f( 0.9, 0.9, 0.0); glTexCoord2f(0,1); glVertex3f(-0.9, 0.9, 0.0); glTexCoord2f(0,0); glVertex3f(-0.9, -0.9, 0.0); glEnd(); glPopMatrix(); glFlush(); if (doubleBuffer) { glutSwapBuffers(); } } static GLenum Args(int argc, char **argv) { GLint i; doubleBuffer = GL_FALSE; for (i = 1; i < argc; i++) { if (strcmp(argv[i], "-sb") == 0) { doubleBuffer = GL_FALSE; } else if (strcmp(argv[i], "-db") == 0) { doubleBuffer = GL_TRUE; } else { fprintf(stderr, "%s (Bad option).\n", argv[i]); return GL_FALSE; } } return GL_TRUE; } int main(int argc, char **argv) { GLenum type; glutInit(&argc, argv); if (Args(argc, argv) == GL_FALSE) { exit(1); } glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250); type = GLUT_RGB; type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE; glutInitDisplayMode(type); win = glutCreateWindow("First Tri"); if (!win) { exit(1); } Init(); glutReshapeFunc(Reshape); glutKeyboardFunc(Key); glutDisplayFunc(Draw); glutMainLoop(); return 0; }