/* Test glGenProgramsNV(), glIsProgramNV(), glLoadProgramNV() */ #include #include #include #include #include #define GL_GLEXT_PROTOTYPES #include static void Display( void ) { glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); glPushMatrix(); glBegin(GL_POLYGON); glVertexAttrib2fNV(0, -1, -1); glVertexAttrib2fNV(0, 1, -1); glVertexAttrib2fNV(0, 0, 1); glEnd(); glPopMatrix(); glutSwapBuffers(); } static void Reshape( int width, int height ) { glViewport( 0, 0, width, height ); glMatrixMode( GL_PROJECTION ); glLoadIdentity(); glFrustum( -1.0, 1.0, -1.0, 1.0, 5.0, 25.0 ); glMatrixMode( GL_MODELVIEW ); glLoadIdentity(); glTranslatef( 0.0, 0.0, -15.0 ); } static void Key( unsigned char key, int x, int y ) { (void) x; (void) y; switch (key) { case 27: exit(0); break; } glutPostRedisplay(); } static void Init( void ) { static const char *prog1 = "!!VP1.0\n" "MUL o[COL0].xyz, R0, c[35]; \n" "END\n"; static const char *prog2 = "!!VP1.0\n" "#\n" "# c[0-3] = modelview projection (composite) matrix\n" "# c[32] = normalized light direction in object-space\n" "# c[35] = yellow diffuse material, (1.0, 1.0, 0.0, 1.0)\n" "# c[64].x = 0.0\n" "# c[64].z = 0.125, a scaling factor\n" "#\n" "# outputs diffuse illumination for color and perturbed position\n" "#\n" "DP3 R0, c[32], v[NRML]; # light direction DOT normal\n" "MUL o[COL0].xyz, R0, c[35]; \n" "MAX R0, c[64].x, R0; \n" "MUL R0, R0, v[NRML]; \n" "MUL R0, R0, c[64].z; \n" "ADD R1, v[OPOS], -R0; # perturb object space position\n" "DP4 o[HPOS].x, c[0], R1; \n" "DP4 o[HPOS].y, c[1], R1; \n" "DP4 o[HPOS].z, c[2], R1; \n" "DP4 o[HPOS].w, c[3], R1; \n" "END\n"; static const char *prog3 = "!!VP1.0\n" "DP4 o[HPOS].x, c[0], v[OPOS];\n" "DP4 o[HPOS].y, c[1], v[OPOS];\n" "DP4 o[HPOS].z, c[2], v[OPOS];\n" "DP4 o[HPOS].w, c[3], v[OPOS];\n" "DP3 R0.x, c[4], v[NRML];\n" "DP3 R0.y, c[5], v[NRML]; \n" "DP3 R0.z, c[6], v[NRML]; # R0 = n' = transformed normal\n" "DP3 R1.x, c[32], R0; # R1.x = Lpos DOT n'\n" "DP3 R1.y, c[33], R0; # R1.y = hHat DOT n'\n" "MOV R1.w, c[38].x; # R1.w = specular power\n" "LIT R2, R1; # Compute lighting values\n" "MAD R3, c[35].x, R2.y, c[35].y; # diffuse + emissive\n" "MAD o[COL0].xyz, c[36], R2.z, R3; # + specular\n" "END\n"; static const char *prog4 = "!!VP1.0\n" "DP4 R2, R3, c[A0.x];\n" "DP4 R2, R3, c[A0.x + 5];\n" "DP4 o[HPOS], R3, c[A0.x - 4];\n" "END\n"; static const char *prog5 = "!!VSP1.0\n" "DP4 R2, R3, c[A0.x];\n" "DP4 R2, R3, v[0];\n" "DP4 c[3], R3, R2;\n" "END\n"; GLuint progs[5]; glGenProgramsNV(2, progs); assert(progs[0]); assert(progs[1]); assert(progs[0] != progs[1]); glGenProgramsNV(3, progs + 2); assert(progs[2]); assert(progs[3]); assert(progs[2] != progs[3]); assert(progs[0] != progs[2]); glLoadProgramNV(GL_VERTEX_PROGRAM_NV, 1, strlen(prog1), (const GLubyte *) prog1); assert(!glIsProgramNV(1)); glLoadProgramNV(GL_VERTEX_PROGRAM_NV, 2, strlen(prog2), (const GLubyte *) prog2); assert(glIsProgramNV(2)); glLoadProgramNV(GL_VERTEX_PROGRAM_NV, 3, strlen(prog3), (const GLubyte *) prog3); assert(glIsProgramNV(3)); glLoadProgramNV(GL_VERTEX_PROGRAM_NV, 4, strlen(prog4), (const GLubyte *) prog4); assert(glIsProgramNV(4)); glLoadProgramNV(GL_VERTEX_STATE_PROGRAM_NV, 5, strlen(prog5), (const GLubyte *) prog5); assert(glIsProgramNV(5)); printf("glGetError = %d\n", (int) glGetError()); } int main( int argc, char *argv[] ) { glutInit( &argc, argv ); glutInitWindowPosition( 0, 0 ); glutInitWindowSize( 250, 250 ); glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH ); glutCreateWindow(argv[0]); glutReshapeFunc( Reshape ); glutKeyboardFunc( Key ); glutDisplayFunc( Display ); Init(); glutMainLoop(); return 0; }