/* * Vertex program evaluators test. * Based on book/bezmesh.c * * Brian Paul * 22 June 2002 */ #include #include #include #include #define GL_GLEXT_PROTOTYPES #include /* * Transform position by modelview/projection. * Square incoming color. */ static const char prog[] = "!!VP1.0\n" "# Typical modelview/projection\n" "DP4 o[HPOS].x, c[0], v[OPOS] ; # object x MVP -> clip\n" "DP4 o[HPOS].y, c[1], v[OPOS] ;\n" "DP4 o[HPOS].z, c[2], v[OPOS] ;\n" "DP4 o[HPOS].w, c[3], v[OPOS] ;\n" "MOV R0, v[COL0];\n # square the color\n" "MUL R0, R0, R0;\n" "MOV o[COL0], R0;\n # store output color\n" "END"; static int program = 1; GLfloat ctrlpoints[4][4][4] = { { {-1.5, -1.5, 4.0, 1.0}, {-0.5, -1.5, 2.0, 1.0}, {0.5, -1.5, -1.0, 1.0}, {1.5, -1.5, 2.0, 1.0}}, { {-1.5, -0.5, 1.0, 1.0}, {-0.5, -0.5, 3.0, 1.0}, {0.5, -0.5, 0.0, 1.0}, {1.5, -0.5, -1.0, 1.0}}, { {-1.5, 0.5, 4.0, 1.0}, {-0.5, 0.5, 0.0, 1.0}, {0.5, 0.5, 3.0, 1.0}, {1.5, 0.5, 4.0, 1.0}}, { {-1.5, 1.5, -2.0, 1.0}, {-0.5, 1.5, -2.0, 1.0}, {0.5, 1.5, 0.0, 1.0}, {1.5, 1.5, -1.0, 1.0}} }; /* * +-------------+ * |green |yellow * | | * | | * |black |red * +-------------+ */ GLfloat colorPoints[4][4][4] = { { {0.0, 0.0, 0.0, 1.0}, {0.3, 0.0, 0.0, 1.0}, {0.6, 0.0, 0.0, 1.0}, {1.0, 0.0, 0.0, 1.0}}, { {0.0, 0.3, 0.0, 1.0}, {0.3, 0.3, 0.0, 1.0}, {0.6, 0.3, 0.0, 1.0}, {1.0, 0.3, 0.0, 1.0}}, { {0.0, 0.6, 0.0, 1.0}, {0.3, 0.6, 0.0, 1.0}, {0.6, 0.6, 0.0, 1.0}, {1.0, 0.6, 0.0, 1.0}}, { {0.0, 1.0, 0.0, 1.0}, {0.3, 1.0, 0.0, 1.0}, {0.6, 1.0, 0.0, 1.0}, {1.0, 1.0, 0.0, 1.0}} }; void initlights(void) { GLfloat ambient[] = {0.2, 0.2, 0.2, 1.0}; GLfloat position[] = {0.0, 0.0, 2.0, 1.0}; GLfloat mat_diffuse[] = {0.6, 0.6, 0.6, 1.0}; GLfloat mat_specular[] = {1.0, 1.0, 1.0, 1.0}; GLfloat mat_shininess[] = {50.0}; #if 0 /* no lighting for now */ glEnable(GL_LIGHTING); glEnable(GL_LIGHT0); glLightfv(GL_LIGHT0, GL_AMBIENT, ambient); glLightfv(GL_LIGHT0, GL_POSITION, position); glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse); glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular); glMaterialfv(GL_FRONT, GL_SHININESS, mat_shininess); #endif } void display(void) { glClearColor(.3, .3, .3, 0); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glPushMatrix(); #if 1 glRotatef(85.0, 1.0, 1.0, 1.0); #endif glEvalMesh2(GL_FILL, 0, 8, 0, 8); glPopMatrix(); glFlush(); } void myinit(int argc, char *argv[]) { glClearColor(0.0, 0.0, 0.0, 1.0); glEnable(GL_DEPTH_TEST); initlights(); /* for lighted version only */ glMapGrid2f(8, 0.0, 1.0, 8, 0.0, 1.0); if (argc > 1) program = 0; printf("Using vertex program attribs? %s\n", program ? "yes" : "no"); if (!program) { glMap2f(GL_MAP2_VERTEX_4, 0.0, 1.0, 4, 4, 0.0, 1.0, 16, 4, &ctrlpoints[0][0][0]); glMap2f(GL_MAP2_COLOR_4, 0.0, 1.0, 4, 4, 0.0, 1.0, 16, 4, &colorPoints[0][0][0]); glEnable(GL_MAP2_VERTEX_4); glEnable(GL_MAP2_COLOR_4); /* glEnable(GL_AUTO_NORMAL); glEnable(GL_NORMALIZE); */ } else { glMap2f(GL_MAP2_VERTEX_ATTRIB0_4_NV, 0.0, 1.0, 4, 4, 0.0, 1.0, 16, 4, &ctrlpoints[0][0][0]); glMap2f(GL_MAP2_VERTEX_ATTRIB3_4_NV, 0.0, 1.0, 4, 4, 0.0, 1.0, 16, 4, &colorPoints[0][0][0]); glEnable(GL_MAP2_VERTEX_ATTRIB0_4_NV); glEnable(GL_MAP2_VERTEX_ATTRIB3_4_NV); /* glEnable(GL_AUTO_NORMAL); glEnable(GL_NORMALIZE); */ /* vertex program init */ glLoadProgramNV(GL_VERTEX_PROGRAM_NV, 1, strlen(prog), (const GLubyte *) prog); assert(glIsProgramNV(1)); glBindProgramNV(GL_VERTEX_PROGRAM_NV, 1); /* track matrices */ glTrackMatrixNV(GL_VERTEX_PROGRAM_NV, 0, GL_MODELVIEW_PROJECTION_NV, GL_IDENTITY_NV); glEnable(GL_VERTEX_PROGRAM_NV); } } void myReshape(int w, int h) { glViewport(0, 0, w, h); glMatrixMode(GL_PROJECTION); glLoadIdentity(); if (w <= h) glOrtho(-4.0, 4.0, -4.0 * (GLfloat) h / (GLfloat) w, 4.0 * (GLfloat) h / (GLfloat) w, -4.0, 4.0); else glOrtho(-4.0 * (GLfloat) w / (GLfloat) h, 4.0 * (GLfloat) w / (GLfloat) h, -4.0, 4.0, -4.0, 4.0); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); } static void key(unsigned char k, int x, int y) { switch (k) { case 27: /* Escape */ exit(0); break; default: return; } glutPostRedisplay(); } int main(int argc, char **argv) { glutInit(&argc, argv); glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH); glutInitWindowPosition(0, 0); glutCreateWindow(argv[0]); myinit(argc, argv); glutReshapeFunc(myReshape); glutDisplayFunc(display); glutKeyboardFunc(key); glutMainLoop(); return 0; /* ANSI C requires main to return int. */ }